Are the Rotational Playlists oversaturated with too many playlists? Yes or no & why? (S2)

  • Yes
  • No
  • Indifferent

0 voters

The reason why I specify Season 2, as I am not aware of how the rotational playlists will exactly shape in Season 3

From playing frequently for the past year, I personally feel there is an over-saturation of playlists in the Playlist Rotation, meaning there are playlists we will miss out on far more frequently; not creating a balance between social and competitive, creating a far more competitive atmosphere and thus jeopardising the ‘quality of life’

In my personal opinion - like Halo 5 endgame; Action Sack being removed - when you don’t have a ‘true’ social playlist, players will turn to playlists like Fiesta to wind down; making it feel far more competitive than intended

Also my opinion, the reason why Rotational Playlists are introduced, are to balance the population in the game, and in this case maintain the integrity of the game and engine. To acknowledge and also include, an opinion that is not my own is to “keep things interesting”

Again in my opinion, with a fragile population, there is little room for movement and I personally feel that we should be refraining from ‘testing’ playlist performance, when this will influence long term population; leaving players feeling stagnated and unfulfilled

In conclusion,

Question: What are your thoughts on the Rotational Playlists and how to you feel about them currently?


As a point of reference, this is the current number of playlists in rotation:

Permanent playlists include:

  • Quick Play
  • Big Team Battle
  • Ranked Arena
  • Fiesta
  • Tactical Slayer
  • Team Slayer

Rotational Playlists 2 weeks each*

Rotational Core Slot:

  • Covert Flag
  • Team Survivors
  • Team Snipers

Rotational Social Slot:

  • Social Slayer
  • Rumble Pit
  • Social Skirmish
  • Big Team Social

Rotational Ranked Slot:

  • Ranked Survivors
  • Ranked Doubles
  • Ranked FFA

Reference: https://www.halowaypoint.com/news/playlist-schedule-winter-update


My current proposition for S3:


Rotational Playlists Subtractions:

Rotational Core Slot:

  • Covert Flag
  • Team Survivors
  • Team Snipers

Rotational Social Slot:

  • Social Slayer
  • Rumble Pit
  • Social Skirmish
  • Big Team Social

Rotational Ranked Slot:

  • Ranked Survivors
  • Ranked Doubles
  • Ranked FFA

5 free slots*

Playlist Finalisations:

Permanent playlists:

  • Quick Play
  • Big Team Battle
  • Ranked Arena
  • Fiesta
  • Tactical Slayer
  • Team Slayer

Rotational Playlist Additions:

Rotational Core Slot:

  • Team Survivors
  • Team Snipers
  • Community Featured [as already mentioned for S3]

Rotational Social Slot:

  • Action Sack (8 Player Count)
    ~ Covert Flag [incorporated]
    ~ Social Skirmish [incorporated/filtered]
    ~ Rumble Pit [incorporated/filtered]
    ~ Social Slayer [incorporated/filtered]

  • Community Action Sack (8 Player Count) [as already mentioned for S3]

  • Big Team Social

Rotational Ranked Slot:

  • Ranked Doubles
  • Ranked FFA

2 free slots left*

  • I agree
  • I somewhat agree - see my response*
  • I disagree, leave the Rotational Playlists as is

0 voters

Covert Flag Halo Waypoint reference:
https://forums.halowaypoint.com/t/did-you-enjoy-the-joint-fire-event-yes-or-no-why/561971/51

My opinion for Ranked Survivors:
If you already have Attrition in Quickplay, and a Core Survivors playlist, adding another adds an unnecessary addition to Ranked. In H5 you had, Ranked: Breakout, SWAT, Slayer, HCS, Doubles and FFA > now we have Ranked/HCS, Doubles, FFA and Survivors/Breakout. In opinion, the only reason why people are participating in this playlist is that it is different and a form of progression. As a reflective question, why is there an indifference between SWAT and Slayer being a Ranked Playlist?

My opinion for Rumble Pit being unsuccessful initially:
When Rumble Pit first launched, it was quite popular. Then when social games were introduced to the playlist, this then declined interest. You can incorporate (8 Player Count) FFA modes into a 8 Player Count playlist, just like Action Sack in H5. In conclusion, adding social gamemodes to a core playlist will jeopardise the core aspect as a result

Final opinions:
Ideally I would love for there to be an core “Team Objective” Playlist, however to make compromises to the engines capabilities and multiplayer population, these are my final proposed amendments/resolutions


In conclusion:


Thank you for taking the time to read what I had to say

This is something I am very passionate about; whilst maintaining and managing my own Halo Infinite community

I look forward to reading your feedback, insights and perspectives :slight_smile:

2 Likes

As always, I love your Topic(s) but i am gonna have to say that I would not like action sack. I hate all playlists where you can get over 1 different variation of games. Tactical slayer pushed it over the edge for me with mangler, stalker, commando, Br, and pistol instead of just BR! Personnaly I LOVE covert one flag and I would hate to have it in a playlist where I might, or might not get it. I say they have 2 social slots(rotational), one ranked(rotational), and one core slot(rotational),.

In Final, I like the core slot, dont completely like the social slot, and could care less about the ranked slot :rofl:
Thx for taking the time to read my post :peace_symbol:

2 Likes

i like the threads you make since there make good useful and also the poll’s.

but on this thread and poll i am not going to vote at all.

since the compleet rotation playlist idea is something what there have done compleet wrong with it.

the permanete playlist system was something much better that the basic playlist’s from social and ranked are staying for ever there that players can keep playing then without any problems that there get remove.

that for my part there add a extra playlist option where there rotate some off the playlist more like the mini battle royal game mode.
but that ranked and social playlist and there game mode’s stay as permanete playlist more the basic from each halo multiplayer.

2 Likes

Way too many of them, if you ask me none of those modes should’ve ever been there if they’re taking away other modes that just should have been there since day one, they’re basically just a weird, weaker version of standard modes with some fancy loadouts, I’d rather much prefer modes like FFA, Land Grab, King of the Hill, LSS to be permanently there and no rotating modes instead.

1 Like

I barely pay attention to what is rotated, until they remove something I like. I understand it’s hard to balance, low population game with too many playlists. But I also don’t like being funneled into playing what devs decide is fun rather than what I actually want to play, because it is out of touch with what is actually fun for me personally.

1 Like

I love the idea of a community playlist. Should be implemented asap if you ask me. This shouldn’t wait for a season launch or anything. This community has been some absolutely incredible masterpieces that will be timeless to play. This playlist should ALSO be a permanent playlist.

1 Like

i feel like Big Team Social needs to be updated desperately, as the whole playlist is bloated with Fiesta, which i think would better fit into the Big Team Battle permanent playlist to give the tiny amount of maps and game modes more variety.
On the other hand, Big Team Social is left with nothing but Shotty Snipes, Team Snipers and Skockets, which i think either need to become a Team Snipers playlist in combination with the Arena game play, to then allow for new and different gamemodes to enter into the playlist, as the big team battle playlist has been dry for the longest time.

It’s making me think about moving onto different games and not stick around for the whole of Season 3

1 Like

welll!!! halo got the forge playlist in really quick! this changes everything!