First off, I’m not against Legendary weapons, I actually think they are really pretty awesome… But I think back on all past Halo games, and how every weapon felt viable and able to compete up against each other as long as they weren’t a ‘power weapon’.
We saw the start of what I consider ‘Legendary Weapons’ in Halo 4 with the SAW being the big brother to the Assault Rifle, and in H2A, we saw the Assault Rifle being the big brother of the SMG.(I’m not counting Halo 3 SMG and AR, because those had different strengths and Weaknesses)
In Halo 5, we have seeing the SMG and AR able to compete against each other in different scenarios, with the AR being for longer range, and the SMG for short range. With that said, we are seeing the Legendary version of both the Energy Sword, and the Rocket Launcher.
I love that they are bringing back our beloved Rocket’s aesthetics, and I love the Prophet’s Bane, but the question I have is that is seeing these improved weapons getting in the way of more unique weapons. Halo Reach has shown us the the Concussion Rifle (which is not nearly as cool as the Brute Shot 343!) and the Needle Rifle replacing the Carbine. We have seen the Plasma Rifle, Plasma Repeater, and the Storm Rifle, all being AMAZING ideas that all could have a place in Halo 5.
We have seen some amazing ideas from the Halo series, but what I am curious of is if we are seeing the fan’s demands for a return of weapons bringing about a new class of weapons that maybe Halo shouldn’t have. We are used to what I consider 3 classes of weapons:
- Starting Weapons (AR, BR, Pistol)- Pick Up Weapons (Plasma Pistol, Needler, Plasma Grenades)- Power Weapons (Sniper, Rocket Launcher, Sword)But we are seeing Power weapons now divide into Power Weapons, and Legendary Weapons. This is going to bring about future problems with the series in terms of keeping weapons balanced. Who’s to say that we won’t slowly work up to having not 3, but 5 or size ‘classes’ of weapons?
In Halo 4, they did something good with weapons. What they did for the (majority of weapons) is not have 3 classes of weapons, but 2:
- Loadout Weapons- Power WeaponsWeapons that were weaker like the Plasma Pistol found themselves pushed into Starting Weapons (probably not a great idea) and Weapons like the Needler pushed into becoming a power weapon. While some weapons needed to be more powerful like the Suppressor, the majority of weapons felt very balanced and that compression of 2 weapon classes, tended to work rather well.
Less weapon ‘classes’ means that we see individual skill matter more. It is up to the player to show that they can beat their opponent with the same level of weapons.
More weapon ‘classes’ means that we see more group cohesion matter more. It is up to the team to hold down the map, and rain death down unto the other team with rockets while they use their Assault Rifles. At the end of the day, I think that Halo has leaned more to the prior, while games like CoD have been leaning more to the later, with kill streaks. I’m not here to say one is better than the other as this is all opinion.
I love that 343 gave us back our classic Rocket Launcher, and the Prophet’s Bane is really cool… But what I want to see more than this new ‘Legendary Weapon Class’ is seeing these power weapons changed, possibly nerfed to be like what we now see between the Battle Rifle, and the DMR, or the Energy Sword and the Gravity Hammer; Both able to beat each other depending upon the situation…Make the ‘Legendary Rocket Launcher’ have a larger blast radius with less potential to survive within that blast radius and make the Hydra more useful for taking out Aerial Targets, or Vehicles… Change the Prophet’s Bane so you don’t run faster with it, but you can hold it in front of you like a shield, and reduce incoming damage at the cost of the sword’s battery (making it more act like a shield, as the Energy Sword used more like a true sword).
343, consider Halo 5 being the last game that you give us ‘Legendary Weapons’, but don’t get rid of them, just make sure that like the DMR and the BR, that each weapon feels like it has it’s place, and that we don’t see more than 3 classes of weapons in Halo.