Are req cards really any different from ordinance?

So one of the big complaints i always hear about Halo 4 was the ordinance drops, about how it makes it easier for bad players to get good guns and thus requiring less skill for them to get kills, and how it was too ‘cod-esque’ in its similarity to killstreaks. Are the req cards in Warzone really any different? The basic idea is, if i understand it correctly (feel free to correct me if I’m wrong), is that the more you play the game, the more req cards you acquire, and you use req cards to obtain better/heavier weapons and even vehicles. If this is the case, doesn’t this essentially do the same thing as ordinance in there sense that everyone can get access to better guns as opposed to random weapons dropped throughout the map?

Well I’d say the core differences are that REQs can only be obtained from a team-controlled armory location (whereas Ordinance would just drop in wherever you decided to place it), and that you actually get to pick the weapon(s) you want (Ordinance was a choice between 3 random weapons/boosts/grenades). You could also use REQs whenever you wanted, as opposed to the killstreak-esque style of Ordinance.

It seemed a little too easy to get powerful weapons and vehicles, and I’m afraid that by the last quarter of every Warzone match, everybody is going to be running around with power weapons and/or power vehicles.

We still have yet to see how everything works though, so I’m just going to wait until I get to play it for myself and see the system in action. Besides, it was an E3 demo that was meant to showcase the system, so they may have made it easier to obtain power stuff just for exhibition purposes. We’ll see.

> 2533274835229788;1:
> So one of the big complaints i always hear about Halo 4 was the ordinance drops, about how it makes it easier for bad players to get good guns and thus requiring less skill for them to get kills, and how it was too ‘cod-esque’ in its similarity to killstreaks. Are the req cards in Warzone really any different? The basic idea is, if i understand it correctly (feel free to correct me if I’m wrong), is that the more you play the game, the more req cards you acquire, and you use req cards to obtain better/heavier weapons and even vehicles. If this is the case, doesn’t this essentially do the same thing as ordinance in there sense that everyone can get access to better guns as opposed to random weapons dropped throughout the map?

It doesn’t matter as much because Warzone is supposed to be a totally different experience from Arena. People DGAF as long as this nonsense isn’t messing up the traditional Halo MP experience which 343 has preserved elsewhere in the game.

> 2533274835229788;1:
> So one of the big complaints i always hear about Halo 4 was the ordinance drops, about how it makes it easier for bad players to get good guns and thus requiring less skill for them to get kills, and how it was too ‘cod-esque’ in its similarity to killstreaks. Are the req cards in Warzone really any different? The basic idea is, if i understand it correctly (feel free to correct me if I’m wrong), is that the more you play the game, the more req cards you acquire, and you use req cards to obtain better/heavier weapons and even vehicles. If this is the case, doesn’t this essentially do the same thing as ordinance in there sense that everyone can get access to better guns as opposed to random weapons dropped throughout the map?

Rec cards function similarly to ordinance in that higher tiers and semi immediate access to power weapons are unlocked as the match progresses. However, this tiers system appears to be dependent on either team accomplishments or merely time-based unlocking. The whole point of Warzone is to bring the big guns and vehicles into the fray, without having to devote more map space to store all the vehicles. It’s balanced because using a req pad (or whatever it’s called) is only available after capturing a base. Think of it as an incentive to play towards the objective. You have a Rocket Launcher card, but you can’t use it until your team captures a base, you have a high enough tier, and you are close enough to a req pad. As the game progresses, higher tiers becomeavailable, and the end of the match can become dominated by heavy weapons and vehicles. This is the point of Warzone, as bigger combat leads to bigger guns. Of course req cards are absent from Arena, outside of the fact that Arena accomplishments earn Req Cards for use in the Warzone only.

Well for one the REQ cards can only be used in Warzone and they do behave fairly differently. For example you can’t start with them, you have to level up your team so to speak to later on use certain cards.

They do the same thing as ordinance, give you some type of heavy altilery or power weapon, but the way you achieve them is way different and the system itself is different.

Conclusion: Yea they kind are like ordinance but only within Warzone and they are obtained in a different way. No biggie bcuz it’s a 12 vs 12 vs A.I. vs A.I. playlist aka just mess around.

See, Ordinance is from any location, whereas Req is from one location. Also, Req levels reset each match, so you only get good stuff when everybody else in the match does. Also, I think traditional power weapon and vehicle spawns will still be there, but they will be complimented by this, as with 24 players, it could get a bit unfair and unbalanced with, say two Scorpions to fight over, and if there were more, the map would get cluttered.

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> REQ cards can only be used in Warzone

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

That is all that matters. So … it’s cool.

Isn’t the whole point of warzone to build up in order to beat the boss?

> 2533274964189700;8:
> Isn’t the whole point of warzone to build up in order to beat the boss?

Not entirely, the main goal is to destroy the other team’s core but killing bosses give you big points, which is another way to win without the core’s destruction.