I think the AR (and sidekick as well) might be performing too well at range because getting shot does not descope or even cause flinch like in Halo 4. The commando and br are, paradoxically, stuck with default zoom in a long range firefight. This is utterly backwards and should really be changed. Either remove descope entirely (maybe only leave descope on the sniper/shock rifle to balance them a bit?) or all weapons need to get descoped when shot regardless of zoom level. Alternatively, revert back to the Halo 4 flinch system, or remove descope and have flinch for just sniper/shock rifle, or have flinch on everything but have sniper/shock rifle descope. All of these options are better than how it is right now.
The AR zoom for me seems more like a non-factor at long range in my experience. It just makes you a easy target for others with the limited view. You will have to use more than one clip for distance kill unless you some how tap kill someone far away which would mean your going against a low skilled player. I think the descope is balanced across all weapons honestly.
I think that eliminating the descope would be the best option. The AR is really fun to use now however if it gives you a greater advantage at any distance making all the others a bit useless.
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> The AR zoom for me seems more like a non-factor at long range in my experience. It just makes you a easy target for others with the limited view. You will have to use more than one clip for distance kill unless you some how tap kill someone far away which would mean your going against a low skilled player. I think the descope is balanced across all weapons honestly.
Your response is confusing me for multiple reasons; are you saying that zooming in with weapons is terrible in general because of the limited view? Also, I haven’t had much trouble getting kills with the AR before having to reload, even at longer distances. The weapon is very accurate if you fire in short, controlled bursts.
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> > The AR zoom for me seems more like a non-factor at long range in my experience. It just makes you a easy target for others with the limited view. You will have to use more than one clip for distance kill unless you some how tap kill someone far away which would mean your going against a low skilled player. I think the descope is balanced across all weapons honestly.
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> Your response is confusing me for multiple reasons; are you saying that zooming in with weapons is terrible in general because of the limited view? Also, I haven’t had much trouble getting kills with the AR before having to reload, even at longer distances. The weapon is very accurate if you fire in short, controlled bursts.
The entire post is about the AR hence the beginning sentence. I would love to know what you qualify as a long distance. If you could please clarify this a little bit more. I’ll kill someone bursting me with a AR 9/10 with a side kick so for me this is a non-issue.
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> > > 2533274792737987;2:
> > > The AR zoom for me seems more like a non-factor at long range in my experience. It just makes you a easy target for others with the limited view. You will have to use more than one clip for distance kill unless you some how tap kill someone far away which would mean your going against a low skilled player. I think the descope is balanced across all weapons honestly.
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> > Your response is confusing me for multiple reasons; are you saying that zooming in with weapons is terrible in general because of the limited view? Also, I haven’t had much trouble getting kills with the AR before having to reload, even at longer distances. The weapon is very accurate if you fire in short, controlled bursts.
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> The entire post is about the AR hence the beginning sentence. I would love to know what you qualify as a long distance. If you could please clarify this a little bit more. I’ll kill someone bursting me with a AR 9/10 with a side kick so for me this is a non-issue.
Long distance for me is the max engagement range on the smaller maps, so like the distance between the two precision weapon racks on recharge. I mentioned in parentheses that the sidekick is also performing too well at range similarly to the AR, so you being able to beat an AR with a sidekick is irrelevant since I also think the sidekick is performing too well at range since it also does not descope when shot.
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> > 2533274792737987;5:
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> > > > 2533274792737987;2:
> > > > The AR zoom for me seems more like a non-factor at long range in my experience. It just makes you a easy target for others with the limited view. You will have to use more than one clip for distance kill unless you some how tap kill someone far away which would mean your going against a low skilled player. I think the descope is balanced across all weapons honestly.
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> > > Your response is confusing me for multiple reasons; are you saying that zooming in with weapons is terrible in general because of the limited view? Also, I haven’t had much trouble getting kills with the AR before having to reload, even at longer distances. The weapon is very accurate if you fire in short, controlled bursts.
> >
> > The entire post is about the AR hence the beginning sentence. I would love to know what you qualify as a long distance. If you could please clarify this a little bit more. I’ll kill someone bursting me with a AR 9/10 with a side kick so for me this is a non-issue.
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> Long distance for me is the max engagement range on the smaller maps, so like the distance between the two precision weapon racks on recharge. I mentioned in parentheses that the sidekick is also performing too well at range similarly to the AR, so you being able to beat an AR with a sidekick is irrelevant since I also think the sidekick is performing too well at range since it also does not descope when shot.
A rifle beats both at range easily though. That’s how it should work and is working as intended I would say. PC players of course have the cross map such as Recharge and Bazaar advantage for sure. This however is another issue all together and would be difficult to fix.
I love that you are so confident that you think your opinion weighs more than years of playtesting.