- Yes
- No
- Indifferent
0 voters
The reason why I specify Season 2, as I am not aware of how the rotational playlists will exactly shape in Season 3
From playing frequently for the past year, I personally feel there is an over-saturation of playlists in the Playlist Rotation, meaning there are playlists we will miss out on far more frequently; not creating a balance between social and competitive, creating a far more competitive atmosphere and thus jeopardising the ‘quality of life’
In my personal opinion - like Halo 5 endgame; Action Sack being removed - when you don’t have a ‘true’ social playlist, players will turn to playlists like Fiesta to wind down; making it feel far more competitive than intended
Also my opinion, the reason why Rotational Playlists are introduced, are to balance the population in the game, and in this case maintain the integrity of the game and engine. To acknowledge and also include, an opinion that is not my own is to “keep things interesting”
Again in my opinion, with a fragile population, there is little room for movement and I personally feel that we should be refraining from ‘testing’ playlist performance, when this will influence long term population; leaving players feeling stagnated and unfulfilled
In conclusion,
Question: What are your thoughts on the Rotational Playlists and how to you feel about them currently?
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As a point of reference, this is the current number of playlists in rotation:
Permanent playlists include:
- Quick Play
- Big Team Battle
- Ranked Arena
- Fiesta
- Tactical Slayer
- Team Slayer
Rotational Playlists 2 weeks each*
Rotational Core Slot:
- Covert Flag
- Team Survivors
- Team Snipers
Rotational Social Slot:
- Social Slayer
- Rumble Pit
- Social Skirmish
- Big Team Social
Rotational Ranked Slot:
- Ranked Survivors
- Ranked Doubles
- Ranked FFA
Reference: https://www.halowaypoint.com/news/playlist-schedule-winter-update
My current proposition for S3:
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Rotational Playlists Subtractions:
Rotational Core Slot:
Covert Flag- Team Survivors
- Team Snipers
Rotational Social Slot:
Social SlayerRumble PitSocial Skirmish- Big Team Social
Rotational Ranked Slot:
Ranked Survivors- Ranked Doubles
- Ranked FFA
5 free slots*
Playlist Finalisations:
Permanent playlists:
- Quick Play
- Big Team Battle
- Ranked Arena
- Fiesta
- Tactical Slayer
- Team Slayer
Rotational Playlist Additions:
Rotational Core Slot:
- Team Survivors
- Team Snipers
- Community Featured [as already mentioned for S3]
Rotational Social Slot:
-
Action Sack (8 Player Count)
~ Covert Flag [incorporated]
~ Social Skirmish [incorporated/filtered]
~ Rumble Pit [incorporated/filtered]
~ Social Slayer [incorporated/filtered] -
Community Action Sack (8 Player Count) [as already mentioned for S3]
-
Big Team Social
Rotational Ranked Slot:
- Ranked Doubles
- Ranked FFA
2 free slots left*
- I agree
- I somewhat agree - see my response*
- I disagree, leave the Rotational Playlists as is
0 voters
Covert Flag Halo Waypoint reference:
https://forums.halowaypoint.com/t/did-you-enjoy-the-joint-fire-event-yes-or-no-why/561971/51
My opinion for Ranked Survivors:
If you already have Attrition in Quickplay, and a Core Survivors playlist, adding another adds an unnecessary addition to Ranked. In H5 you had, Ranked: Breakout, SWAT, Slayer, HCS, Doubles and FFA > now we have Ranked/HCS, Doubles, FFA and Survivors/Breakout. In opinion, the only reason why people are participating in this playlist is that it is different and a form of progression. As a reflective question, why is there an indifference between SWAT and Slayer being a Ranked Playlist?
My opinion for Rumble Pit being unsuccessful initially:
When Rumble Pit first launched, it was quite popular. Then when social games were introduced to the playlist, this then declined interest. You can incorporate (8 Player Count) FFA modes into a 8 Player Count playlist, just like Action Sack in H5. In conclusion, adding social gamemodes to a core playlist will jeopardise the core aspect as a result
Final opinions:
Ideally I would love for there to be an core “Team Objective” Playlist, however to make compromises to the engines capabilities and multiplayer population, these are my final proposed amendments/resolutions
In conclusion:
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Thank you for taking the time to read what I had to say
This is something I am very passionate about; whilst maintaining and managing my own Halo Infinite community
I look forward to reading your feedback, insights and perspectives ![]()