Are challenges not a big deal anymore?

I always see people voicing their disdain, but almost never about challenges. Is it just me that thinks this is a big deal or do people not want to talk about it. The only thing this game does extremely well is the gameplay, and the challenges remove this strength from the game. Yes I love BTB, and attrition, but I don’t like FFA (personally I just like sticking with a team, it feels good to roll around the map with a squad and blast through people). The challenges are forcing me to play a mode with gameplay that I don’t like. I understand them wanting to incentivize us to try new things out, but in order for me to get the weekly skin or level up, I’m FORCED, into a less enjoyable experiance. Anyone else feel like this

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Yes, there are a lot of people that feel this way, were you on these forums 2-3 weeks ago, that was almost anyone talked about.

Between

  • Having to get lucky for your gun to spawn on a map
  • Having to get lucky for the proper gametype
  • Being forced into gametypes you don’t want
  • Having event challenges mixed with basic challenges
  • Some challenges just being rather absurd, looking at you 25 melee attrition kills
  • Quitting games repeatedly just to be able to do your challenges and the bans that could come from that.

And who knows what else I’ve glossed over, yes, the community knows how you feel, I think people are just cross with the new big thing (store changes, I think, either that or ranked.) and nigh everyone is throwing their pennies into that talk.

I’d like for the challenges to be more generalized so you can do them in any playlist, instead of bulldog or heatwave kills it was just shotgun kills and other small tweaks akin to that. I have mixed feelings for event challenges, so I won’t speak for that, but trust me, you’re not alone.

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The challenges still need some work for sure, but as more and more people are maxing out their BP, people are starting to care less. Unless the weekly rewards are stellar, they don’t bother with them.

IMO the following improvements still need to be made:

-Playlist/Gametype/weapon specific challenges removed. No one like feeling coerced into playing a way they don’t enjoy or having to play multiple games just to get the desired gametype or map with the desired weapon spawn. Any challenge should be able to be progressed in any game.

-Challenge XP should contribute to something post max BP. As it stands there’s no reason to pursue challenges at max level other than chasing the weekly reward, and even then it’s a chore.

-Event Challenges separate from regular challenges. Ties in with the playlist challenges, no one wants to stop grinding an event simply because their next set of challenges demands a different playlist.

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Challenges are fine. Swap them if you don’t want to play a certain game mode.

Those cost money, what happens when I don’t want to pay money but still want to progress? Because what I’m doing right now is not playing halo at all and I’m going to be spending money on dying light 2. Money lost, player lost, game longevity decreased…

The challenge system is awful. To rely on challenge swaps and level boosters to smoothly progress through levels is beyond irritating and quite frankly… completely opposite of the standard halo formula.

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@DogMeat1986, you just described creating a problem to sell the solution.

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I think its become a less fashionable point of contention because many have completed the pass by this point so don’t really care as much anymore. I’d wager a small portion of the attention waned after people started taking notice of how much hyperbole was being used in the complaints, and a sure fire way to hurt support for an issue is to be dramatic as hell about the problem.

Realistically I’d say its a B tier issues (A tier would be the actual, technical issues the game suffers) and one I hope is constantly on someone’s mind at 343i. If it’s not better implemented for season 2, which “should” be a normal length (much shorter) season, then it’s gonna become a bigger issue.

I usually knock out the weekly in about 4 hours, I never really saw them as difficult. It was only a handful of times I can say that some of the challenges were literally impossible, or extremely unlikely. The other times they were just a hassle. Aside things like multiple guardian angel snipe an enemy from a distance to save a dying teammate, destroy enemy Scorpions/Wraiths without them jumping out, or ending 5 kill streaks in Fiesta, most challenges are doable within 3 matches of getting that challenge. I’ve had a handful of bugged challenges that weren’t tracking progression, but the challenges themselves weren’t the problem, just the tracking was the issue. The challenges were otherwise not that bad.

i just want them to copy and paste the mcc challenges into infinite. They were perfect and didn’t require you to get kills with not just one gun but multiple per example. Don’t get creative with what’s already great in mcc.

Since I completed the battle pass and finished the events I’ve wanted to get done I haven’t really payed any attention to them and just been enjoying the game. If a Weekly Challenge for an actual good item pops up I might even shoot for them.

They’re mostly not that bad, only a few I will skip for specific reasons. BTB ones because BTB is broken. Back hand blows because those cause me to be useless towards my teams and don’t give me good opportunities all that often. Ranked ones because I haven’t got my Halo Infinite community set up so that we always go in with friends and knock ranked out easily enough.

Mainly because people are done grinding season pass. Make no mistake, current challenge system SUCKS, and this is mainly due to the “Upcoming Challenges” feature.

Locking away challenges like this is insufferable, especially when you somehow completed a “hard” challenge before it comes online by chance. Absolutely unsatisfying garbage.

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I literally got over 50 swaps from just playing through BP lol.

Well since the progression only exists for cosmetic unlocks it’s an optional system. I think it’s fine. You get 50+ swaps by beating BP and I only used 5ish the entire time.

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…which u bought monkaS

It’s not just cosmetics, it’s literally their entire progression, no one’s nows I’m a level 152, all they know is I have a camo from the weekly event. With a free to play game it’s not “just cosmetics”, it’s literally the whole reason to play the game. Yeah the games fun for a week, but after that I, along with 19.9995 million out of 20 million players (literally), put down the game because of no content and nothing to work towards. Video games do succeful because of dopamine release, infinite literally got rid of one of the biggest reward centers for the game.

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Kinda depends on how it’s not an issue for people anymore. For me, the progression being tied to challenges has just kinda driven me away from playing. I think I maybe finished 2-3 of the challenges this week, and reset is tomorrow, so I probably won’t play tonight. And I’ll likely not feel motivated to log in tomorrow, just to see a whole new list of hoops to jump through. So it’s not an issue for me, because they already made me stop caring.

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They never were. :gun: pew pew

I understand that. I’m the same, the challenges either make me feel like I have to go all in, or sit out for another week because I didn’t get enough done during the weekend to knock out the weekly challenge.

If you’re playing on Game Pass and beat the BP in December you’ll end up with 20 extra 2XP boosts and 20 extra swaps from the perks (4 x 5 months) and another 5 each from the ‘sorry about BTB’ gift.

I imagine the BP will be shorter too so I think challenges will less of an issue then too.