I dont think any “classic” “conservative” “ce-H3 mechnics fan”“competitive” or whatever you may call us wants a clone of CE-H3. I doubt highly any of us are not looking forward to new weapons like the GL or focus from reach, beam rifle,smgs, brute shot from H2, equipment from H3 (though visible on players person), or new vehicles like the gause from H2, chopper from H3, or falcon from reach. Im also pretty sure all of us “traditionalist” eagerly await the plethora of new maps and would love to see new modes akin to theater, forge, or armory.
I ask you fellow halo fans is it wrong for people who have adored the basic mechanics of CE - 3 (aka no recoil,no sprint, even starts, 3-4s kills, powerups found on maps, fast movement speed with no move acceleration) to want to see them return in a non spin off numerical sequel to H3? I ask you can you not see it from our perspective? We enjoy the gameplay halo has given us from the start. We are not adverse to change because clearly if we stayed with the game at H3 we can handle change since the game had changed considerably from CE. Is it really so much to ask they don’t change the basics?
Personally I enjoyed the simplicity of halo. It was out of that simplicity that complexity emerged just as in chess there are but 6 different ways pieces can move.
Clearly perks, sprint, recoil etc are not only cod features but are found in many FPS, can the proponents of these features not see that maybe halo fans would be playign those other games if we wanted them?
My last question for you halo community is why does change have to occur at the basic control level, are new levels, new campaign, new weapons, new non game changing player movements (like holding on to ledges or prone), new equipment not enough? At what point does changes on the fundamental level make this game not a “halo” anymore or is halo really only weapon/player skins and campaign plot/themes?
