Are 343 industries still missing the point?

Post 1 of 2
Ok, so what are your opinions about the changes that 343 industries will be making to Halo 5, seen in the blog post here: How Fans Helped Shape the Multiplayer of Halo 5 Guardians?

Personally, I think that 343 industries is still missing the point on a LOT of these changes. Here’s why:

Halo is a game about options. You can choose how you want to play it. For campaign, the best missions are when you’re provided with an environment, a whole bunch of weapons and vehicles to choose from, and an objective. So, how many ways can you take down a Scarab? How much of the Silent Cartographer island do you want to explore? Which objective should you go to first? Should you go on foot, in a ground vehicle, or fly? Sometimes, options are more limited, but there’s always more than one way to complete the campaign mission–or there’s supposed to be, anyway. Training sections are different, [PoA, how to jump and crouch, The Armory: these are your shields, this is how you aim. Dawn: This is a quicktime event. You need to know how to deal with these, because we’re going to give you another one at the end of the game.].You get the idea. Custom games and Forge giveyou as many options as possible so you can change the game yourself.

Matchmaking is the same thing. You have a variety of playlists. Pick one. Vote for the map and/or gametype. Start the match. Choose a playstyle that suits you. If there’s vehicles, you don’t even need to enter a vehicle in the entire match, because you have a number of ways you can counter them on foot. Don’t like sniping because you can never kill anyone? That’s fine. Don’t use a sniper weapon. Prefer not to melee? That’s fine, you can dual-wield weapons–or you once could, anyway. I think you get the idea.

Take a look at what 343 industries has actually done:

  • Increased base speed (faster base movement)- Increased strafe acceleration (faster, more responsive strafing)- Reduced top sprint speed (narrow the delta [change in velocity] between base movement and sprint)- Modified Ground Pound controls to prevent conflicts w/ crouch jumping- General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)- Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope- DMR: adjust position of the scope to improve visibility- Bring back the SPNKr Rocket Launcher as a legendary version of the weapon- Reduce bonuses for automatic weapons in Smart-Link & w/ headshots- Remove grenade detonation in mid-air based on weapon fire- Ability to turn on/off vibration feedback for weapons- General tuning and bug fixing for all weapons- Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)- Medals: decrease frequency and number of medals displayed in the medal feed- Spartan chatter: players will have the option to turn this on or off in the settings menu- Adding highlights to placed/dropped weapons to make them easier to see- General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to playersMost of these fall under “tweaks.” As, in “we’re tweaking the experience, not adding anything new to it, because the idea itself is just fine in our opinion.”

Let me just touch on the italicized points. Medals exist to provide the player information they didn’t already know, or may have had difficulty deducing. Killing Sprees, Muti-kill medals, kill from beyond the grave medals, skill medals [like headshots], are those sort of medals. Medals like “close call” or “supercombine”…*.*or “assassination” or “distraction” are not necessary. You may as well have a “You died!” medal.
Adding highlights to weapons? Wouldn’t need them if the lighting was better.

Sprint? You’re narrowing the gap between the two speeds so there’s less of a difference between using it and not using it? Why not go all the way? Just make the Spartan animations look like they’re sprinting all the time, and maybe have them sit down in the middle of a match for a cup of tea, because they’re so tired after running so fast all the time. Seriously, you’ve added sprint, you’ve tied it to shields, you’ve made it infinite, you’ve removed the cool-down timer.
You’ve made it so that you can’t move and shoot at the same time in an FPS–which is ridiculous and applies to vehicle boost abilities, too–take a look at the Gungoose, it can certainly accelerate whilst firing its weapons, as can other UNSC vehicles–and Covenant vehicles could always move whilst shooting in Halo CE, so I don’t get this fascination with “oh, you are moving faster, so now you can’t fire your weapons.”
You’ve made it a base player trait. How does reducing the difference between sprinting and not sprinting help? It’s like you’ve now got a button which allows you to move slightly faster, but whilst using it you can never recharge your shields or fire a weapon. Wow. That’s useful. I can’t see how that would satisfy anybody.

Ok, now how about the bolded points? Most of these are actually examples of 343 industries adding options in to the gameplay which should have existed in the first place. Spartan Chatter. Don’t want it? Turn it off. Weapon Vibration, Post-death replay, etc. Don’t want it? Turn it off. Don’t like the new rocket laucner? Here’s the old one as well. [Btw, weapon and vehicle redundancy is a good thing–I loved having the Heretic Banshee and Brute/Elite Plasma rifles, etc, etc in H2A. Weapon skins are popular, you know.] Want to crouch-jump instead of Ground pound? Here are the controls for it. [Still think they’re missing the point with tying Charge/Slide to Sprint–why can’t you just crouch down, then activate thruster pack to Slide?]. This is good.

But then we have these other points: Reduced bonuses for automatic weapons in smart link with headshots. Not sure what’s going on here–automatic weapons should never be precise enough to get a headshot in except entirely by accident, anyway. They shouldn’t be that precise. Removing the ability to shoot a grenade out of the air? Really? After you went to the trouble of putting in the “use a grenade explosion to fling the weapon towards a certain location” back into the physics engine, now you’re removing another great physics-based game mechanic entirely?

Options, 343i, options. Always give the player more than one viable option in any circumstance. The only time in gameplay when the player should be out of options is when they are dead. The only time in gameplay when there is only one option should be "move to this location to start the awesome cutscene that gives you information, and then opens up the next area. Continued in next post.

Post 2 of 2.
Here’s another thing that 343 industries said:

> The results from the HCFP surveys showed that nearly 11% of HCFP participants felt that Halo should not have sprint. It is important that we continue to evolve Halo multiplayer while ensuring that legacy Halo players feel right at home. As a result, I’m happy to say that we will provide toggles in custom games so that sprint and the other Spartan Abilities can be turned off. By putting these tools in the hands of players we will give them the ability to play the game their way, enabling them to create a more traditional style of Halo if they prefer.

Okay. 11% said they felt that Halo should definitely not have sprint. I’m currently outside the EU and US, so I couldn’t contribute to the survey. What were the other options? What was the actual question in the survey? What were the other results? For example, did:

  • 11% of players vote for no sprint in Halo- 50% of players vote for “I don’t give a --Yoink-- about this topic. Do what you want.”- 28% of players vote for “Keep sprint. But it needs changing.”- 11% of players vote for "Yep, I like Sprint exactly how it is"I’m obviously just making these figures up. I don’t actually know how the survey went. So I look at the 11% figure and say, ok, the people who actively do not want sprint in Halo is definitely not representative of the majority. But that doesn’t tell me anything about how 89% of the community feels on the issue, except for the fact that they didn’t say they want sprint removed.

But what’s more important here is the “custom games toggle” feature, to turn Spartan abilities off. Hello? Why wasn’t that in the Custom Games toolkit to begin with?

I’m going to point something else out here. When people talk about sprint, they say “Sprint causes changes in…[map design, weapon range, whatever.]”

No it doesn’t. Sprint is a part of the sandbox. Map design is part of the sandbox. Weapon range is part of the sandbox. I get that. But each of these issues can be isolated from the sandbox and considered separately. Each of these can be adjusted separately. If 343i/Bungie wanted to, they could have added Sprint into Halo without changing a single thing about the rest of the sandbox. They had to make the SEPARATE decision to increase the size of the maps. They could have decided to increase map size FIRST. Hopefully, you understand my point.

Actually, no. Someone is probably going to mention something about how maps need to be adjusted for movement abilities, for “balance” purposes. Once again, that’s a separate decision that the developers have to make. But basically, if you’re trying to get from A to B on the map, but there’s a gap, then you shouldn’t be forced to use a specific ability, like thruster pack, to get from A to B. You should be able to…use a nearby bridge, or jump down from A, walk, and jump back up to B. Or grenade jump. Or sprint-jump across, or jump and use clamber. If you need to get from A to B, then good map design will give you a variety of options on how you can get from A to B.

If, on the other hand, you are not supposed to be able to get from C to D by that route, then it shouldn’t matter what ability you have. You should not be able to get from C to D by that route, except with extreme difficulty, which is where super-bounces and skill-jumps came in. Those weren’t intentional. They were oversights, which made the map interesting, and challenging, and there were only ever a couple of them per map. So basically, when designing a map, the intent is not to be able to get to point D from point C at all, without going through point E first. Make sense?

Anyway, aside from map design, Halo 5 has problems when it forces players into a specific action. A grenade is thrown at you? Someone is sniping at you? A hydra rocket is incoming? A player is charging at you [Spartan Charge/Energy Sword]? How do you counter? Can you use weapons or grenades or melee whilst moving away from the threat? No. You must use thruster pack to counter the threat, then you can decide what you want to do. This is, basically, introducing quick-time events into Halo’s multiplayer.

Oh, and one more thing. As a Beta, this didn’t offer much. A Beta is supposed to test out new/old ideas. Shall we take a look at the Halo Reach Beta, where they tested more than just Thruster Pack? This Halo 5 Beta felt more like an Alpha to me. A brilliantly done Alpha, but still not offering anywhere near the content of a Beta. Honestly, take a look at what was available in the Halo Reach Beta [or even check out Halo 3’s!].
Weapons UNSC, Combat Knife, M6G Personal Defense Weapon System, M9 High-Explosive Dual-Purpose Grenade, M41 Light Anti-Aircraft Gun, M45 Tactical Shotgun
M392 Designated Marksman Rifle, MA37 Individual Combat Weapon System, SRS99 Special Applications, M319 Individual Grenade Launcher, M41 SSR MAV/AW
Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle, AIE-486H Heavy Machine Gun
Covenant, Type-1 Antipersonnel grenade, Type-1 Energy Weapon/Sword, Type-2 Energy Weapon/Hammer, Type-25 Directed Energy Pistol, Type-31 Rifle
Type-33 Guided Munitions Launcher, Type-51 Directed Energy Rifle/Improved, Type-52 Special Applications Rifle, Type-52 Guided Munitions Launcher/Explosive
Type-42 Directed Energy Support Weapon,
Vehicles UNSC, M12 Light Reconnaissance Vehicle, M808B Main Battle Tank,
Covenant, Type-25 Assault Gun Carriage, Type-26 Ground Support Aircraft, Type-32 Rapid Assault Vehicle,
Maps, Boneyard, Overlook, Powerhouse, Sword Base
Multiplayer, Armor Abilities, Loadout, The Armory (Player customization), The Arena
Gametypes, Generator Defense, Invasion, Headhunter, Stockpile, Saved Films, Theater,
Playlists, Arena, Invasion, Grab Bag, Network Test 1 (Generator Defense), Free-For-All
Compared to this list–which is what was present in the Halo Reach Beta, what exactly did the Halo 5 Beta offer us? New animations, more mobility options with thruster pack and clamber as base player traits, a really generic rocket launcher [I thought it was ok. Generic, but okay], Spartan chatter, Breakout, and…?

I don’t see the issue. If they make a playlist, which they probably will, with no abilities and maps (which will probably be forged and/or remakes) that support this gameplay ,each side will be happy; the side that wants to play Halo with these abilities and the side that doesn’t. This would be the smartest thing for 343i to do. And since they have taken the first step by implementing the toggle option into custom games I believe they are going the right direction to keep both new and old player.

I think 343i is seeing the “point” clear as day. It doesn’t matter if it wasn’t in the game before. The fact it’s in there now shows that 343i is listening to the fans and is on the right path.

What were you expecting? A complete game overhaul to suit your exact wants? Betas aren’t where you add content or do overhauls to content to what you have established in your product. If we tested the game at an alpha level, more substantial changes would probably be made, but again, the game is in beta at this point, so no major changes should be expected.

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> I don’t see the issue. If they make a playlist, which they probably will, with no abilities and maps (which will probably be forged and/or remakes) that support this gameplay ,each side will be happy; the side that wants to play Halo with these abilities and the side that doesn’t. This would be the smartest thing for 343i to do. And since they have taken the first step by implementing the toggle option into custom games I believe they are going the right direction to keep both new and old player.
>
> I think 343i is seeing the “point” clear as day. It doesn’t matter if it wasn’t in the game before. The fact it’s in there now shows that 343i is listening to the fans and is on the right path.

Totally agree, some people want sprint and all the new abilities gone completely and it’s not happening. The best they will get is options and playlist without them but they still can’t accept that and continue to complain till we get halo 2 again…AGAIN LOL (mcc)

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> Post 1 of 2
> Ok, so what are your opinions about the changes that 343 industries will be making to Halo 5, seen in the blog post here: How Fans Helped Shape the Multiplayer of Halo 5 Guardians?

Honesty? I don’t like sprint. At all. Whatsoever. That said, I also understand that taking sprint out of the game this point is an unrealistic hope and would require a great deal of effort from the dev team. I’m disappointed, but I’m not angry at their decision.

What they do deserve credit for is implementing numerous community suggested changes AND giving us the option to enable and disable sprint and the rest of the SA’s in customs as we so choose.

Am I elated? No. But I do respect the changes they’ve made.

> 2533274880692195;1:
> Matchmaking is the same thing. You have a variety of playlists. Pick one. Vote for the map and/or gametype. Start the match. Choose a playstyle that suits you. If there’s vehicles, you don’t even need to enter a vehicle in the entire match, because you have a number of ways you can counter them on foot. Don’t like sniping because you can never kill anyone? That’s fine. Don’t use a sniper weapon. Prefer not to melee? That’s fine, you can dual-wield weapons–or you once could, anyway. I think you get the idea.

None of this is hindered by the additions made to the game other than dual-wielding which hasn’t been an option for seven years.

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> Most of these fall under “tweaks.” As, in “we’re tweaking the experience, not adding anything new to it, because the idea itself is just fine in our opinion.”

It’s almost as though a beta is used to make small improvements to the game instead of totally reworking everything they’ve been designing since 2012. I’ll reiterate that I’m not a fan of 343i’s direction, but did you seriously expect a fundamental change to the mechanics after the beta?

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> Let me just touch on the italicized points. Medals exist to provide the player information they didn’t already know, or may have had difficulty deducing. Killing Sprees, Muti-kill medals, kill from beyond the grave medals, skill medals [like headshots], are those sort of medals. Medals like “close call” or “supercombine”…*.*or “assassination” or “distraction” are not necessary. You may as well have a “You died!” medal.

Did they or did they not say they were reducing the frequency of medals? In fact it appears we may be able to set which medals we want to see and/or hear, based on one of the points. So what in particular are you complaining about here?

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> Adding highlights to weapons? Wouldn’t need them if the lighting was better.

They said they were tweaking the maps and lighting as well. I fail to see how complaining about weapon highlights is getting us anywhere.

> 2533274880692195;1:
> Sprint? You’re narrowing the gap between the two speeds so there’s less of a difference between using it and not using it? Why not go all the way?

This is one change in particular I don’t fully grasp myself. Maybe they’re making it so that sprint isn’t entirely necessary in order to effectively move around the maps, but this is something I’ll have to think about.

> 2533274880692195;1:
> You’ve made it a base player trait. How does reducing the difference between sprinting and not sprinting help? It’s like you’ve now got a button which allows you to move slightly faster, but whilst using it you can never recharge your shields or fire a weapon. Wow. That’s useful. I can’t see how that would satisfy anybody.

Agreed. Doesn’t make much sense to me.

> 2533274880692195;1:
> Ok, now how about the bolded points? Most of these are actually examples of 343 industries adding options in to the gameplay which should have existed in the first place.

You’re seriously complaining about the fact that 343i implemented good changes because they hadn’t thought of those changes before? In fact who’s to say they didn’t think of these changes before and simply didn’t implement them before the release of the beta?

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> Not sure what’s going on here–automatic weapons should never be precise enough to get a headshot in except entirely by accident, anyway.

I wholeheartedly disagree. I fail to see the problem with rewarding accurate shooting and I also fail to see why an automatic should be completely useless like the Halo 3 AR. The plasma rifle in CE was wonderfully accurate, had a headshot bonus and was all around a great and useful weapon.

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> They shouldn’t be that precise. Removing the ability to shoot a grenade out of the air? Really? After you went to the trouble of putting in the “use a grenade explosion to fling the weapon towards a certain location” back into the physics engine, now you’re removing another great physics-based game mechanic entirely?

There are very few tactical applications to shooting a grenade midair. The chances of you deliberately aiming at somebodies hand in the split second it takes to throw a grenade are extremely unlikely, and the event is almost always random. I don’t personally see the problem with removing random events.

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> Options, 343i, options.

What options were removed here? I’m being serious, because to me it looked like they added more.

> 2533274880692195;1:
> Always give the player more than one viable option in any circumstance. The only time in gameplay when the player should be out of options is when they are dead. The only time in gameplay when there is only one option should be "move to this location to start the awesome cutscene that gives you information, and then opens up the next area.

And what in the above list of tweaks that you are currently complaining about has somehow limited the players options? Because I’m not seeing it.

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> But what’s more important here is the “custom games toggle” feature, to turn Spartan abilities off. Hello? Why wasn’t that in the Custom Games toolkit to begin with?

How do you know it wasn’t, and why are you criticizing them for implementing something beneficial to the game, customs and the community?


I don't mind criticizing 343i's direction with the game, but it needs to be constructive. If there's ever a reason us "purists" have been considered whiny or spoiled it's over things like this, where someone complains about 343i improving the game because "they didn't do it fast enough." I do, however, agree with your points on sprint (to an extent).

Lol until you realize that 343 isn’t here to give you another bungie halo you fill forever be pissed. I hope you realize that. ANY dev team given a franchise is going to take it where they want it to go, it sucks if you hate the direction they wanna go but it’s the truth. It doesn’t matter if it’s 343 or your favourite dev team they would not take a franchise and just keep going on everything another team did. You don’t know how they think, or how many times they played a game and thought man I would do this like this instead of like that. To be given the chance to make it their and be like “nahh imma just do what the others did” lol you’re better off waiting for halo to switch hands and hope you like the direction.

> They shouldn’t be that precise. Removing the ability to shoot a grenade out of the air? Really? After you went to the trouble of putting in the “use a grenade explosion to fling the weapon towards a certain location” back into the physics engine, now you’re removing another great physics-based game mechanic entirely?

The vast, vast majority of the time someone is being rewarded just for a lucky shot. It honestly doesn’t belong in the game, no one deliberately aims at grenades.

> You’ve made it so that you can’t move and shoot at the same time in an FPS–which is ridiculous and applies to vehicle boost abilities, too–take a look at the Gungoose, it can certainly accelerate whilst firing its weapons, as can other UNSC vehicles–and Covenant vehicles could always move whilst shooting in Halo CE, so I don’t get this fascination with “oh, you are moving faster, so now you can’t fire your weapons.”

In general I agree.

The only exception I would say is the Banshee. Having max speed and firing separated is a good thing here, because otherwise it would be far too difficult to control.

Ok. I’ve finally finished the second post…woah! Where did all these comments come from? I wasn’t finished, guys!

> The vast, vast majority of the time someone is being rewarded just for a lucky shot. It honestly doesn’t belong in the game, no one deliberately aims at grenades.

Yes…? Nobody deliberately throws a grenade in the exact position so they can bounce the weapon towards them either, am I right? The issue would probably be solved if grenades exploded after being hit with two shots, rather than just one–unless the grenade happens to encounter a sticky grenade, or a rocket.

> The only exception I would say is the Banshee. Having max speed and firing separated is a good thing here, because otherwise it would be far too difficult to control.

I was testing this out in Forge the other day. Did you know that if you try to move backwards whilst boosting, vehicles go nowhere? Anyway, that’s kind of the whole point, isn’t it? Increased speed is always going to make it more difficult to aim, so you don’t need to take the ability to fire whilst boosting/sprinting in the first place–just ensure that it is going to be more difficult to aim.

> 2533274880692195;9:
> Ok. I’ve finally finished the second post…woah! Where did all these comments come from? I wasn’t finished, guys!
>
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> > The vast, vast majority of the time someone is being rewarded just for a lucky shot. It honestly doesn’t belong in the game, no one deliberately aims at grenades.
>
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> Yes…? Nobody deliberately throws a grenade in the exact position so they can bounce the weapon towards them either, am I right? The issue would probably be solved if grenades exploded after being hit with two shots, rather than just one–unless the grenade happens to encounter a sticky grenade, or a rocket.

Omggg halo 3 THE PIT that -Yoink!- well put Grenade that would send the rocked launcher flying your way at the Begining of the match

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> > 2533274880692195;9:
> >
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> Omggg halo 3 THE PIT that -Yoink!- well put Grenade that would send the rocked launcher flying your way at the Begining of the match

Exactly. Players should be able to do these things. Make them difficult to accomplish, and not based on randomness, and it’s awesome.

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> Lol until you realize that 343 isn’t here to give you another bungie halo you fill forever be pissed. I hope you realize that. ANY dev team given a franchise is going to take it where they want it to go, it sucks if you hate the direction they wanna go but it’s the truth. It doesn’t matter if it’s 343 or your favourite dev team they would not take a franchise and just keep going on everything another team did. You don’t know how they think, or how many times they played a game and thought man I would do this like this instead of like that. To be given the chance to make it their and be like “nahh imma just do what the others did” lol you’re better off waiting for halo to switch hands and hope you like the direction.

??? You do realize that I liked Halo 4 and the Halo 5 Beta, right? I just think they could be better. Besides, Halo currently plays a lot like other shooters right now–and Bungie started the shift, so it’s not as if 343 industries is exactly taking Halo in their own direction now, is it?

Actually what was I thinking, you’re entirely right about banshees.

I forgot you could simply make them zoom AND shoot.

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> I don’t see the issue. If they make a playlist, which they probably will, with no abilities and maps (which will probably be forged and/or remakes) that support this gameplay ,each side will be happy; the side that wants to play Halo with these abilities and the side that doesn’t. This would be the smartest thing for 343i to do. And since they have taken the first step by implementing the toggle option into custom games I believe they are going the right direction to keep both new and old player. I think 343i is seeing the “point” clear as day. It doesn’t matter if it wasn’t in the game before. The fact it’s in there now shows that 343i is listening to the fans and is on the right path.

No. Don’t divide the community into separate playlists. That didn’t work in Halo Reach, when 343 industries tried it the FIRST time. The problem is that you are given these Spartan abilities as base player traits, and typically in order to counter one Spartan ability you have to use another one. You should always be able to use weapons, grenades or melee at the same time as standard movement [jumping, base player speed] to counter anything that’s thrown at you. You shouldn’t always need to use thruster pack to dodge. You shouldn’t end up stranded in the middle of no-man’s land and need to use Sprint to get out of there. They also didn’t say anything about making separate playlists. They only said that they would add the toggle option to custom games.

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> Actually what was I thinking, you’re entirely right about banshees.
> Shooting grenades is still a terrible idea though.

Remember when you could shoot a rocket with another rocket? Remember when you could toss a sticky grenade and it would stick to the frag grenade/rocket in mid-air? I don’t see why shooting the grenade should be any different. Remember how you could leave a grenade bouncing indefinitely between two gravity lifts on Spire? Being able to shoot the grenade whilst it’s in midair would help. I think the issue would be solved if it required two or three bullets to detonate, and not just one.

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> > 2533274835305187;7:
> > Lol until you realize that 343 isn’t here to give you another bungie halo you fill forever be pissed. I hope you realize that. ANY dev team given a franchise is going to take it where they want it to go, it sucks if you hate the direction they wanna go but it’s the truth. It doesn’t matter if it’s 343 or your favourite dev team they would not take a franchise and just keep going on everything another team did. You don’t know how they think, or how many times they played a game and thought man I would do this like this instead of like that. To be given the chance to make it their and be like “nahh imma just do what the others did” lol you’re better off waiting for halo to switch hands and hope you like the direction.
>
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> ??? You do realize that I liked Halo 4 and the Halo 5 Beta, right? I just think they could be better. Besides, Halo currently plays a lot like other shooters right now–and Bungie started the shift, so it’s not as if 343 industries is exactly taking Halo in their own direction now, is it?

I dint mean for that so sound like a direct attack to you more of a general statement. Because I had to swallow that pill I tried to play the beta like I was playing H3 and it just din’t work but when I played it like “it should” I enjoyed the hell out of it and it still felt halo. Halo 5 is further from halo 3 while in a way a lot close than both 4 and reach in my opinion. This comig from a guy that liked 4 and hated reach lol

The other 89% liked sprint XD

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> The other 89% liked sprint XD

No. The other 89% chose a different answer. There were like, 4 choices.

That is all I will disclose (I am not allowed to communicate the details of the survey.)

Changes implemented
-smart scope/aim down sight replace traditional sights and is available on all guns

  • why? please someone give me a legit reason why this is a good thing, or how it has any business in Halo

-automatic weapons precision shots
-i dont care if they r reduced, as the weapon is automatic w/ (presumably) high recoil, headshots will be pretty random and randomness and halo dont mix.

-spartan chatter

  • what happened to learning maps, learning where weapons spawn, learning weapon timing?

-ground pound/ shoulder charge / hover in mid air to aim

  • why? Just random gimmicks that server little to no purpose.

-sprint
-battle lost 2 halos ago

-clamber

  • what was wrong with the way it was in every other Halo? Because other games have it? why make even more traits take up time when you are unable to shoot?

out of curiosity will there be any friendly fire in Halo 5? If not that’s another major fail.

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> > 2533274828579555;3:
> > I don’t see the issue. If they make a playlist, which they probably will, with no abilities and maps (which will probably be forged and/or remakes) that support this gameplay ,each side will be happy; the side that wants to play Halo with these abilities and the side that doesn’t. This would be the smartest thing for 343i to do. And since they have taken the first step by implementing the toggle option into custom games I believe they are going the right direction to keep both new and old player. I think 343i is seeing the “point” clear as day. It doesn’t matter if it wasn’t in the game before. The fact it’s in there now shows that 343i is listening to the fans and is on the right path.
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> No. Don’t divide the community into separate playlists. That didn’t work in Halo Reach, when 343 industries tried it the FIRST time. The problem is that you are given these Spartan abilities as base player traits, and typically in order to counter one Spartan ability you have to use another one. You should always be able to use weapons, grenades or melee at the same time as standard movement [jumping, base player speed] to counter anything that’s thrown at you. You shouldn’t always need to use thruster pack to dodge. You shouldn’t end up stranded in the middle of no-man’s land and need to use Sprint to get out of there. They also didn’t say anything about making separate playlists. They only said that they would add the toggle option to custom games.

A player sacrifices the ability to defend himself to get across the map at a higher speed. We see this with anyone who drives a UNSC vehicle or boosts a Ghost across the map. Just because you don’t feel that you should always be able to use weapons doesn’t mean that it should happen. It’s like scoping in with the sniper rifle or any weapon for that matter. You have a greater chance of hitting someone from a great distance but sacrifice spacial awareness and your HUD. Also, I know they didn’t say anything about making playlists, I said they probably will. As for “dividing” the community. It’ll be fine. That’s like saying we should only have one playlist with all gametypes and maps in it to avoid "dividing the community. Halo 3 pulled it off just fine with Social and Ranked playlists. These “issues” you’re bringing up are pretty subjective and are easily addressed with the addition of different options of play.