Are Stickies Underpowered?

Grenades have always been an area of fuzziness in EVERY Halo game, and in Reach, I really feel the got it right. But Halo 4, just feels… inadequate. I’ve even played with the Tactical Package and support Upgrade for a vehicle take down loadout that is VERY effective, but to me, still seems a little… over the top. So taking a look at the following, tell me what you think.

To take down a Mantis/ Scorpion/ Wraith, it takes ONE grenade thrown in the hatch and BOOM. That’s fine, I get it (P.S. Kinda reminds me of Star Wars Return of the Jedi when you toss it in the Mantis aka: AT-ST lol).

To take down the same three vehicles, it takes THREE (sometimes TWO) grenades after EMP. A bit much? Not sure given that they are heavily armored and yea, tanks in the real world CAN sustain several grenade blasts. So this doesn’t bother me too much.

A Warthog takes TWO stickies, to destroy it. Seem a little strange? It’s an open air vehicle with no protection whatsoever. So why does it take TWO grenades? I’ve stuck every part of the warthog: wheels, front, passenger side, driver side, gun, all with the same result: 2 stickies or no vehicle destroyed.

On the same token, a Mongoose, and a Ghost both also take TWO grenades as well. How? You’re dealing with a vehicle that is the physical equivalent of a Quad, or Trike Motorcycle in the case of the Ghost. Moving past my misgivings with the Warthog, you cant tell me physically, that the Ghost and Mongoose requires the same amount of grenades as the Warthog to destroy it? It doesnt make sense??

Finally, blast radius. Man… I’ve seen people step on stickies and walk away A OK. As previously stated, Ive used the TP, SP grenade friendly packages and it doesn’t do -Yoink-. People step on the grenades, are within inches of grenades, and NOTHING. Unless you’ve stuck the person, they will survive. Kind of bothers me a bit. Not to mention, I’ve reviewed several post game videos of seeing stickies go THROUGH people. I’d really like to see stickies at least, affect a realistic area.

Tell me what you think, let the grenades fly.

I can’t believe ANYONE would argue for stickies being underpowered. If you ask me, all vehicles should take more than two stickies, it’s just ridiculous. If you plasma pistol the damn thing, how hard is it to land two stickies on it? Come on.

If you’re pissed about their radius, then switch to frags or Pulse nades. That’s what stickies are for, sticking people >.>

http://m.youtube.com/#/watch?v=dHRVO2Cgonc&desktop_uri=%2Fwatch%3Fv%3DdHRVO2Cgonc

As you can see in this video, Grenades need to be buffed.

Stickies do the right amount of damage. They appear to be a little TOO magnetic for my tastes however

Sticky grenade loadouts have already wrecked vehicular combat in halo 4. Now you want to make them more powerful? Perhaps give plasma pistol more tracking too?

> I can’t believe ANYONE would argue for stickies being underpowered. If you ask me, all vehicles should take more than two stickies, it’s just ridiculous. If you plasma pistol the damn thing, how hard is it to land two stickies on it? Come on.
>
> If you’re pissed about their radius, then switch to frags or Pulse nades. That’s what stickies are for, sticking people >.>

So not trolling here, but just questioning your thought process: you think that both a Warthog, a Ghost and a Mongoose all should all require 2 stickies to destroy them?

Im surprised with this post. Stickies are rediculously easy to get sticks with, which is their purpose. They don’t really kill players unless they’re sitting on top of the grenade (assuming full shield). Frags do this job much better, they have a shorter fuse time and thus are more likely to remove most or all of their shields if placed properly. I find that the blast radius increase perk can have a monstrous effect with frags.

Heres what I don’t quite understand though. 343 chooses to go with frag and plasma… Fine, this makes perfect sense. What doesn’t make sense is that for personal ordinance you are able to call in grenades. This is incredibly pointless. Grenades are not as useful as a needler in almost all circumstances. It makes no sense.

I feel that 343 should have made pulse grenades and Incendiary or Spike grenades as pseudo-power “weapons” on the map. Pulse grenade, an instant detonating shield -Yoink!- with the rare potential to kill a spartan if really well placed. This would do well as an on-map spawn (like it currently is, but you’d need a little buff on detonation time and damage). This would make for 2 throw, headshot kills if controlled properly with a good chunk of skill. Similarily, the spike grenades would have returned as a shrapnel storm inducing powerhouse that it should have been in h3. I think that they should have made spike grenades literally like throwing a baseball bat. Larger grenade, with larger stick radius + damage on impact. Hard to miss with a stick, but also incredibly useful if angled properly in hallways.

Agreed that plasmas are fairly easy to stick. But I’m questioning the effectiveness/ the amount required in relation to vehicles. I personally enjoyed the grenade mechanics for Halo Reach the most, from the trajectory, to the impact. But Halo 4, it just seems imbalanced.

I mean hey, everyone’s entitled to their own opinion, and I obviously I feel the effectiveness should be increased, at least on vehicles but I appreciate the feedback.

They’re fine, in fact they do more damage than frags.

Vehicular combat as a whole is already pretty wrecked with the spawning of Plasma Pistols crapping on vehicles. I’m glad they buffed the vehicles armor a bit. Hogs have always taken two stickies to kill.

The laser is what is underpowered. Two laser shots out of four to take down a hog? Psssh. That is messed up.

> I personally enjoyed the grenade mechanics for Halo Reach the most, from the trajectory, to the impact. But Halo 4, it just seems imbalanced.

Reach had the most broken grenades hands down. They were less of a utility and more of a hand nuke. Its not about what grenades SHOULD be, its about their place in the sandbox, a utility item, not a bale out when you’re boned or a hand nuke to kill someone in one hit (pre-patch).

Agreed on the Laser… WAYYY underpowered.

I think I’ve scored only a couple splaser medals at best. and one of them was a showstoppper lol (I have a video to prove it).

> I can’t believe ANYONE would argue for stickies being underpowered. If you ask me, all vehicles should take more than two stickies, it’s just ridiculous. <mark>If you plasma pistol the damn thing, how hard is it to land two stickies on it? Come on.</mark>
>
> If you’re pissed about their radius, then switch to frags or Pulse nades. That’s what stickies are for, sticking people >.>

If you EMP a gauss-hog, how is it able to generate enough electricity to power its entirely electrically operated coil gun? The game is wonky across the board.