Are "better" units actually better?

Confusing title I know. I’m talking about the difference in price/performance between - say Cyclops, Reactive cyclops, Veteran cyclops.

Cyclops - 30 energy
Reactive cyclops - 50 energy
Veteran Cyclops - 80 energy

There’s not a whole lot of description on how much better these different versions are. Reactive is nearly 2x as expensive and Veteran is nearly 3x as expensive. Are you better dropping a veteran or just three vanilla? There needs to be more specific unit stats in the unit descriptions. Reactive cyclops seems nice but it’s also situational - unless the unit is being attacked having this modifier does nothing. It also does nothing again blast units or call ins.

And then there’s the really expensive ones like Trooper Hornet. Sounds cool but ultimately you actually have to lose the hornet in order to get the semi-crappy infantry that pops out when it goes down. For the price of a Trooper hornet at 140, you could get a Hornet (80) and a 2-3 infantry squads (depending) - and it’s all there you don’t have to wait for anything to die. Is the trooper hornet itself much of an improvement over the vanilla hornet?

There are all these different types but all too often it seems like its way too expensive or way to good (blood fuel locust, well blood fuel anything)

Ya, I used to always use the enduring blisterback before I realized that it didn’t buff its damage or health or range at all. It just spawned in two grunts and one elite ranger when it dies. The trooper hornet is a frontline vehicle and will die sometimes, it would spawn in three marines to support your army in the middile of a battle, that’s kinda good. But a blisterback is an artillery unit, litterly the exact opposite of a front line unit so it’s almost completely useless. At least it’s somewhat of a good idea. If more thought was put into it it could work.

I know the veteran Cyclops has a lascannon which appears to do more damage than the standard. But with no actual numerical data, it’s hard to say.

all cycloops are one joke! banshe ever run of wolwerines, but locust no, you need more of 3 cyclops to make 1 blood locust run of you.

very saad, that.

The tier 2 upgrade of the Cyclops in the first beta had the lightning upgrade cannon which did damage and slowed units, which the veteran Cyclops seemed to do.

Visible unit stats really are needed. They’re a staple of most modern RTS games.

> 2533274792776027;6:
> Visible unit stats really are needed. They’re a staple of most modern RTS games.

If it’s not visible in-game, then they need to release a spreadsheet like Robot did for HW1.

Just Spam the normal units and you will Run over your enemies

In short, usually yes, but also no.

I found that the basic Cyclops did great. The Reactive one was also fantastic, in my opinion, having greater longevity with the extra shield and maybe even extra health (helped against Locust and focus fire). I used both. However, I personally couldn’t see the added benefit of the veteran Cyclops over the other two. I don’t think it’s justified to have a counter unit (Veteran) do a little extra damage when you could have a whole 'nother unit (Reactive) for less that works almost/just as effectively. Also, a numbers advantage is often preferable to having one better unit.

As for last stand units and others, like the Veteran Jackrabbit, their abilities seem underwhelming as of now and costly. 50 extra energy for a marine filled Hornet that doesn’t fight better sounds like a bad investment (Marines will likely die and/or not sway the fight in your favor). Maybe time will tell of their effectiveness, but I wouldn’t use them in place of other cards.