AR Starts need to go

No.

Halo is an Arena shooter, part of the idea of this is go through the map looking for better/more specialized weaponry

One problem of this is if you have a too much reliable/ powerful weapon you will not need another one, like the BR start in H3. Other possible problem is having a weapon so weak that you will be prey of every other player on the map.

Infinite has done an incredible good work giving you a fair/reliable start while making you search or try different weapons

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Auto starts in Infinite are bad, auto starts have always been bad and auto starts will always be bad. 20 years and we’re still needing to learn this lesson over and over again because some people get bent out of shape that people won’t pick up a handful of poorly designed and balanced window dressing weapons.

And instead of actually demanding a higher quality sandbox throughout they just demand players start with more limited/ineffectual weapons instead of a decent one that allows fresh spawns to actually fight back. Bad weapons do not become magically good just because you spawn people with other bad/limited weapons.

Auto starts has always had extremely shallow justifications and Infinite is no different.

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I’m confused. It seems like youre saying auto start have been bad because people who just spawned dont stand a fighting chance, yet the AR is currently the most powerful its ever been? If anything, auto starts are finally justified in infinite. The OP seems to just take issue with the fact that theyre too overpowered.

But as it was already stated, why do you want to turn quick play and BTB into a sweat fest?

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I’m LOL at the Infinite community right now… ThE aR iS oVeRpOwErEd!! but then in the same breath, We NeEd Br StArTs BeCaUsE tHe Ar SuCkS!

Jesus Christ people, The AR is perfectly fine as is. Just because it’s not severely underpowered and has a max range further than 5 feet (like all Halos since H3) does not make it overpowered lol. The AR is now a useful weapon, so get good with it.

The BR is also just fine. And can easily beat the AR at mid-range and beyond given YOU make your hits. Just because you lose mid-range fights with a BR against an AR because you wiffed half your bursts also doesn’t make the AR overpowered… you just need to get better… lol

So much whining on this forum about the AR, it’s truly mind-boggling. Well, actually it’s not. Instead of getting better, or adapting to a slightly different game-play, it’s just easier to cry on a forum :stuck_out_tongue:

Virtually all the weapons in Infinite are balanced just fine. They already nerfed the commando, and look what happened to that, it’s basically terrible now lol.

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Yes your right that the head shot multiplayer needs to be tonned down sure. But let me ask you.
Why do you want another halo that has precious weapon starts?

Sorry to say its not Halo 3 and I’m happy about that. Im not saying halo 3 was bad but I want infinite to be an evolution of halo 3. I’m sorry to all the hardcore competitive fans of halo that think halo should only have one weapon but BR weapon starts are so boring for me. I’ve played so much of 2, 3, Reach, 4, 5. Its ok if you want BR starts that’s OK you do you but for the rest of us who, I dunno, like to have fun and not get shot from across the map at all times constantly being pinned down. That’s all it was in Reach. Match starts, better get to a vantage point and sit there shooting from behind cover picking people of from a distance that were foolish to run out into the open.
The BR is there!!!
You just have to go and pick it up. It’s not like you don’t start without a precision weapon…that’s what the sidekick is for. You cant tell me that any of the BTB maps would be better if everyone spawned with BR’s. The map would play completely different and not in a good way. Its good to have the AR and run and gun again without fear of dying as soon as your out in the open. If you don’t like it there’s alway Ranked. It’s not broken don’t try to fix it. It’s a new game which means there’s a new way to play. Why would anyone want to play a new a game have it be the exact same. Any halo veteran knows how each halo played differently. We just need to get used to this one is all man

Being powerful up close doesn’t mean anything when you don’t have range, and this AR, powerful as it is, still doesn’t cut it. Halo requires versatility off spawn. People figured this out over a decade ago in CE.

Auto starts are insufficient for 4v4 let alone BTB. The idea that precision starts will turn BTB into a “sweat fest” is complete nonsense that has no basis in reality. People have also enjoyed casual 4v4/FFA with precision starts for the entirety of Halo’s existence.

Spawning with a precision weapon isn’t about making the game “sweaty” it is about making the game fair to fresh spawns and giving players the proper tools to mount a comeback that doesn’t rely on the other team throwing their lead away.

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Original Post: Click at your own discretion.

Summary

no, whiddle baby can learn to use more than the BR

It may just be me. But I really struggle with the commando close to even close/mid. This is where the sidekick would actually shine if the AR wasnt in everyone’s inventory. I still say commando/sidekick

AR starts are fine, id support having different game modes in the Playlist, commando ctf, br slayer, whatever, but don’t do away with AR start matches, that’s just taking away from an already limited match variety.

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Sorry, but no. I like having the ability to actually use other weapons than just the BR. When playing BTB in Halo 3, the only viable weapon is the BR. Having AR starts encourages you to seek out different weapons, as well as giving you a competent weapon. As for being sniped with the AR, I assume you mean medium range and not long range? Cause the BR outclasses the AR at long range, and I’ve only been “sniped” with the AR at long range. Medium and close range? Yeah, I’ve had that thing pepper me despite strafing.

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make bouth ar and br starts but balance the br and ar out more like halo 3 did. halo 3 br due to bullet spread and lower velocity had a very high skill gap and one could not cross map with the br in halo 3. skilled usage of the ar would grant victory over a br. the problem with the ar in infinite is its way too strong to the point where its a better utility weapon then the br except for very long range. ar starts traditionally gave less power to the individuall but forced teams with a greater importance to gather weapons and controll those. br starts though forced more interessting tactics ( plus individuall fights are at a higher level) in the fighting itself. but honestly alone for the br starts i enjoy ranked infinite more

BR starts invalidate the weapon sandbox. Change my mind.

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They need to stop random spawns entirely

Play ranked then ranked has Br starts

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yeah I do think the AR"s range is a bit much…

This right here. People are just crying that they can’t get their BR. BR starts really limit the sandbox, if you want BR starts, we have ranked for that, which is where it should be.

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I just think they need a precision slayer playlist. I wouldn’t mind BR starts in BTB. I spend a considerable amount of time in BTB looking for a weapon. It’s not bad on some maps because the flow kind of puts you in close action, but other maps, there is just too much range to make the AR a logical starting weapon.

AR + Sidekick start is perfect the way it is. I’m tired of the BR being so omnipresent in every Halo game.

The Sidekick is a perfect starting weapon since it’s just a weaker BR. And the AR is a good versatile weapon, but is outclassed by specific weapons.

This forces players to scavenge new weapons on the map, which is a core gameplay element of Halo.
With BR starts, everyone would just stick to it, which would only make every other weapon less used and less usable. Which is the reason why I never have fun when playing H2/H3’s PvP.

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I do personally think the AR is just a tad too effective at longer range though, but that’s just me, maybe i’m fighting a bunch of people wiht controllers who have good bullet magnatism or something.

However I see no issue in the weapon starts.

Disagree. AR starts ensure syou arent being beamed across the map at all times and encourage syou to pick up new weapons. The BR is too powerful at all ranges to be a starting weapon. This is one of the few good things 343 has done for this game.

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