I was testing the map I’m making for the forge contest, and I saw that areas that had a size-able amount of glass surfaces didn’t fully draw at a medium distance from them =(
Was it just the way the glass surfaces were arranged ? Or is it because Reach can’t draw them properly ?
I have since changed the layout of the surfaces so they don’t have as much glass, but would that matter ? I won’t be able to test it again for a couple of day’s =(