AR has to have 60 bullets again.

What good reason is there to use an AR once you’ve unlocked the BR or DMR or LR or Carbine?
It’s a starter weapon in Halo 4’s multi-player, that’s it.
So I say it has to revert to the classic times where the AR had 60 bullets to spray instead of 32. This way we have more incentive to use the AR.

I want this Iconic weapon to be brought BACK to form.

Also was it 60 Bullets? I’m sure it was more.

> What good reason is there to use an AR once you’ve unlocked the BR or DMR or LR or Carbine?
> It’s a starter weapon in Halo 4’s multi-player, that’s it.
> So I say it has to revert to the classic times where the AR had 60 bullets to spray instead of 32. This way we have more incentive to use the AR.
>
> I want this Iconic weapon to be brought BACK to form.
>
> Also was it 60 Bullets? I’m sure it was more.

Dude, the game is gold and it’s 3 weeks till release. It’s to late.

cool story bro
It was 60 bullets with horrible accuracy at anything but melee range.

It doesn’t matter if the AR has 60 or 32 bullets, 343 would balance it either way. Giving a gun more bullets doesn’t make it stronger, in fact giving it more bullets would probably make it weaker.

From gameplay I’ve seen, the AR dominates in a skilled player’s hands at close range. By skilled I mean NOT running in a straight line holding down the trigger hoping for the kill. (AKA Spraying and praying)

If you upped the magazine count to 60, 343 would balance it by making it weaker, and giving it a faster ROF or something. I’d rather keep the AR where it is now. Powerful at close range. Formiddable at mid range.

> It doesn’t matter if the AR has 60 or 32 bullets, 343 would balance it either way. Giving a gun more bullets doesn’t make it stronger, in fact giving it more bullets would probably make it weaker.
>
> From gameplay I’ve seen, the AR dominates in a skilled player’s hands at close range. By skilled I mean NOT running in a straight line holding down the trigger hoping for the kill. (AKA Spraying and praying)
>
> If you upped the magazine count to 60, 343 would balance it by making it weaker, and giving it a faster ROF or something. I’d rather keep the AR where it is now. Powerful at close range. Formiddable at mid range.

Keep it the same attributes but up the magazine size.

The SAW is essentially the classic AR, only slightly beefed up.

> > It doesn’t matter if the AR has 60 or 32 bullets, 343 would balance it either way. Giving a gun more bullets doesn’t make it stronger, in fact giving it more bullets would probably make it weaker.
> >
> > From gameplay I’ve seen, the AR dominates in a skilled player’s hands at close range. By skilled I mean NOT running in a straight line holding down the trigger hoping for the kill. (AKA Spraying and praying)
> >
> > If you upped the magazine count to 60, 343 would balance it by making it weaker, and giving it a faster ROF or something. I’d rather keep the AR where it is now. Powerful at close range. Formiddable at mid range.
>
> Keep it the same attributes but up the magazine size.

Doesn’t work that way. It would be seen as “overpowered” by having such a large magazine size and good damage/accuracy.

> > What good reason is there to use an AR once you’ve unlocked the BR or DMR or LR or Carbine?
> > It’s a starter weapon in Halo 4’s multi-player, that’s it.
> > So I say it has to revert to the classic times where the AR had 60 bullets to spray instead of 32. This way we have more incentive to use the AR.
> >
> > I want this Iconic weapon to be brought BACK to form.
> >
> > Also was it 60 Bullets? I’m sure it was more.
>
> Dude, the game is gold and it’s 3 weeks till release. It’s to late.

its never too late for a TU. and yes unless they upped the power of the AR a bit I would really hope the clip ahad afew xtra bullets.

on a side note with the one perk I think it is dexterity you get a faster reload so that can help as well

Not entirely sure why anyone still posts “cool story” so unnecessary

> > It doesn’t matter if the AR has 60 or 32 bullets, 343 would balance it either way. Giving a gun more bullets doesn’t make it stronger, in fact giving it more bullets would probably make it weaker.
> >
> > From gameplay I’ve seen, the AR dominates in a skilled player’s hands at close range. By skilled I mean NOT running in a straight line holding down the trigger hoping for the kill. (AKA Spraying and praying)
> >
> > If you upped the magazine count to 60, 343 would balance it by making it weaker, and giving it a faster ROF or something. I’d rather keep the AR where it is now. Powerful at close range. Formiddable at mid range.
>
> Keep it the same attributes but up the magazine size.

But that would make spray and pray an overpowered tactic. With the 32 bullets you can’t just hold down the trigger at mid range, close the gap and expect a kill. You’d be in danger of reloading. With 60 bullets there is no danger of reloading before you get the kill. With 32 bullets it forces the player to be smart, forces the player to think about a situation before entering it. Forces the player to think skilled. Otherwise you’ll lose 9 times out of 10. I think the AR is balanced quite well. It’s much more powerful than any other iteration of the AR (it seems).

The Assault Rifle, at the intended range (close range) is quite powerful and can kill in half a clip if you hit all your shots.

60 bullets are not needed.

> The SAW is essentially the classic AR, only slightly beefed up.

I don’t think you’ve seen the SAWs potential. “Slightly beefed”, you mean fed steroids from birth until it’s the equivalent of a L4D tank compared to the fodder zombies.

Based on past games, I think 32 bullets is fine. I think going back to 60 would only make the weapon even less interesting than it already is. What I’d rather see is this:

  • Double bloom effect, double rate of bloom decay (emphasizing burst firing)
  • Slight damage buff and effectiveness on unshielded opponents increased
  • Visor-integrated 2x scope (like the pistol)
  • Extend aim assist somewhat

Bam! Now we have an automatic utility weapon that isn’t just average in its niche and useless outside of that regardless of player skill. It becomes much more of a dynamic weapon that experienced players could actually use in competition with the BR, DMR, and other more utility weapons.

More than anything, though, it becomes actually like an assault rifle rather than some rifle/SMG hybrid that we can only fire from the hip.

The assault rifle is quite strong, do not underestimate it, unless you’re facing me in which case underestimate me so I can win.

The AR in Halo 3 and 4 wasn’t too weak or too inaccurate. But the clip size made it impossible to take down anything without grenades and a melee attack.

Maybe it doesn’t have to go back to the CE days where there were 60 bullets per clip, but either it needs a serious boost in stopping power, or it needs more than 32 bullets.

I’ll be interested to see how it fares in Halo 4, but in past games, I’ve felt like it was underpowered.

A larger problem, IMO, though, is that the AR just isn’t interesting. In my experience, there’s little point in burst firing it, and there’s little actual skill influence on the gun’s performance. I’d like an AR that’s more of a utility weapon and is more responsive to player skill influence. I’d like a greater depth in what a player can achieve with the AR, and in past Halo games, the AR has been extremely limited in comparison with other core weapons in the sandbox.

I have a better idea: decrease the shots to kill, increase the rate of bloom, and add some recoil. Like this, the AR can only be effectively shot at full auto at extremely close range, but can be used effectively at mid range through short, controlled bursts. No more “spray and pray”