So, there’s been A LOT of talk about this new Halo mod for Halo: CE called: SPV3, it’s pretty much a new game. It’s not meant to be an improvement of CE, it’s meant to recapture the same feeling of it. but on with what it is, They’ve added countless weapons from lots of Battle Rifles, DMRs, and Assault Rifles, to Needlers and SMGs, you can even use the Hunters’ fuel rod cannons! There are a ton of weapon variants which tend to look different from their default variants, unlike 343’s variants, which were just the same guns but had a red stripe on them.
And the mission design is everything you would want from a Halo game, vast, open, tons of vehicular gameplay if you choose, they even have actual wildlife that can attack you! and for the enemies, they have Grunts, Jackals, Elites, Skirmishers, Brutes, etc. (Pretty much everything from CE through REACH)
Just in case you’re wondering, SPV3 launches on June 25th, 2016, for free.
(from this point is my opinion, js) I find it odd that a couple of Halo fans with a lot less money and resources can do a whole lot more and better with Halo than a multi-million dollar developer with hundreds of people, it’s crazy to think about. If you’re a longtime Halo fan, I go recommend you go watch the video in the link below, you’ll be very pleased with how the game is, these guys are VERY talented and have such a GREAT passion for Halo.
Halo: SPV3 video from The Act Man
Yes
I’ve never even heard of this before… it looks absolutely chaotic! I love it haha
More people need to read this! I already saw this and I was going to do exactly what you were doing, spreading the word! One thing though is that people might need Halo Custom Edition.
There are multiple things here I think are worth keeping in mind. First of all, the modders working on SPV3 have no strict deadline. They are making everything on their free time, so they don’t have much to lose if they don’t release by a certain date. This allows them to work until they are satisfied to publish their work. Secondly, the expectations for these fan made mods are lower than for the actual games by developers. While SPV3 is super cool for a fan project, it would never fly as a standalone triple-A game. The expectations regarding everything—graphics, gameplay mechanics, mission design—just change when it’s about a real game. People expect higher production values.
What the people working on SPV3 are doing is neat, but when you compare it to an actual triple-A game, it’s just far too unpolished in terms of everything: graphics, animations, gameplay mechanics, mission design. People are just much less willing to tolerate that stuff when there are some real expectations towards the game.
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> There are multiple things here I think are worth keeping in mind. First of all, the modders working on SPV3 have no strict deadline. They are making everything on their free time, so they don’t have much to lose if they don’t release by a certain date. This allows them to work until they are satisfied to publish their work. Secondly, the expectations for these fan made mods are lower than for the actual games by developers. While SPV3 is super cool for a fan project, it would never fly as a standalone triple-A game. The expectations regarding everything—graphics, gameplay mechanics, mission design—just change when it’s about a real game. People expect higher production values.
>
> What the people working on SPV3 are doing is neat, but when you compare it to an actual triple-A game, it’s just far too unpolished in terms of everything: graphics, animations, gameplay mechanics, mission design. People are just much less willing to tolerate that stuff when there are some real expectations towards the game.
It still would have been cool if 343 did something like this for Halo Combat Evolved Anniversary.
SPV3 is doing what 343i has failed to do in capturing Bungie’s style and vision for Halo. Now granted this project has been years in the making, the actual Beta given right now only took a total of 3+ years the truth of the matter is that I would rather trust fans of the franchise with Halo’s future more than MS created company that has decided to milk its fans out of whatever they can get in the promise of “free updates” and “new” content.
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> There are multiple things here I think are worth keeping in mind. First of all, the modders working on SPV3 have no strict deadline. They are making everything on their free time, so they don’t have much to lose if they don’t release by a certain date. This allows them to work until they are satisfied to publish their work. Secondly, the expectations for these fan made mods are lower than for the actual games by developers. While SPV3 is super cool for a fan project, it would never fly as a standalone triple-A game. The expectations regarding everything—graphics, gameplay mechanics, mission design—just change when it’s about a real game. People expect higher production values.
>
> What the people working on SPV3 are doing is neat, but when you compare it to an actual triple-A game, it’s just far too unpolished in terms of everything: graphics, animations, gameplay mechanics, mission design. People are just much less willing to tolerate that stuff when there are some real expectations towards the game.
This guy’s got it right. It looks cool but you can’t equate what they’re doing to what developers with timelines and specific expectations have to endure. In a project like this you can literally work without restrictions, and while it may seem “better” on the outside, you are predisposed to have lower expectations than you would had it been released by 343i.
To me I almost equate it to a custom game in something like Warcraft III or Garry’s Mod. People make extremely cool stuff with the assets of a particular game, but because it isn’t a game dev’s work, you aren’t going to complain as much, or even at all, when something doesn’t necessarily function or look as it should.
> The expectations regarding everything—graphics, gameplay mechanics, mission design—just change when it’s about a real game. People expect higher production values.
The graphics are certainly worse (but the art style is also superior so ¯_(ツ)_/¯ ), and some of the mechanics are hack-jobs based on the old engine’s code. But the mission design is more than exceeding my expectations compared to mediocre slop like Halo 4. Obviously haven’t played SPV3 but I have played The Silent Cartographer Evolved and it was a great experience.
“Are fans better with Halo than 343i.”
Halo isn’t the only franchise with fans who make amazing fan content. The difference between fan content and studio creations is the fans are making a product for the fans, while the corporation is making a product to make money, even if it means throwing the hardcore fans under the bus. So I would say fan content can definitely succeed studio content at times. When both work together (the studio makes a good product then the fans modify and improve upon that product) some amazing things can happen.
Also I really don’t care about graphics that much and am more than happy to sacrifice graphical fidelity if it means the game itself is overall better.
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> There are multiple things here I think are worth keeping in mind. First of all, the modders working on SPV3 have no strict deadline. They are making everything on their free time, so they don’t have much to lose if they don’t release by a certain date. This allows them to work until they are satisfied to publish their work. Secondly, the expectations for these fan made mods are lower than for the actual games by developers. While SPV3 is super cool for a fan project, it would never fly as a standalone triple-A game. The expectations regarding everything—graphics, gameplay mechanics, mission design—just change when it’s about a real game. People expect higher production values.
>
> What the people working on SPV3 are doing is neat, but when you compare it to an actual triple-A game, it’s just far too unpolished in terms of everything: graphics, animations, gameplay mechanics, mission design. People are just much less willing to tolerate that stuff when there are some real expectations towards the game.
This has nothing to do with time, these fans know exactly what they’re doing with this mod and know what we want, They delivered on what 343 has failed to do time and time again, half of the guys who worked on Halo 5’s campaign probably can’t even tie their own shoes.
and yeah, if they had more money and resources, they could defiantly do MUCH more than what they did with SPV3, you could say that Halo 5 and SPV3 are hard to compare, but just think of what SPV3 delivers compared to what Halo 5’s campaign delivered. Halo 5 felt like a middle finger imo, and SPV3 has so much love and passion put behind it.
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> This has nothing to do with time, these fans know exactly what they’re doing with this mod and know what we want, They delivered on what 343 has failed to do time and time again, half of the guys who worked on Halo 5’s campaign probably can’t even tie their own shoes.
> and yeah, if they had more money and resources, they could defiantly do MUCH more than what they did with SPV3, you could say that Halo 5 and SPV3 are hard to compare, but just think of what SPV3 delivers compared to what Halo 5’s campaign delivered. Halo 5 felt like a middle finger imo, and SPV3 has so much love and passion put behind it.
Please be careful where you’re headed when you use phrases like “these fans know exactly what they’re doing with this mod and know what we want.” First, you haven’t played it so it’s ultimate level of quality or utility is still very much in question. Secondly, these people have absolutely zero idea what I want in a Halo game so think carefully before you say “we” unless you’re using the royal “we.”
To be honest, if CE was all that “we” wanted then wouldn’t MCC’s CE play lists be overrun with every CE player (such as myself) from decades gone by? I don’t really care how many crazy weapons you add in, or how many Brutes you bring back, or how CE-like it feels. It was a really nice game fifteen years ago and I applaud the efforts of the people creating the mod. But the hype, such as it is, is a lot like the hype for Halo Online. Why would I want a tired re-tread when I can play the real thing in the form of Halo 5?
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> > This has nothing to do with time, these fans know exactly what they’re doing with this mod and know what we want, They delivered on what 343 has failed to do time and time again, half of the guys who worked on Halo 5’s campaign probably can’t even tie their own shoes.
> > and yeah, if they had more money and resources, they could defiantly do MUCH more than what they did with SPV3, you could say that Halo 5 and SPV3 are hard to compare, but just think of what SPV3 delivers compared to what Halo 5’s campaign delivered. Halo 5 felt like a middle finger imo, and SPV3 has so much love and passion put behind it.
>
>
> Please be careful where you’re headed when you use phrases like “these fans know exactly what they’re doing with this mod and know what we want.” First, you haven’t played it so it’s ultimate level of quality or utility is still very much in question. Secondly, these people have absolutely zero idea what I want in a Halo game so think carefully before you say “we” unless you’re using the royal “we.”
>
> To be honest, if CE was all that “we” wanted then wouldn’t MCC’s CE play lists be overrun with every CE player (such as myself) from decades gone by? I don’t really care how many crazy weapons you add in, or how many Brutes you bring back, or how CE-like it feels. It was a really nice game fifteen years ago and I applaud the efforts of the people creating the mod. But the hype, such as it is, is a lot like the hype for Halo Online. Why would I want a tired re-tread when I can play the real thing in the form of Halo 5?
Lol you’re funny, by “we” I mean the HUGE positive response about this game from the community. you’re entitled to your own opinion, but there are 6 million people that used to be interested in Halo, but no longer are because of the direction the series was and still is going in, those people would like the Halo they fell in love with, but different, which is SPV3. So many people fancy the mod because it’s exactly what they want from a Halo campaign. To sum up my last 2 sentences, Halo 5 resembles absolutely nothing of what made Halo: CE special for a lot of people, and that’s why we’re so excited for this mod. It’s something familiar and fresh.
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> Lol you’re funny, by “we” I mean the HUGE positive response about this game from the community. you’re entitled to your own opinion, but there are 6 million people that used to be interested in Halo, but no longer are because of the direction the series was and still is going in, those people would like the Halo they fell in love with, but different, which is SPV3. So many people fancy the mod because it’s exactly what they want from a Halo campaign. To sum up my last 2 sentences, Halo 5 resembles absolutely nothing of what made Halo: CE special for a lot of people, and that’s why we’re so excited for this mod. It’s something familiar and fresh.
I’m really not here to rain on anyone’s parade. But I’m still not getting it. New weapons = battle rifle, as far as I could see, and that’s not really new, it’s just new to CE. New enemies = brutes, and again not new, only new to CE. New vehicles = old warthog with rocket pods mounted onboard. Oh, right. Not new, just new to CE. New maps = old maps with new colors. CE story, intact but with terminals. The only reason I can see to play this is if you’re so married to CE game play that everything else pales for you. In which case why wait for SPV3? Why not just play through campaign on MCC? I swear, I’m not trying to be difficult. I just don’t understand.
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> This has nothing to do with time, these fans know exactly what they’re doing with this mod and know what we want, They delivered on what 343 has failed to do time and time again, half of the guys who worked on Halo 5’s campaign probably can’t even tie their own shoes.
> and yeah, if they had more money and resources, they could defiantly do MUCH more than what they did with SPV3, you could say that Halo 5 and SPV3 are hard to compare, but just think of what SPV3 delivers compared to what Halo 5’s campaign delivered. Halo 5 felt like a middle finger imo, and SPV3 has so much love and passion put behind it.
It has everything to do with time. I don’t know exactly how long SPV3’s been under work, but the whole project has been running for many years, slowly getting more features, and being built over an existing game. A real studio making an independent game would have to be able to ship a finished product before they run out of money, so they can’t possibly push in every feature they may want.
Halo 5 and SPV3 are impossible to compare for many reasons. First, the SPV3 team has an existing game to work on. They have years of work from another developer to improve on. They already have a story, levels they can just modify, and a set of basic mechanics. The game has already been made. They are just adding more features to it. Moreover, they don’t need to worry about building a multiplayer experience, which in turn means that all the new weapons they add don’t have to be balanced for PvP play, which gives them a huge amount of freedom in what to add. Then there’s all the networking infrastructure, marketing, making sure to at least break even (not to mention satisfying the publisher) that they don’t need to worry about.
If you took the SPV3 team and put them in the shoes of 343i, first of all, they’d be far too small a team, so first thing they’d have to do is to get a couple hundred more people to work on the project. But at that point, they would be nothing more than yet another studio with a publisher who probably wants to have some say in things, with a need to make something that survives the mass market.
There are realities of triple-A development that you’re not taking into account when you talk about how amazing they’d be. I’m not the best at it either when I get excited to talk about game design, but it’s true, and the reason why published games are different from passion projects.
I think fans have more passion to make a game they would love.
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> > This has nothing to do with time, these fans know exactly what they’re doing with this mod and know what we want, They delivered on what 343 has failed to do time and time again, half of the guys who worked on Halo 5’s campaign probably can’t even tie their own shoes.
> > and yeah, if they had more money and resources, they could defiantly do MUCH more than what they did with SPV3, you could say that Halo 5 and SPV3 are hard to compare, but just think of what SPV3 delivers compared to what Halo 5’s campaign delivered. Halo 5 felt like a middle finger imo, and SPV3 has so much love and passion put behind it.
>
>
> It has everything to do with time. I don’t know exactly how long SPV3’s been under work, but the whole project has been running for many years, slowly getting more features, and being built over an existing game. A real studio making an independent game would have to be able to ship a finished product before they run out of money, so they can’t possibly push in every feature they may want.
>
> Halo 5 and SPV3 are impossible to compare for many reasons. First, the SPV3 team has an existing game to work on. They have years of work from another developer to improve on. They already have a story, levels they can just modify, and a set of basic mechanics. The game has already been made. They are just adding more features to it. Moreover, they don’t need to worry about building a multiplayer experience, which in turn means that all the new weapons they add don’t have to be balanced for PvP play, which gives them a huge amount of freedom in what to add. Then there’s all the networking infrastructure, marketing, making sure to at least break even (not to mention satisfying the publisher) that they don’t need to worry about.
>
> If you took the SPV3 team and put them in the shoes of 343i, first of all, they’d be far too small a team, so first thing they’d have to do is to get a couple hundred more people to work on the project. But at that point, they would be nothing more than yet another studio with a publisher who probably wants to have some say in things, with a need to make something that survives the mass market.
>
> There are realities of triple-A development that you’re not taking into account when you talk about how amazing they’d be. I’m not the best at it either when I get excited to talk about game design, but it’s true, and the reason why published games are different from passion projects.
Before I start, thanks for not being one of those “You just want another Halo 3!” people, you’re respectfully debating w/ me. lol that doesn’t happen too often on these forums. Onto the topic, I’m not comparing the size of the games, or how much content they crammed in each and you took my whole point out of context, You mentioned that the team for SPV3 would to far too small for Halo 5, and that’s very true, but that’s why i’m amazed with what they’ve done. I’m comparing the decisions and little design choices of Halo 5’s campaign to those of PSV3, and how many little opportunities 343 missed out on in the H5 campaign that these guys exceeded with in SPV3, stuff that doesn’t require 343 a lot of time.
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> Before I start, thanks for not being one of those “You just want another Halo 3!” people, you’re respectfully debating w/ me. lol that doesn’t happen too often on these forums. Onto the topic, I’m not comparing the size of the games, or how much content they crammed in each and you took my whole point out of context, You mentioned that the team for SPV3 would to far too small for Halo 5, and that’s very true, but that’s why i’m amazed with what they’ve done. I’m comparing the decisions and little design choices of Halo 5’s campaign to those of PSV3, and how many little opportunities 343 missed out on in the H5 campaign that these guys exceeded with in SPV3, stuff that doesn’t require 343 a lot of time.
Definitely not trying to take any credit away from the SPV3 guys. I’m as amazed as anyone with what they’ve managed to turn Halo CE into. I’m just disagreeing with the premise of this thread that they’re inherently better with Halo than 343i, or that SPV3 is inherently better than Halo 5. To be truthful, I’d probably enjoy SPV3 more than the Halo 5 campaign because I don’t like the gameplay design of Halo 5, whereas SPV3 is pretty much CE on steroids, and I love CE. But my personal taste doesn’t warrant calling them better developers than 343i.
My main complaint is that it introduces tonnes of story inconsistencies; Weapons that shouldn’t exist yet, Characters that MC canonically didn’t meet until after the game, that sort of thing.
One important thing to keep in mind though is that 343 are trying their best, we don’t want to hurt their feelings do we? Remember that the people who made this were only able do it because there was Halo, if Halo did not exist, this would not exist!
<mark>This post has been edited by a moderator. Please do not bump.</mark>
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> > This has nothing to do with time, these fans know exactly what they’re doing with this mod and know what we want, They delivered on what 343 has failed to do time and time again, half of the guys who worked on Halo 5’s campaign probably can’t even tie their own shoes.
> > and yeah, if they had more money and resources, they could defiantly do MUCH more than what they did with SPV3, you could say that Halo 5 and SPV3 are hard to compare, but just think of what SPV3 delivers compared to what Halo 5’s campaign delivered. Halo 5 felt like a middle finger imo, and SPV3 has so much love and passion put behind it.
>
>
> It has everything to do with time. I don’t know exactly how long SPV3’s been under work, but the whole project has been running for many years, slowly getting more features, and being built over an existing game. A real studio making an independent game would have to be able to ship a finished product before they run out of money, so they can’t possibly push in every feature they may want.
> Halo 5 and SPV3 are impossible to compare for many reasons. First, the SPV3 team has an existing game to work on. They have years of work from another developer to improve on. They already have a story, levels they can just modify, and a set of basic mechanics. The game has already been made. They are just adding more features to it. Moreover, they don’t need to worry about building a multiplayer experience, which in turn means that all the new weapons they add don’t have to be balanced for PvP play, which gives them a huge amount of freedom in what to add. Then there’s all the networking infrastructure, marketing, making sure to at least break even (not to mention satisfying the publisher) that they don’t need to worry about.
> If you took the SPV3 team and put them in the shoes of 343i, first of all, they’d be far too small a team, so first thing they’d have to do is to get a couple hundred more people to work on the project. But at that point, they would be nothing more than yet another studio with a publisher who probably wants to have some say in things, with a need to make something that survives the mass market.
> There are realities of triple-A development that you’re not taking into account when you talk about how amazing they’d be. I’m not the best at it either when I get excited to talk about game design, but it’s true, and the reason why published games are different from passion projects.
He’s right, life can’t be perfect.