Normally Im not one of those guys that complaing about new things. In Halo Reach, it was just a Meh, and used just Sprint or Hologram. (My few Armor Lock medals, are from matches in the old Hemorrhage with Scorpion/Wraith/Revenant controling the map, due to very bad teammates.)
And, in Halo 4. I was like, I just had to give him a chance; it can’t be worse than Reach (I still play Reach, but are not that fun like H2 or H3).
The other day I watched the MLG videos in youtube. And was like… “the PV isn’t that OP, the users of it forgot about the radar, or use it too much when you did’t have. But still, it needs a slow recharge… its way too fast, OP or not.”
It was kinda boring with so PV spaming… and then I watched this one:
Halo 4 Gameplay
No use of PV, and almost no use of AA, until the last minute. (The one that is a bit like Evade)
And was like, “Hey, it looks really fun, without using any AA’s, its look very very funny!”
It was a more classic Halo experience. Yes, with the delivers, and all, but still. It was just like seeing a true succesor for H3…
You think that AA’s are really that important? Right now, Im thinking about not using AA’s (It will made me able of choose a better button layout) still, Im not deciding until I play H4 and test all the AA to see if there is someone that will fit my style.
PS: Oh, and the maps looks really good. It seems like focused in the gamplay, not in the AA’s, like with Reach that you could feel the focus for the AA’s in the desing (like for Jetpack).
Good work 343.
