Halo 4 has definitely proven that in a couple of ways there are things that are better than past Halo games. Even Halo CE and 2.
The Assault Rifle with the Weapon Tuning is one of those few ways.
After playing Legendary Slayer, and using the AR fairly often. I’ve found that not only is it the most viable, and comparatively powerful, that it’s ever been in a Halo game. It is also surprisingly flexible, and has a very noticeable skill requirement.
This sets the commonly sidelined automatic at a much higher standard than past Halo games, where it has been almost instantly deemed “Nooby” and “Weak”.
In terms of raw damage, it is definitely the second strongest AR in the franchise, killing in 15 shots compared to CE’s 12. While in terms of accuracy it falls a little bit behind Halo 3’s due to it’s larger reticle, the size of the reticle limiting it somewhat without bursts. The fact that it doesn’t have to deal with the 3 shot hand cannon from CE, and doesn’t fire pebbles like Halo 3, elevates it to the status of a good gun.
What makes the Halo 4 AR unique compared to others in the franchise, is it’s extremely low aim assist and red reticle range. As well, controlled bursts at almost any range actually maximize your dps, while in other Halo’s spraying the weapon until the enemy is dead is the best solution. Even in CQC I find that firing in 3 5-6 round bursts kills enemies much faster than they can take me fully automatic. And that is plain fantastic. And since unlike Reach’s AR, the bloom on the reticle actually represents the placement of the shot, not just the spread (meaning that bullet magnetism won’t pull the shots to the edge of the reticle when firing bursts), the AR actually requires you to aim the center of the reticle at the enemy. Making the active size of the reticle similar to that of a precision weapon when using the AR correctly.
The AR in Halo 4 is a piece of art. Finally an automatic weapon in Halo that takes skill. Finally an automatic weapon in Halo that is flexible enough to do decent damage even at ranges as long as across Solace. 343i please, DO NOT change the AR in future Halo games. You have finally perfected the weapon that has been unfortunately poorly balanced for over 10 years.
However, be this as it may. I am still severely disappointed by the Storm Rifle. I’m not disappointed because I think it sucks or anything, I think it is a powerful weapon and a very viable sidearm with Firepower. But it is NOT unique, it is simply a projectile based AR that overheats. The Halo CE Plasma Rifle was set completely apart from the AR. Accuracy, damage ratios, stun, headshot damage. These are all things that need to be incorporated into the next Halo Covenant automatic. If two guns are too similar please do NOT incorporate both of them into the game ever again. From now on when you are making a new gun, please make a NEW gun, not one that behaves the same as something already in the game, or something that behaves the same as something you have no reason to remove and replace it with.
Now if only 343i would wisen up and reduce the aim assist on the BR and DMR… They have far too much. They actually require less skill than an AR simply because of it, and that’s just silly.