AR needs love too!

I don’t get it. Everybody’s hung up about the precision weapons, so here we go making the best guns in the game better. I should think good balance comes from making each gun a bona fide killer, not crippling some and ignoring the rest.

The best thing 343 could do is remove the DMR entirely. Some of you may hate that very suggestion, and you may be right. Bungie built their ‘swan song’ with only one weapon in mind, the DMR. Every other pea-shooter took second place, except for the Needle Rifle, which may as well be the same gun. So when I suggest removing one of them or both, two potential outcomes will occur. Either:

The game will become a nightmare of equally inadequate weapons, or:

The game will magically become as close to balanced as a scale will allow.

It’s redundancy. There is one niche for a mid-range precision weapon. So Bungie crammed a DMR, a NR and a magnum into that capacity, and then built all their maps to favor that engagement all the time. That’s why Reach failed.

I trust many of you have seen your weapon-specific stats for Reach. Can any of you tell me your weapon of choice isn’t a DMR in the competitive tier? Who here has a prefered weapon of AR or anything else? I’m almost a Hero and my Trigger Man commendation is almost untouched. There’s just no love for non-precise weapons.

So 343, I’m calling you out. Either bring up other weapons to stand against your head-poppers, or get rid of them. You’re not fooling anyone.

I agree completely. What’s the point having any other weapons? Who in their right mind would say, I’m going to pick the weak, inaccurate, range-less assault rifle over the cross-mapping insta-killing DMR.

For the slow people out there, heres what the MM in reach is like

Overpowered Underpowered
DMR Assault rifle
Needle Rifle Plasma Repeater
Magnum Plasma pistol
Rockets plasma rifle
Fuel Rod Spiker
Plasma Launcher Frag grenades
Plasma grenades Needler
Spartan laser Holagram
Grenade Launcher Sprint
Armor lock
Active camo
Energy sword
Shotgun
Concussion Rifle

Notice the size difference in these lists?

Halo reach would totally suck if they removed the dmr. Playing with the Ar gets extremely boring really fast. The Ar takes no skill to use and shouldn’t be overpowered. Also there are other weapons that can still beat the dmr. The sword, shotgun, sniper, rocket laucncher, plasma pistol beatdown, concusion rifle, hammer and grenade launcher just to name a few. The only way I see making the AR more powerful would be if they added massive recoil to it.

> I agree completely. What’s the point having any other weapons? Who in their right mind would say, I’m going to pick the weak, inaccurate, range-less assault rifle over the cross-mapping insta-killing DMR.
>
> For the slow people out there, heres what the MM in reach is like
>
>
> Overpowered Underpowered
> DMR Assault rifle
> Needle Rifle Plasma Repeater
> Magnum Plasma pistol
> Rockets plasma rifle
> Fuel Rod Spiker
> Plasma Launcher Frag grenades
> Plasma grenades Needler
> Spartan laser Holagram
> Grenade Launcher Sprint
> Armor lock
> Active camo
> Energy sword
> Shotgun
> Concussion Rifle
>
> Notice the size difference in these lists?

I think you put the frag grenades under the wrong list. Mini nukes are not underpowered. Also the plasma pistol in combination with a beatdown or switching to another weapon fast and getting a headshot is very deadly. Also it can disable vehicles. The plasma pistol is actually very useful. The needler can also be very deadly especially if you get the drop on the other player or if they’re jet packing. Also how is sprint underpowered?

The AR gets no love because it deserves no love. Its only purpose is to give people who can’t aim the ability to get cheap kills by spraying their opponents to oblivion. And a weapon that doesn’t require you to aim in a FPS simply deserves no love. End of story.

I dont play reach, so i don’t really know. But the weapon balance in Halo 3 were perfect! A game of BR starts, with Ar as secondary weapon was the perfect gametype. You guys would probably say that nobody used the ar, but that is because you guys did not play 50 high gameplay. The good 50s would combine both weapons, using the br from middle to long distances and ar from middle to short, the ar was also constantly used a ‘‘suprise weapon’’. People would jump out from nowhere and kill you. Whoever says otherwise have no idea what they are talking about.

> The AR gets no love because it deserves no love. Its only purpose is to give people who can’t aim the ability to get cheap kills by spraying their opponents to oblivion. And a weapon that doesn’t require you to aim in a FPS simply deserves no love. End of story.

Exactly. The advantage of the AR has is it takes hardly any skill at all to use. The trade off is it not as powerful as other weapons.

and you wrong about the commendations, my aoutomatic commendation (whatever the name is) i believe is either silver or gold, and im a hero, i uchoose the AR over the DMR in team slayer ALL THE TIME, so its not under used, i can kill ppl with a DMR with my AR, why cant you?

AR needs some sort of power up. It should kill with half of a clip instead of the 3/4 it takes now.

> > The AR gets no love because it deserves no love. Its only purpose is to give people who can’t aim the ability to get cheap kills by spraying their opponents to oblivion. And a weapon that doesn’t require you to aim in a FPS simply deserves no love. End of story.
>
> Exactly. The advantage of the AR has is it takes hardly any skill at all to use. The trade off is it not as powerful as other weapons.

The AR isn’t even underpowered. It’s actually overpowered. I mean, the easier a weapon is to use, the less powerful it should be to keep it balanced. But the AR is the exception.

It kills with only 19 hits, has a very high rate of fire, and is a hitscan weapon on top of that which in turn means that it kills very quickly yet without requiring more “aiming” than placing the reticle roughly over your opponent and squeezing RT.

At close to medium range, which is the most frequent range at which gunfights take place on almost all maps but the large ones like Hemorrhage or Paradiso, you can easily score these 19 AR hits faster than you can fire the DMR even if you spam the latter as quickly as possible.

> AR needs some sort of power up. It should kill with half of a clip instead of the 3/4 it takes now.

The AR needs 19 rounds to kill and has a 32-round magazine. That’s slighly more than half a magazine and not even close to 3/4 of it.

> The AR gets no love because it deserves no love. Its only purpose is to give people who can’t aim the ability to get cheap kills by spraying their opponents to oblivion. And a weapon that doesn’t require you to aim in a FPS simply deserves no love. End of story.

You Sir, just insulted Halo. The only problem with it is that is quite inaccurate, i get lots of kills with the AR by shooting in bursts, but every single person i’ve played against doesn’t actually understand that the AR should be used like that, i would be rich if i got a dollar for every time i kill a guy with an Assault Rifle, even if he has a DMR, it’s not the weapon, it’s the way you use it.

And the AR is part of Halo, erasing the AR would be like erasing Cortana or Master Chief from the series. And if a weapon that doesn’t require aim in a FPS deserves no love, then the same case should be applied to the Shotgun, The Sword, the Rocket Launcher, Grenades, Hammer, and any other weapon that isn’t a Precision Weapon or Magnum.

> I agree completely. What’s the point having any other weapons? Who in their right mind would say, I’m going to pick the weak, inaccurate, range-less assault rifle over the cross-mapping insta-killing DMR.
>
> For the slow people out there, heres what the MM in reach is like
>
>
> Overpowered Underpowered
> DMR Assault rifle
> Needle Rifle Plasma Repeater
> Magnum Plasma pistol
> Rockets plasma rifle
> Fuel Rod Spiker
> Plasma Launcher Frag grenades
> Plasma grenades Needler
> Spartan laser Holagram
> Grenade Launcher Sprint
> Armor lock
> Active camo
> Energy sword
> Shotgun
> Concussion Rifle
>
> Notice the size difference in these lists?

Grenukes are OP and sword is UP. Also add to the OP section “banshee” and the UP section “pretty much all other vehicles”.

> > I agree completely. What’s the point having any other weapons? Who in their right mind would say, I’m going to pick the weak, inaccurate, range-less assault rifle over the cross-mapping insta-killing DMR.
> >
> > For the slow people out there, heres what the MM in reach is like
> >
> >
> > Overpowered Underpowered
> > DMR Assault rifle
> > Needle Rifle Plasma Repeater
> > Magnum Plasma pistol
> > Rockets plasma rifle
> > Fuel Rod Spiker
> > Plasma Launcher Frag grenades
> > Plasma grenades Needler
> > Spartan laser Holagram
> > Grenade Launcher Sprint
> > Armor lock
> > Active camo
> > Energy sword
> > Shotgun
> > Concussion Rifle
> >
> > Notice the size difference in these lists?
>
> Grenukes are OP and sword is UP. Also add to the OP section “banshee” and the UP section “pretty much all other vehicles”.

Well, i don’t think the Falcon and Warthog is underpowered, unless you play with a pretty bad team.

> > > I agree completely. What’s the point having any other weapons? Who in their right mind would say, I’m going to pick the weak, inaccurate, range-less assault rifle over the cross-mapping insta-killing DMR.
> > >
> > > For the slow people out there, heres what the MM in reach is like
> > >
> > >
> > > Overpowered Underpowered
> > > DMR Assault rifle
> > > Needle Rifle Plasma Repeater
> > > Magnum Plasma pistol
> > > Rockets plasma rifle
> > > Fuel Rod Spiker
> > > Plasma Launcher Frag grenades
> > > Plasma grenades Needler
> > > Spartan laser Holagram
> > > Grenade Launcher Sprint
> > > Armor lock
> > > Active camo
> > > Energy sword
> > > Shotgun
> > > Concussion Rifle
> > >
> > > Notice the size difference in these lists?
> >
> > Grenukes are OP and sword is UP. Also add to the OP section “banshee” and the UP section “pretty much all other vehicles”.
>
> Well, i don’t think the Falcon and Warthog is underpowered, unless you play with a pretty bad team.

The sniper rifle reduces both to a pile of molten slag.

> The AR gets no love because it deserves no love. Its only purpose is to give people who can’t aim the ability to get cheap kills by spraying their opponents to oblivion. And a weapon that doesn’t require you to aim in a FPS simply deserves no love. End of story.

Spraying into oblivion eh? That sounds like the DMR to me. I’d say the DMR is the easiest weapon ever in a Halo game, hands down. Big range, big magazine, big damage. The exact opposite of the AR.

Gosh people, precision weapons will always be dominant in every Halo game. Why can’t you get that through your thick skulls?

There will always be useless weapons. It is impossible to have a balanced weapon sandbox for a game like Halo. Precision weapons will always be all-round weapons, effective at every range. AR is still effective at close range. If you use an AR at medium range, you’re asking to die unless the opponent is already weak.

Precision weapons will always control the game.

> I agree completely. What’s the point having any other weapons? Who in their right mind would say, I’m going to pick the weak, inaccurate, range-less assault rifle over the cross-mapping insta-killing DMR.
>
> For the slow people out there, heres what the MM in reach is like
>
>
> Overpowered Underpowered
> DMR Assault rifle
> Needle Rifle Plasma Repeater
> Magnum Plasma pistol
> Rockets plasma rifle
> Fuel Rod Spiker
> Plasma Launcher Frag grenades
> Plasma grenades Needler
> Spartan laser Holagram
> Grenade Launcher Sprint
> Armor lock
> Active camo
> Energy sword
> Shotgun
> Concussion Rifle
>
> Notice the size difference in these lists?

The DMR is only “insta-killing” if you can aim it.

That is the flaw in all of your guys’ logic. You want the AR to be usable, but there is a far lesser skill gap in that weapon. If you made the AR harder to use and master I could begin to agree, but that has never been the case in Halo.

That is why the precision utility weapon should be the better weapon to use if you are skilled, because there is inherently a much larger skill gap.

Precise weapons are valuable yes, that’s fine. CE did it well because that role was filled by a simple handgun, ie. one that packed a punch. Filling that role with a whole rifle (not to mention two of them) makes this position seem overdone, as it is. Making it a rifle takes from the unique niche the AR used to have, and also makes nearly every fight feel the same across all ranges. Bungie’s approach to Reach mulitplayer was lazy but i think 343 has learned from this.

> > The AR gets no love because it deserves no love. Its only purpose is to give people who can’t aim the ability to get cheap kills by spraying their opponents to oblivion. And a weapon that doesn’t require you to aim in a FPS simply deserves no love. End of story.
>
> Spraying into oblivion eh? That sounds like the DMR to me. I’d say the DMR is the easiest weapon ever in a Halo game, hands down. Big range, big magazine, big damage. The exact opposite of the AR.

The effectiveness of a weapon has nothing to do with how skillful it is to use. The sniper can technically be a 1 shot kill every bullet, but it has one of the largest skill gaps in Halo.

Just because you can shoot the DMR across the map doesn’t mean the gun takes no skill. While I agree that it (and any weapon on a console FPS) is generally easy to use, there still exists a massive skill gap.

The AR has a much lesser skill gap. Obviously there is still a significant one, but to balance the whole sandbox around it would be a big flaw IMO.