I know they aren’t Pay-to-Win and are simply 343’s way of saying we might need some addition resources to pay for those free maps, but I want to see what people think about the fiery controversy on these forums lately
No. They are not.
Ugh… for the last time, no they’re not pay-to-win.
First of all you can unlock REQ packs for free without paying for them through normal gameplay in any playlist. 343i has said that they will be generously rewarded. Second, even if you get a REQ pack that includes a really really good rare and powerful REQ card, you still have to be good enough in game to get the points to use it, save those points to get enough points to use it without using any cards before it, reach the proper level to use the points to use it and not die when you’re using it.
It’s a fair and good system that will work in Warzone.
Plus the proceeds go to HCS jackpots which helps increase the competitive scene for Halo, and I think we can all agree, that’s a good thing.
No, of course not. They are balanced by the Energy requirements during in-game matches.
And it’s -Yoinking!- Warzone. It’s super casual, so who cares? If you want to play to win at all costs and “get dat 50” and any deviation from perfect balance makes you rage and cry, just stick to Arena.
They are definitively not pay-to-win, and those that think it is a pay-to-win system are misinformed.
I said this before in a different thread, but I might as well say it again.
The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
> 2533274828855781;7:
> I said this before in a different thread, but I might as well say it again.
>
> The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
>
> However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
>
> Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
343i has stated that REQ points, earning the packs, will be generously awarded, I believe.
I don’t think it’ll be that hard to earn them.
And even so, you still have the same chance to get good things as you do buying them.
> 2533274828855781;7:
> I said this before in a different thread, but I might as well say it again.
>
> The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
>
> However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
>
> Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
Josh Holmes has confirmed that the E3 demo is not entirely representative of how the final game will work. When you reach the next energy level cap in the demo, you will refill the entire energy reserve. When you reach the next energy level cap in the final game, you will only gain one bonus energy level, not refill the entire thing. You have to be strategic about what REQ cards you use, and when.
> 2533274828855781;7:
> I said this before in a different thread, but I might as well say it again.
>
> The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
>
> However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
>
> Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
It wouldn’t really makes any sense to have a micro transaction system unless it offered some benefit to the purchaser.
Like I mentioned in a previous post, if I have two players of roughly equal skill who play for roughly the same amount of time and one player in addition to grinding for in game currency also pays with real cash for extra packs then it would stand to reason that the player who pays would have access to more REQ packs.
So, even if you have to get your REQ energy up before you can cash in any REQ cards. The player who pays will still have access to more packs and more of the content they provide. The argument that the packs are random is of no consequence. If the contents of the REQ packs are random it still stands to reason that the person who pays will have access to more, and therefore have better odds of getting good items and more choice of inventory in the REQ packs they have.
You are right, we don’t know how frequently packs are disseminated, we don’t know how many points we will get per match and we don’t know how frequent rare card/packs will be available.
As it stands this very much sounds like it could be a pay to win system.
> 2533274907934539;8:
> > 2533274828855781;7:
> > I said this before in a different thread, but I might as well say it again.
> >
> > The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
> >
> > However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
> >
> > Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
>
>
> 343i has stated that REQ points, earning the packs, will be generously awarded, I believe.
> I don’t think it’ll be that hard to earn them.
>
> And even so, you still have the same chance to get good things as you do buying them.
OK, but you’re missing one very simply thing. If I can buy more, I increase my odds of getting better packs.
> 2533274800197828;5:
> No, of course not. They are balanced by the Energy requirements during in-game matches.
>
> And it’s -Yoinking!- Warzone. It’s super casual, so who cares? If you want to play to win at all costs and “get dat 50” and any deviation from perfect balance makes you rage and cry, just stick to Arena.
You just invalidated your entire argument.
> 2791963697563797;11:
> > 2533274907934539;8:
> > > 2533274828855781;7:
> > > I said this before in a different thread, but I might as well say it again.
> > >
> > > The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
> > >
> > > However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
> > >
> > > Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
> >
> >
> > 343i has stated that REQ points, earning the packs, will be generously awarded, I believe.
> > I don’t think it’ll be that hard to earn them.
> >
> > And even so, you still have the same chance to get good things as you do buying them.
>
>
> OK, but you’re missing one very simply thing. If I can buy more, I increase my odds of getting better packs.
You increase your odds of getting packs. They’re still all random and are dominated by cosmetic things.
Even if you do decide to buy a ton of things and happen to get something good, you still have to earn the ability to use them in game.
Req cards only give cosmetic items in Arena, the only truly competitive matchmaking Halo 5 will have so there’s no way it could be pay to win. Warzone is not built to be competitive, just fun so whats the big deal if some scrub is able to use rockets one more time than you in a game? If you’re really about the competition you’ll be playing Arena most of the time anyway and have plenty of Req cards to use in Warzone.
> 2533274907934539;8:
> > 2533274828855781;7:
> >
>
>
> 343i has stated that REQ points, earning the packs, will be generously awarded, I believe.
> I don’t think it’ll be that hard to earn them.
>
> And even so, you still have the same chance to get good things as you do buying them.
Then that is good news, but do you have a source for that? I only ask because the Team Beyond interview and the REQ Pack blog post say nothing about them being generous besides the fact that they can be obtained through level up, but the frequency of that will obviously go down as your level increases. And buying more packs does increase your chances, a higher quantity of packs will give you a higher chance to pull something good overall.
It’s still my opinion that if they were so easy to get, there would’t be an option to buy them.
> 2533274983431281;9:
> > 2533274828855781;7:
> >
>
>
> Josh Holmes has confirmed that the E3 demo is not entirely representative of how the final game will work. When you reach the next energy level cap in the demo, you will refill the entire energy reserve. When you reach the next energy level cap in the final game, you will only gain one bonus energy level, not refill the entire thing. You have to be strategic about what REQ cards you use, and when.
Once again, that’s good news. I had only heard that the energy gain would be slower, not that the energy recharge/replenish mechanics would not exist, and I can’t find anywhere where it says they won’t. I sure hope they won’t, or that will be the quickest way to kill this game.
> 2533274795233660;4:
> Ugh… for the last time, no they’re not pay-to-win.
>
> First of all you can unlock REQ packs for free without paying for them through normal gameplay in any playlist. 343i has said that they will be generously rewarded. Second, even if you get a REQ pack that includes a really really good rare and powerful REQ card, you still have to be good enough in game to get the points to use it, save those points to get enough points to use it without using any cards before it, reach the proper level to use the points to use it and not die when you’re using it.
>
> It’s a fair and good system that will work in Warzone.
>
> Plus the proceeds go to HCS jackpots which helps increase the competitive scene for Halo, and I think we can all agree, that’s a good thing.
You’re emphatic denial isn’t really proof of anything.
If you and I are both grinding and are about the same skill and play about the same amount we’ll both get roughly the same amount of packs. If on top of that I decide to buy more packs with real cash I’ll have more than you. Increasing my chances of having better cards. In game we both have to get our REQ energy up in order to cash in those rewards but in my inventory I’ll have more to choose from.
Doesn’t seem to be a stretch to see that this could potentially be a pay to win model.
> 2791963697563797;10:
> > 2533274828855781;7:
> > I said this before in a different thread, but I might as well say it again.
> >
> > The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
> >
> > However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
> >
> > Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
>
>
> It wouldn’t really makes any sense to have a micro transaction system unless it offered some benefit to the purchaser.
> Like I mentioned in a previous post, if I have two players of roughly equal skill who play for roughly the same amount of time and one player in addition to grinding for in game currency also pays with real cash for extra packs then it would stand to reason that the player who pays would have access to more REQ packs.
>
> So, even if you have to get your REQ energy up before you can cash in any REQ cards. The player who pays will still have access to more packs and more of the content they provide. The argument that the packs are random is of no consequence. If the contents of the REQ packs are random it still stands to reason that the person who pays will have access to more, and therefore have better odds of getting good items and more choice of inventory in the REQ packs they have.
>
> You are right, we don’t know how frequently packs are disseminated, we don’t know how many points we will get per match and we don’t know how frequent rare card/packs will be available.
>
> As it stands this very much sounds like it could be a pay to win system.
And you still can’t spawn in with your rocket launcher without getting to that energy level. You still can’t even be assured that you’ll get anything good out of the purchase you make, and you still can’t be assured that someone won’t kill you before you get a chance to make any changes with that rocket launcher.
It’s not pay to win if you’re only paying for the chance to get something you might be able to use provided you’re good, and very easily can lose before you get the chance to use it, especially when everyone else has the same chance to get the same stuff you do. I’ve never seen a system that more actively discourages paying than this one.
> 2533274803896054;14:
> Req cards only give cosmetic items in Arena, the only truly competitive matchmaking Halo 5 will have so there’s no way it could be pay to win. Warzone is not built to be competitive, just fun so whats the big deal if some scrub is able to use rockets one more time than you in a game? If you’re really about the competition you’ll be playing Arena most of the time anyway and have plenty of Req cards to use in Warzone.
That’s pretty much an acknowledgement that it is pay to win.
> 2533274798011936;17:
> > 2791963697563797;10:
> > > 2533274828855781;7:
> > > I said this before in a different thread, but I might as well say it again.
> > >
> > > The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
> > >
> > > However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
> > >
> > > Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
> >
> >
> > It wouldn’t really makes any sense to have a micro transaction system unless it offered some benefit to the purchaser.
> > Like I mentioned in a previous post, if I have two players of roughly equal skill who play for roughly the same amount of time and one player in addition to grinding for in game currency also pays with real cash for extra packs then it would stand to reason that the player who pays would have access to more REQ packs.
> >
> > So, even if you have to get your REQ energy up before you can cash in any REQ cards. The player who pays will still have access to more packs and more of the content they provide. The argument that the packs are random is of no consequence. If the contents of the REQ packs are random it still stands to reason that the person who pays will have access to more, and therefore have better odds of getting good items and more choice of inventory in the REQ packs they have.
> >
> > You are right, we don’t know how frequently packs are disseminated, we don’t know how many points we will get per match and we don’t know how frequent rare card/packs will be available.
> >
> > As it stands this very much sounds like it could be a pay to win system.
>
>
> And you still can’t spawn in with your rocket launcher without getting to that energy level. You still can’t even be assured that you’ll get anything good out of the purchase you make, and you still can’t be assured that someone won’t kill you before you get a chance to make any changes with that rocket launcher.
>
> It’s not pay to win if you’re only paying for the chance to get something you might be able to use provided you’re good, and very easily can lose before you get the chance to use it, especially when everyone else has the same chance to get the same stuff you do. I’ve never seen a system that more actively discourages paying than this one.
> 2533274798011936;17:
> > 2791963697563797;10:
> > > 2533274828855781;7:
> > > I said this before in a different thread, but I might as well say it again.
> > >
> > > The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
> > >
> > > However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
> > >
> > > Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
> >
> >
> > It wouldn’t really makes any sense to have a micro transaction system unless it offered some benefit to the purchaser.
> > Like I mentioned in a previous post, if I have two players of roughly equal skill who play for roughly the same amount of time and one player in addition to grinding for in game currency also pays with real cash for extra packs then it would stand to reason that the player who pays would have access to more REQ packs.
> >
> > So, even if you have to get your REQ energy up before you can cash in any REQ cards. The player who pays will still have access to more packs and more of the content they provide. The argument that the packs are random is of no consequence. If the contents of the REQ packs are random it still stands to reason that the person who pays will have access to more, and therefore have better odds of getting good items and more choice of inventory in the REQ packs they have.
> >
> > You are right, we don’t know how frequently packs are disseminated, we don’t know how many points we will get per match and we don’t know how frequent rare card/packs will be available.
> >
> > As it stands this very much sounds like it could be a pay to win system.
>
>
> And you still can’t spawn in with your rocket launcher without getting to that energy level. You still can’t even be assured that you’ll get anything good out of the purchase you make, and you still can’t be assured that someone won’t kill you before you get a chance to make any changes with that rocket launcher.
>
> It’s not pay to win if you’re only paying for the chance to get something you might be able to use provided you’re good, and very easily can lose before you get the chance to use it, especially when everyone else has the same chance to get the same stuff you do. I’ve never seen a system that more actively discourages paying than this one.
Sure it is, If you and I both grind and get an equal amount of chances and then I pay extra to get more chances, my odds of getting better stuff than you rise proportionally with the amount of chances I buy. It seems obvious that this would provide an in game advantage to those who pay.
> 2791963697563797;19:
> > 2533274798011936;17:
> > > 2791963697563797;10:
> > > > 2533274828855781;7:
> > > > I said this before in a different thread, but I might as well say it again.
> > > >
> > > > The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
> > > >
> > > > However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
> > > >
> > > > Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
> > >
> > >
> > > It wouldn’t really makes any sense to have a micro transaction system unless it offered some benefit to the purchaser.
> > > Like I mentioned in a previous post, if I have two players of roughly equal skill who play for roughly the same amount of time and one player in addition to grinding for in game currency also pays with real cash for extra packs then it would stand to reason that the player who pays would have access to more REQ packs.
> > >
> > > So, even if you have to get your REQ energy up before you can cash in any REQ cards. The player who pays will still have access to more packs and more of the content they provide. The argument that the packs are random is of no consequence. If the contents of the REQ packs are random it still stands to reason that the person who pays will have access to more, and therefore have better odds of getting good items and more choice of inventory in the REQ packs they have.
> > >
> > > You are right, we don’t know how frequently packs are disseminated, we don’t know how many points we will get per match and we don’t know how frequent rare card/packs will be available.
> > >
> > > As it stands this very much sounds like it could be a pay to win system.
> >
> >
> > And you still can’t spawn in with your rocket launcher without getting to that energy level. You still can’t even be assured that you’ll get anything good out of the purchase you make, and you still can’t be assured that someone won’t kill you before you get a chance to make any changes with that rocket launcher.
> >
> > It’s not pay to win if you’re only paying for the chance to get something you might be able to use provided you’re good, and very easily can lose before you get the chance to use it, especially when everyone else has the same chance to get the same stuff you do. I’ve never seen a system that more actively discourages paying than this one.
>
>
>
>
> > 2533274798011936;17:
> > > 2791963697563797;10:
> > > > 2533274828855781;7:
> > > > I said this before in a different thread, but I might as well say it again.
> > > >
> > > > The simple fact of the matter is we don’t know. We don’t know how many REQ Points we get per match, we don’t know how much a REQ Pack costs, we don’t know how rare the top-tier cards are, and we don’t know how often they will be awarded upon level up. For all we know, we could be showered with so many REQ Points and Pack awards that makes the micro-transaction option pointless, or the packs could be difficult to obtain and the rarest cards have a very low chance to drop. If it is the former, then Warzone is not pay-to-win and this is a nonissue.
> > > >
> > > > However, if it is the latter, there could be a problem. Based on gameplay footage I have seen, expended energy regenerates over time, there is no energy penalty upon death, and if the player gains an additional energy while some is expended, all energy recharges. Unless those mechanics were purely for the point of showing off Warzone, it can lead to a situation where organized teams/clans break open their wallets to make sure they have multiples of the best power weapons and vehicles, and would have steady access to them. It would be a random player’s nightmare.
> > > >
> > > > Of course, that’s all assuming that the packs will be difficult to get and that the best cards have a very low drop rate. Personally I believe that 343i is a company first and that they would’t have added an option to buy REQ Packs if they were easy to get.
> > >
> > >
> > > It wouldn’t really makes any sense to have a micro transaction system unless it offered some benefit to the purchaser.
> > > Like I mentioned in a previous post, if I have two players of roughly equal skill who play for roughly the same amount of time and one player in addition to grinding for in game currency also pays with real cash for extra packs then it would stand to reason that the player who pays would have access to more REQ packs.
> > >
> > > So, even if you have to get your REQ energy up before you can cash in any REQ cards. The player who pays will still have access to more packs and more of the content they provide. The argument that the packs are random is of no consequence. If the contents of the REQ packs are random it still stands to reason that the person who pays will have access to more, and therefore have better odds of getting good items and more choice of inventory in the REQ packs they have.
> > >
> > > You are right, we don’t know how frequently packs are disseminated, we don’t know how many points we will get per match and we don’t know how frequent rare card/packs will be available.
> > >
> > > As it stands this very much sounds like it could be a pay to win system.
> >
> >
> > And you still can’t spawn in with your rocket launcher without getting to that energy level. You still can’t even be assured that you’ll get anything good out of the purchase you make, and you still can’t be assured that someone won’t kill you before you get a chance to make any changes with that rocket launcher.
> >
> > It’s not pay to win if you’re only paying for the chance to get something you might be able to use provided you’re good, and very easily can lose before you get the chance to use it, especially when everyone else has the same chance to get the same stuff you do. I’ve never seen a system that more actively discourages paying than this one.
>
>
> Sure it is, If you and I both grind and get an equal amount of chances and then I pay extra to get more chances, my odds of getting better stuff than you rise proportionally with the amount of chances I buy. It seems obvious that this would provide an in game advantage to those who pay.
Where’s the advantage? The same card that everyone else can have access to?
Everyone still has to get to the same spot to use them, and that point is going to be more than halfway through the game.