ARE YOU COMFORTABLE WITH THE AIM ASSIST?

I know that a lot of us are excited about the weapon update that will happen soon, but my question is will it really change anything?

A lot of us say how the dmr is bad, but are the br and other weapons just as bad? Are they just as easy to aim and only appear to be balanced because of things like slower rate of fire?

The only loadout starting weapon that seems balanced to me is the LIGHT RILFE. I know that it is said that it has the same amount of aim assist or that it is hitscan, but something seems to make shots require more accuracy. Is it the slower rate of fire?

Anyway, I want to hear everyone else’s opinions and thoughts. Thanks.

Our = possesive as in ours

Are = descriptive

I’m not quite sure what it is about the LR that makes it feel so different. Maybe the reticle?

Anyway, all weapons need a drop in aim assist and bullet magnetism, BUT the BR will need it’s spread fixed, as the reduced bullet magnetism will make it’s bullets more likely to miss, resulting in random 4sks and 5sks.

> Our = possesive as in ours
>
> Are = descriptive

Thanks i just noticed it sorry. Thanks again man

> I’m not quite sure what it is about the LR that makes it feel so different. Maybe the reticle?
>
> Anyway, all weapons need a drop in aim assist and bullet magnetism, BUT the BR will need it’s spread fixed, as the reduced bullet magnetism will make it’s bullets more likely to miss, resulting in random 4sks and 5sks.

That is actually a good point. A lot of people complain about the spread right now, but i have never noticed it and that is probably because of the bullet magnetism.

> > I’m not quite sure what it is about the LR that makes it feel so different. Maybe the reticle?
> >
> > Anyway, all weapons need a drop in aim assist and bullet magnetism, BUT the BR will need it’s spread fixed, as the reduced bullet magnetism will make it’s bullets more likely to miss, resulting in random 4sks and 5sks.
>
> That is actually a good point. A lot of people complain about the spread right now, but i have never noticed it and that is probably because of the bullet magnetism.

The bullet magnetism is also why the AR feels so much stronger than Halo 3, even though they both take 16 bullets to kill.

> > > I’m not quite sure what it is about the LR that makes it feel so different. Maybe the reticle?
> > >
> > > Anyway, all weapons need a drop in aim assist and bullet magnetism, BUT the BR will need it’s spread fixed, as the reduced bullet magnetism will make it’s bullets more likely to miss, resulting in random 4sks and 5sks.
> >
> > That is actually a good point. A lot of people complain about the spread right now, but i have never noticed it and that is probably because of the bullet magnetism.
>
> The bullet magnetism is also why the AR feels so much stronger than Halo 3, even though they both take 16 bullets to kill.

I know that a lot of people say that the AR is balanced, but it just seems like it shreds shields at mid range or that it starts to shred as people charge and get closer. I have had plenty of moments where someone would charge me and jump and i would win but be left wit little to know shields, I even died sometimes

> I’m not quite sure what it is about the LR that makes it feel so different. Maybe the reticle?
>
> Anyway, all weapons need a drop in aim assist and bullet magnetism, BUT the BR will need it’s spread fixed, as the reduced bullet magnetism will make it’s bullets more likely to miss, resulting in random 4sks and 5sks.

LR isn’t Hitscan I don’t think.

If someone is running and you follow them with your reticule on them, your shot will go behind them.

I can’t say the same for the other weapons though.

Play a couple games of Reach and you’ll realize how bad the aim assist is in H4. Yes, it needs to be toned down.

Reduction to aim assist and magnetism would make firefights harder and increase skill gap.

For me i’m not to comfortable with it. Every now and then it tends to mess me up mostly when fighting more than one enemy since my reticle will take my shot of track with one and start following the other if he passes in front of behind him. Also I I sometimes over shoot my aim thinking I need to actually aim if that makes any sense.

If you’re talking aim assist you’re talking about the Beam Rifle right? The most OP aim assisted gun in the game.

The gun you only have to generally aim with to get ridiculously easy multikills?

The only advantage this weapon should have over the Sniper Rifle is it can shoot twice rapidly and not have to reload. Giving you an advantage when reloading would normally get you killed.

LOWER THE AIM ASSIST OR MAGNETISM OR WHATEVER IT IS ON THE BEAM RIFLE. I love to use it. I cant stand when its used against me.

Light Rifle is going to destroy BTB and make playing on international hosts frustrating because I get more bloodshots with it than the BR/DMR.

I’ve gone back to playing Reach more often where my shots register on international host most of the time.

I’d like less aim assist. I’ve played a ton of Halo 3 and when I go to halo 4 it feels too easy with the auto correction when I don’t want it to try and magnetize where I shoot.

Both Aim Assist & Bullet Magnetism need a reduction on ALL weapons. Seriously, it’s ridiculous.
If I wanted an easy game, I’d play Call of Duty.

I think the LR has less Aim friction/ Auto aim. The reticule isn’t forcibly slowed down as much when aiming at an enemy. That would be my guess anyway. I might do a test in the future.

The aim assist is high, there is no denying that. But bullet magnetism should be looked at on all weapons first and foremost.

> I think the LR has less Aim friction/ Auto aim. <mark>The reticule isn’t forcibly slowed down as much when aiming</mark> at an enemy. That would be my guess anyway. I might do a test in the future.

You have a point. It does seem like you have to do some work when keeping the reticle on someone

One step at a time.

I’m just glad they are finally giving them each a proper role.

> The only advantage this weapon should have over the Sniper Rifle is it can shoot twice rapidly and not have to reload.

It should really just be replaced with the Focus Rifle, it’s a completely redundant weapon.

> One step at a time.
>
> I’m just glad they are finally giving them each a proper role.
>
>
>
> > The only advantage this weapon should have over the Sniper Rifle is it can shoot twice rapidly and not have to reload.
>
> It should really just be replaced with the Focus Rifle, it’s a completely redundant weapon.

And the Focus Rifle should have acted more as a slightly slower-killing, more accurate SAW with a scope as opposed to a Sniper weapon. There is no need to have 2 weapons that fill exactly the same role, with one being so much easier to use.