Let’s talk AR balance. I love the AR in this game. It’s actually useful up close, decent at medium range, and not just a throw away gun like in most previous Halo games.
I think it’s damage, range, and recoil are perfect. However, I do think it’s a little too forgiving. I think if it’s magazine size was lowered to 32, it would require more skill to burst fire and people that just sprayed with it at medium range would run out of ammo before killing somebody, which would be good.
Reward burst firing and making sure your bullets actually hit over those that hold the trigger. Plus, the Halo Reach and Halo 3 ARs had 32 rounds. I’m worried the community is going to say the AR is too strong and nerf damage instead, which would turn it into a throwaway weapon and most would only use the sidekick from then on.
We don’t need a utility weapon in this game like the Halo 2/3 BR, Reach DMR, and Halo 5 magnum. The balance is nearly perfect as is. All playstyles are viable. 32 round mags will punish people who can’t burst with the AR and this one of the few changes I suggest, along with some aim assist tuning for the skewer and sniper rifle.