One of the main pro 343/Halo 4 arguments is Halo needed to evolve. My question is how are custom loadouts an evolution?
1999 was the year Counter Strike was released as a Half Life mod. The first game I can think of that utilized custom loadouts and an unlock system. CS’s loadouts were based on equipment and weapons. While its unlock system was based on round to round performance and nothing carried over to a new match. If anyone can think of a custom loadout game before CS please post it. But my point is its hardly an evolution in 2013. Its simply a design choice.
A choice that fundamentally changes the core of Halo. Any fan of Halo MP understand Halo was respected as an arena shooter yet controversial as a loadout shooter. There is nothing wrong liking loadout shooters like COD or CS, but saying Halo needs them to evolve is wrong. Its wrong because custom loadouts are not an evolution in any way shape or form. Plus there are PLENTY of shooters that do it better than Halo Reach and Halo 4.
So how can 343 evolve Halo? My suggestions are based on the foundation built on Halo CE-3 and Reach’s co-op and Forge.
Maps. More interactive maps like Zanzibar/Last Resort, Standoff, Orbital. Maps that can be changed through player interaction. Closing pathways, opening new areas, timed map changes similar to Gears of War.
Forge Firefight.
Fully customizable Forge pallets. Give Forgers the ability to change sky boxes, lighting, , weather, raise/lower terrain.
Campaign. More open levels like CE and Reach. Timed levels or objectives like CE.
Multiplayer. Ranked for the competitive crowd, Social for the not so competitive crowd like myself. Every enhancement, power weapon or powerup should be fought for on the map. Even starts for everything. But have variants for every primary or precision weapon(Team BRs, Team DMRs, Team, LRs). I still play Halo 3 daily and I dont understand why Bungie never added a Carbine variant. Once again, if you like custom loadouts that doesnt mean Halo needs them, nor does it mean its an evolution in today’s shooter market. An improvement on previous Halo features would be a true evolution.
I’m sure many will disagree. Also I’ve come to the realization that Halo will never be great again. Maybe 343 will try to cram both styles of FPS(custom loadout and arena) in MM but I doubt it will work. I dont think it will work because they would need maps like Guardian for no sprint/arena gameplay and maps like Adrift for AAs and other nonsense. I’m just not sure 343 has a staff that understand Halo as an arena shooter so any attempt will be poorly done.
I’d like to add that many games that changed their core mechanics have alienated its core fanbase AND have overall forgettable experiences. Not because Loadouts are bad but because they dont appeal to every person despite a certain shooter’s popularity. A few examples are Crysis, Medal of Honor, Gears of War(judgement), and of course Halo 4.
tl;dr. Loadout Customization is a 14 year old game mechanic, not an evolutionary feature Halo needs.
