Are fans of CE-H3 mechanics wrong to want them in H4?

I dont think any “classic” “conservative” “ce-H3 mechnics fan”“competitive” or whatever you may call us wants a clone of CE-H3. I doubt highly any of us are not looking forward to new weapons like the GL or focus from reach, beam rifle,smgs, brute shot from H2, equipment from H3 (though visible on players person), or new vehicles like the gause from H2, chopper from H3, or falcon from reach. Im also pretty sure all of us “traditionalist” eagerly await the plethora of new maps and would love to see new modes akin to theater, forge, or armory.

I ask you fellow halo fans is it wrong for people who have adored the basic mechanics of CE - 3 (aka no recoil,no sprint, even starts, 3-4s kills, powerups found on maps, fast movement speed with no move acceleration) to want to see them return in a non spin off numerical sequel to H3? I ask you can you not see it from our perspective? We enjoy the gameplay halo has given us from the start. We are not adverse to change because clearly if we stayed with the game at H3 we can handle change since the game had changed considerably from CE. Is it really so much to ask they don’t change the basics?

Personally I enjoyed the simplicity of halo. It was out of that simplicity that complexity emerged just as in chess there are but 6 different ways pieces can move.

Clearly perks, sprint, recoil etc are not only cod features but are found in many FPS, can the proponents of these features not see that maybe halo fans would be playign those other games if we wanted them?

My last question for you halo community is why does change have to occur at the basic control level, are new levels, new campaign, new weapons, new non game changing player movements (like holding on to ledges or prone), new equipment not enough? At what point does changes on the fundamental level make this game not a “halo” anymore or is halo really only weapon/player skins and campaign plot/themes?

I agree with this entire post, but I like the idea of recoil. Something predictable that can allow you to pace shots, but at the same time, allows for the better player to overcome the muzzle climb and fire faster.

Nope, but honestly there’s everything wrong with coming from some other game and wanting to add every feature you can think of and then tell the fans that have been around since the beginning that know what will keep Halo great and keep it true to it’s name and tell them, “They’re just afraid of change.”

They’re not wrong at all. They just need to understand that if it’s going to change, you might as well at least “try” to get used to the changes instead of just writing it off…but still claiming they’re being let down and this and that.

They arent wrong to want it. They arent wrong to want anything. What they want is their opinion. Its simply annoying to see people basically say scrap it and make halo 3.5

You are right in one regard however. Halo seems to be copying (in a matter of speaking) other complanies. WHat i always enjoyed about halo is that, gameplay wise, they were always so new and inventive. They added things that no one had ever seen before and made them work well!

I support the new changes, but i also want NEW changes, not copied ones.

@OP:

The main thing that drove Halo’s simplicity was the lack of “random” factors, and unfortunately these “random” factors have been on the rise since Halo 3 was released.

BR Spread in Halo 3, was excessively random.

Equipment had random “works/doesnt work” moments all the time.

Armor Abilities are a step up from Equipment in Function, but the fact that you pick them off spawn, means you are fighting against a random slew of enemy abilities, with a random group of your own.

Bloom had the promise of removing the random Spread had presented in the past, only to give us MORE random, in that the majority of players adopted Spamming over pacing.

Grenades have even become more random in Reach. The damage is entirely inconsistent lately, and in alot of cases, you can just whip one randomly in the direction of an enemy without bothering to aim, and still drain their shield.

Melee went from an expert tool only skilled players can put to good use, to an extremely easy, and somewhat random “2 hit win” anyone can do up close, ESPECIALLY in Reach.

It’s the factors that aren’t random that will win the day, but they still need to promote skill. In Halo 2, and in Zero Bloom Halo Reach, we are given a BR/DMR that doesn’t take enough skill to operate, as it fires perfectly straight, with more than enough aim assist to guarantee a hit. Recoil will likely accomplish what Bloom and Spread could not, and what Bullet Travel Time would if it wasn’t for online play. Adding a skill gap to a skill-less mechanic WITHOUT increasing the random factor. Recoil will be constant, always the same. Your reticle will move the same pace, same distance, and same 3 shot pattern every single time, learning to use this, and not have the recoil get in your way, will mark a skilled player. But it won’t be just random spam until someone manages to land enough lucky shots.

Recoil should stay.

Right now it’s looking like the only mechanical difference between Halo 3 and 4 is sprint and the “perk system” they’re talking about, that doesn’t seem to me as fundamentally game shattering as other people are making it out to be, at least with what information they’ve given us.

I love Halo. I bought CE with my Christmas money when I was 12 when we got an XBox that Christmas, and while I love the original series and it’s mechanics, I would rather buy a Halo game with a few tweaks and whistles that make it distinct from other titles while still maintaining it’s “Haloness” instead of a $60 texture update for Halo 3.

> @OP:
>
> The main thing that drove Halo’s simplicity was the lack of “random” factors, and unfortunately these “random” factors have been on the rise since Halo 3 was released.
>
> BR Spread in Halo 3, was excessively random.
>
> Equipment had random “works/doesnt work” moments all the time.
>
> Armor Abilities are a step up from Equipment in Function, but the fact that you pick them off spawn, means you are fighting against a random slew of enemy abilities, with a random group of your own.
>
> Bloom had the promise of removing the random Spread had presented in the past, only to give us MORE random, in that the majority of players adopted Spamming over pacing.
>
> Grenades have even become more random in Reach. The damage is entirely inconsistent lately, and in alot of cases, you can just whip one randomly in the direction of an enemy without bothering to aim, and still drain their shield.
>
> Melee went from an expert tool only skilled players can put to good use, to an extremely easy, and somewhat random “2 hit win” anyone can do up close, ESPECIALLY in Reach.
>
> congratulations legend - you single handedly made me luke warm to the idea of recoil. Lets hope its not another bloom.
>
> But also H2 and cod were smashes since they were easy to play. Shouldnt halo consider the genuine new players (not tlaking about poor ability already halo fan players). This is something i think H3 and reach negelected, H3 being too difficult and R being too obscure to understand for new players

Halo simply lost it’s easy to play, hard to master, fun for all edge.

> Halo simply lost it’s easy to play, hard to master, fun for all edge.

What it has lost largely happened in the jump from Halo CE to Halo 2 (Halo 2 Patch and Reach TU both added some back). So it’s been awhile since this statement was true…

> They’re not wrong at all. They just need to understand that if it’s going to change, you might as well at least “try” to get used to the changes instead of just writing it off…but still claiming they’re being let down and this and that.

You can’t adapt to broken and unbalanced gameplay mechanics.

It’s not wrong to want things from the first trilogy, just as it’s not wrong for fans wanting things from Reach as well. Whatever combination makes for the best game, I’m all for.

> Nope, but honestly there’s everything wrong with coming from some other game and wanting to add every feature you can think of and then tell the fans that have been around since the beginning that know what will keep Halo great and keep it true to it’s name and tell them, “They’re just afraid of change.”

No offence, but I had to read this 3 times before I understood what you were saying. It is one long run-on sentence. I’m not picky about grammar but at a certain point it can get unnecessarily hard to follow. Just a suggestion

Back to the topic- I completely agree with what you said. And it’s annoying how many people have this idea that all these new features are ‘inevitable,’ like this is the direction video games have to go.

Really I don’t think anyone is “wrong” per say (I mean there are people who want Motion tracker removed and I think they’re kinda out there…) but what I hate is thread upon thread of argument, counter argument, followed by Ur jest rong.

I mean we hardly have any information and literally no one outside of 343 (With the exception of a few interviewers) know how the changes are implemented.

What I really want is to see people wait for a few weeks when we know more before jumping down 343’s throat calling halo 4 broken or unbalanced.

I’ve been playing halo since 01 (Halo ce… never did play halo 2 though…) and I like reach just fine, sure its nice to play halo 3 every now and again but I doubt halo 4 will be a copy of reach or halo 3 and I seriously doubt anyone here can say with 100% confidence that halo 4 will infact be a copy of their favorite or lest favorite halo game.

> They arent wrong to want it. They arent wrong to want anything. What they want is their opinion. Its simply annoying to see people basically say scrap it and make halo 3.5

hmm was halo 3 really just halo 2.5 then? Was halo 2 really just halo 1.5?

I actually really enjoyed Halo 2’s brute shot, it was especially fun to use in a custom game called “Troy”. At first i wasn’t the biggest fan of equipment but it definitely grew on me, can’t really say the same for AA’s… Also, i absolutely LOVED the Gauss in Halo 2, i think the gauss v rockets showdown on zanzibar or gauss v wraith battle on terminal were always a good bit of fun an thrill.

Anyways, with that said, i think something like this, regardless of whether you’ve been a fan since the beginning or are becoming a fan now, is what we should all want.

> I want a Halo 4 that keeps true to the original formula, while at the same time adds new features that reinforce the formula. There is no reason to abandon the formula that made and has kept Halo succesful, it’d be irrational. That’s why every change made should cooperate with the formula, guaranteeing gameplay that feels fresh while at the same time feeling like a true Halo game.

For clarification i would love to play a Halo 2.5. I would buy that game so fast. Do i want Halo 4 to be Halo 2.5? No. I obviously want it to be it’s own game and i think that’s exactly what 343 is doing.

If i want Halo 2.5 i’ll just wait for Halo 2 anniversary to come out on the next console :stuck_out_tongue: :wink:

To the OP’er
I think your taking this out of context.
Ive played Halo since the launch of Halo: CE.
I see your logic (correct me if im wrong) as viewing me in a light of someone who only wants the aspects of the older games in Halo 4.

I want INNOVATION. Not complete change. I want Halo to play as Halo does. I however don’t want it to change and act like a modern shooter. Its not, its a sci fi.

If i’m to buy Halo 4 (Already pre ordered) i want to buy ‘Halo 4’ Not Halo 3.5, or 2.5 or 1.5. I have those games and i can play them when i want.

Yes, we are. But CE has been given the boot for 8 years now, it’s used to it by now.