Are the red enemy outlines really necessary?

So they’re removing the iconic red vs blue multiplayer system that has been a staple of the Halo franchise since day one. But I can now bring all of my customization into multiplayer games so it’s a fair trade off. But why do the enemies need to have red outlines? Why would the UNSC even need bilogical soldiers to battle eachother if they clearly have the technology where computers can spot the enemies and do all the work, ya know? Makes sense to have a blue outline for your team mates, but the red outlines on enemies is a very bad mechanic. It makes the game look like a mobile shooter where you need that type of assistance due to lack of controls, or like a game for 5 year olds who are playing their first computer game and need assistance to spot enemies. I think it will be very annoying game to play, it makes it far too accessible for noobs and it ruins the art style at the same time. Your thoughts?

Red outlines are literally what you just described. Computers spotting the enemy for the spartans in their head. Since it’s a training ground where spartans battle each other, friend or foe is more difficult to distinguish at a glance.

From a gameplay perspective, friends and foes would need an outline given not all players are the same. While you may be able to recognize that a blue enemy with no outline is an enemy, many players won’t do that. They have to design the game for the widest range of skill levels and accessibility levels. Hence why people can change the color of the outlines given not everyone can see red or blues (colorblind). An outline allows the same level of distinguishability for all players. That being said, they need to balance the distance at which it appears. Too much and we are spotting players we prob shouldn’t and too little and it causes confusion.

I personally always disliked the floating triangle over players heads but I know some would prefer that system. You could argue that be an alternative but having this system is not a bad mechanic for the reasons stated.

I’m agnostic to the whole red outline thing but I do agree that there could be a better execution for this mechanic. I liked your idea, maybe a little blue arrow over teammates’ head or have your teammates’ names show up and you know when to shoot when you see nothing floating over the top of the enemy head

Im not a fan of the out lines either, I think it would take away from the visual style of the game. Most other shooters have other ways of distinguishing friend and enemy, even if thats just a red marker or name above the head, or simply no marker and just service IDs/symbols for teamates and enemies have nothing. Battlefield doesnt have red and blue uniforms and they get buy without outlining characters just fine, and if they did, it would be very distracting to the visuals. Its possible they are doing it in halo because of how easy it is to betray teamates with friendly fire idk? but id still rather it be a skill gap to overcome with getting better at distinguishing friend from foe without distracting highlights. I am at least hoping they are toned down and only show up within a certain range or something.

I like them. They’re a neat way to let player expression really flourish in Infinite (the coating debate is different, so I’m not going to start any arguments there), and I don’t think they detract from the game’s visual style.

Yeah. I got no problem with the red outlines. It fits with the whole Spartan HUD aspect, in my opinion.

The red outlines fit thematically since it is a SPARTAN training ground. I’m not a fan of them, but they don’t really detract from the gameplay for me either. I just think there is a better way they could have executed that form of target assistance/spotting mechanic. They probably implemented it since multiplayer will be free to play. There will be a lot of new players and inexperienced players who will benefit a lot from those red outlines.

> 2533274840624875;2:
> While you may be able to recognize that a blue enemy with no outline is an enemy, many players won’t do that. They have to design the game for the widest range of skill levels and accessibility levels.

No they don’t have to design the game for everyone, by trying to please everyone you end up pleasing no-one. It’s an insult to say that people need more visual clues than any other game in order to play Halo while the rest of us babysit those players… I’ve never played any game that needed outlines on the enemy players… It’s going to be like riding a bike with training wheels on. “Multiplayer on rails” cos everybody is so fully aware of everyone else you cant sneak up on them or flank them when things are heated… So long as team mates are clearly labelled and the crosshair changes on enemies, throw in some colourblind settings and that should be all you need.

> 2535411993815954;5:
> I like them. They’re a neat way to let player expression really flourish in Infinite (the coating debate is different, so I’m not going to start any arguments there), and I don’t think they detract from the game’s visual style.

How do players express themselves with it? It’s a visual tool that makes enemies easier to see. And it has never been a part of Halos art style so it definitely does take away from the visuals, all of the spartans will be bold outlined like a cartoon.

> 2661949065478942;8:
> Ive never played ANY shooter with red outlines on enemy players.
>
>
> > 2533274840624875;2:
> > While you may be able to recognize that a blue enemy with no outline is an enemy, many players won’t do that. They have to design the game for the widest range of skill levels and accessibility levels.
>
> No they don’t have to design the game for everyone, by trying to please everyone you end up pleasing no-one. It’s an insult to say that people need more visual clues than any other game in order to play Halo while the rest of us babysit those players… I’ve never played any game that needed outlines on the enemy players… It’s going to be like riding a bike with training wheels on. “Multiplayer on rails” cos everybody is so fully aware of everyone else you cant sneak up on them or flank them when things are heated… So long as team mates are clearly labelled and the crosshair changes on enemies, throw in some colourblind settings and that should be all you need.

Colourblind settings for crosshairs only helps when you’re looking directly at the target. If someone is in your peripheral, you might need that extra clarification at a distance. Especially if the top half of the target is cut off by the screen and you can’t see the Name/Service# of your ally. As a colourblind player, I’m happy they’re giving us the outline as a last resort. I hope they give us a toggle, however, for people like yourself.

> 2661949065478942;1:
> So they’re removing the iconic red vs blue multiplayer system that has been a staple of the Halo franchise since day one. But I can now bring all of my customization into multiplayer games so it’s a fair trade off. But why do the enemies need to have red outlines? Why would the UNSC even need bilogical soldiers to battle eachother if they clearly have the technology where computers can spot the enemies and do all the work, ya know? Makes sense to have a blue outline for your team mates, but the red outlines on enemies is a very bad mechanic. It makes the game look like a mobile shooter where you need that type of assistance due to lack of controls, or like a game for 5 year olds who are playing their first computer game and need assistance to spot enemies. I think it will be very annoying game to play, it makes it far too accessible for noobs and it ruins the art style at the same time. Your thoughts?

I would have no problem with it if they only highlighted your teammates, however, this wouldn’t work as well in multiteam modes.

> 2591580321307319;10:
> > 2661949065478942;8:
> > Ive never played ANY shooter with red outlines on enemy players.
> >
> >
> > > 2533274840624875;2:
> > > While you may be able to recognize that a blue enemy with no outline is an enemy, many players won’t do that. They have to design the game for the widest range of skill levels and accessibility levels.
> >
> > No they don’t have to design the game for everyone, by trying to please everyone you end up pleasing no-one. It’s an insult to say that people need more visual clues than any other game in order to play Halo while the rest of us babysit those players… I’ve never played any game that needed outlines on the enemy players… It’s going to be like riding a bike with training wheels on. “Multiplayer on rails” cos everybody is so fully aware of everyone else you cant sneak up on them or flank them when things are heated… So long as team mates are clearly labelled and the crosshair changes on enemies, throw in some colourblind settings and that should be all you need.
>
> Colourblind settings for crosshairs only helps when you’re looking directly at the target. If someone is in your peripheral, you might need that extra clarification at a distance. Especially if the top half of the target is cut off by the screen and you can’t see the Name/Service# of your ally. As a colourblind player, I’m happy they’re giving us the outline as a last resort. I hope they give us a toggle, however, for people like yourself.

I don’t need that extra clarification though, I have never needed it before and I don’t want it. And the option to disable it would just disadvantage me so why would I bother playing the game without it… I enjoy games because I enjoy doing these things for myself. Been playing games for decades now without any issues that needed me to be spoon fed the locations of my enemies, that’s so boring. It will feel like the game is for young children when such a feature is included.

If it moves and your crosshair changes then its an enemy. This is how most games do it, and that is why they are fun.

I think this is an okay change. It certainly helps 343i showcase their armor coatings, which like it or not is important to the longevity of the game.

But focusing on Gameplay, this will help players remain consistent in acquiring their targets. There have been games over the years where after a long day of Halo I have to melee to check the color of my arm. I know it’s on the HUD, but it’s more fun haha.

When I played Overwatch I thought the Blue outline for Friendly and Red outline for Hostiles was a great decision. 343i are taking it a step further by allowing you to customize your outline colors. So you can mimic being on Red team vs Blue on occasion (or any colors you can think of!), or as close as can be.

Maybe they’ll have the occasional throwback classic CTF playlist or something Weekends, who knows.

> 2533274815711361;13:
> But focusing on Gameplay, this will help players remain consistent in acquiring their targets.

Yeah I do not want this. Everyone will have the same advantage and/or disadvantage regardless if the enemies are outlined. And I would much prefer if we all had the disadvantage because challenges are what make games fun to play.

In every Halo game on MCC there is a motion tracker and a call sign above teammates heads, your crosshair changes red/green on enemies/friendlies and enemy names appear in red when you target them. Theres really no need for cartoon outlines around the players. You will never be able to appreciate the graphics properly in Multiplayer because all the characters will have bold outlines.

100% has to be done

> 2661949065478942;1:
> So they’re removing the iconic red vs blue multiplayer system that has been a staple of the Halo franchise since day one. But I can now bring all of my customization into multiplayer games so it’s a fair trade off. But why do the enemies need to have red outlines? Why would the UNSC even need bilogical soldiers to battle eachother if they clearly have the technology where computers can spot the enemies and do all the work, ya know? Makes sense to have a blue outline for your team mates, but the red outlines on enemies is a very bad mechanic. It makes the game look like a mobile shooter where you need that type of assistance due to lack of controls, or like a game for 5 year olds who are playing their first computer game and need assistance to spot enemies. I think it will be very annoying game to play, it makes it far too accessible for noobs and it ruins the art style at the same time. Your thoughts?

Kind of true. Destiny 2 PVP has the same correlation of able to use your Guardian customization in in PVP and nobody seems to have a problem spotting an enemy without an outline. The outlines remind me of CoD Mobile where enemies have red patches on their shoulders to indicate they are a target. We don’t really need that.

Having visual of your team outline and through walls is fine, so having a glowing light around an enemy just doesn’t immerse me into the game, let alone the map. I don’t care if the lore is “Spartan simulation”, Halo 4 and 5 was a spartan simulation and people can find enemies pretty easily there, was well as free for all mode.

> 2661949065478942;14:
> > 2533274815711361;13:
> > But focusing on Gameplay, this will help players remain consistent in acquiring their targets.
>
> Yeah I do not want this. Everyone will have the same advantage and/or disadvantage regardless if the enemies are outlined. And I would much prefer if we all had the disadvantage because challenges are what make games fun to play.
>
> In every Halo game on MCC there is a motion tracker and a call sign above teammates heads, your crosshair changes red/green on enemies/friendlies and enemy names appear in red when you target them. Theres really no need for cartoon outlines around the players. You will never be able to appreciate the graphics properly in Multiplayer because all the characters will have bold outlines.

I see your point. Unfortunately without playing it I can’t give an honest opinion, only one based one what we’ve seen in trailers. Once the flights start we will be able to give more meaningful feedback.

I believe the 343i’s goal with this system is accessibility.

Could easily do what battlefield does and just have blue/green indicators above your teammates heads that way any other player without one you will simply know thats an enemy

Sounds like there are going to be lots of options. Hopefully this includes the colour, brightness, and thickness of the lines. And I wouldn’t be surprised if there is the option to turn at least one of them (team-mates or opponents) off completely.

Honestly I don’t like the red outline. Give us an indication as to who is our ally and nothing else. Do it the way Battlefield does it: When you look at an enemy player their name pops up in red above their head.