Hey guys I’m just curious why is everyone so up beat about Arby’s Phantoms I mean they’re a transport vehicle I don’t get what everyone is talking about and calling for nerfs with the new buff to AA coming out.
I play a lot of Arby and usually make Enforcers and do just fine with them so I guess my question is what units do you put in the phantoms grunts, enforcers or hunters and do you just leave them empty?
Just curious not trying to start any sort of NERF train here I just want to hear peoples thoughts and opinions because I think they’re just fine but that’s me personally.
Thanks
They’re broken because of how they interact with Conduit of Rage. Put Hunters in them against vehicles and Grunts against air.
That’s probably why I never noticed them being super GOOD lets refrain from using OP hehe, I always just fly them around and don’t really activate conduit of rage.
Fully upgraded grunts inside phantoms with a couple hunters against vehicles or all grunts vs Air you have to also have the Arbitor in the group. You activate a leader power to initiate CONDUIT OF RAGE. The phantoms shield the grunts basically and the damage output is insane. The grunts get incredible amounts of veterancy and the army is unstoppable.
This stratedgy take a lot of time to get set up and is realistically unreliable. Some great players can achieve this. Or I see it viable in teams. But with the Anti air buff getting phantoms online will be more difficult.