Are glass surfaces more taxing ?

I was testing the map I’m making for the forge contest, and I saw that areas that had a size-able amount of glass surfaces didn’t fully draw at a medium distance from them =(

Was it just the way the glass surfaces were arranged ? Or is it because Reach can’t draw them properly ?

I have since changed the layout of the surfaces so they don’t have as much glass, but would that matter ? I won’t be able to test it again for a couple of day’s =(

Yes. Try to avoid using large amounts of glass, and try to use shields or Walls Instead.

> Yes. Try to avoid using large amounts of glass, and try to use shields or Walls Instead.

I thought so, but I was 100% sure =( I need to rework the middle of my map even more.

Thank you for the help.