So we all know the Assault Rifle is not the best weapon because of the lack of fire speed and accuracy. SMG beats it in speed. But do any of you think the AR is better than some other weapons sometimes?
I think I would find it better than SMG when engaging a slight farther range because it’s more accurate than the SMG, which is supposedly made for close range.
What other points can you guys think of for when the AR is good?
Ok, next part: CE AR?
We all know what the CE AR was like: Pretty much the SMG back then in Ammo, Speed and I think it maybe had better accuracy than current AR. What if we had it similar to the CE Magnum? Have a AR REQ list. What do you guys think?
(H3 AR isn’t too good)
My favorite H5 AR is the suppressed version that helps with recoil. Yes the damage is reduced slightly (or so it feels) but it is an amazing weapon during the early parts of warzone assault. You do not pop up on radar so you can be lighting people up like crazy.
The AR is actually pretty good in H5, maybe even OP. You have to perfect someone if you are using a magnum to get the kill most of the time. Now, I am not saying the AR should be a potato like it was in previous installments, but maybe it should get a very slight nerf.
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> The AR is actually pretty good in H5, maybe even OP. You have to perfect someone if you are using a magnum to get the kill most of the time. Now, I am not saying the AR should be a potato like it was in previous installments, but maybe it should get a very slight nerf.
Though I’d say that dependa, since against fully shielded spartan with BR, Magnum or DMR you die pretty easily. SMG, just stay a bit further away so they can hit you properly.
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> > The AR is actually pretty good in H5, maybe even OP. You have to perfect someone if you are using a magnum to get the kill most of the time. Now, I am not saying the AR should be a potato like it was in previous installments, but maybe it should get a very slight nerf.
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> Though I’d say that dependa, since against fully shielded spartan with BR, Magnum or DMR you die pretty easily. SMG, just stay a bit further away so they can hit you properly.
The AR WILL beat any precision weapon if you don’t miss dude. The thing that makes it annoying is it’s range making it more effective than it needs to be and the headshot multiplier. No idea what makes you think the h5 AR isn’t good but it is. Precision users have to make all shots to outdo a sloppy AR user. I can speak from both perspectives.
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> > 2533274924401014;3:
> > The AR is actually pretty good in H5, maybe even OP. You have to perfect someone if you are using a magnum to get the kill most of the time. Now, I am not saying the AR should be a potato like it was in previous installments, but maybe it should get a very slight nerf.
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> Though I’d say that dependa, since against fully shielded spartan with BR, Magnum or DMR you die pretty easily. SMG, just stay a bit further away so they can hit you properly.
Yes I already know that…what I am saying is that you shouldn’t have to always keep your distance.
In CQC the SMG/SR are objectively superior weapons. Once you hit the range where these two weapons experience a rapid drop off in value I feel you’re at the point where a precision is a superior option to the AR.
Now, I say sort of because the AR is a starting weapon and it’s still servicable within a certain range. A SMG/SR are map pickups and, while I do view the magnum as a superior weapon due to it’s versatility, the AR has a slightly shorter TTK in a perfect world. So it’s going to be a slightly stronger weapon in proficient hands within CQC. In regards to the servicable comment, despite arguably being a sub-optimal option it can still win gunfights against a SMG/SR just beyond their effective range, or where their range drop off begins, and against a precision into medium range.
TBH, I view it as a backup to the magnum and a poor mans SMG/SR in CQC.
The AR is less prone to latency related concerns and better compared to garbage weapons like the standard suppressor though. I would probably take a boltshot over it for style points, even though it’s better there too IMO.
PS: The CEAR, it’s not so accurate or precise. It has 2 layers of spread, medium for 1.5s and then HIGH! But I agree, it was the SMG weapon-type, the Plasma Rifle was called so because it emualted an automatic rifle, though it had some SMG qualities. Much too SMG in H2.
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Alrighty, a bit of an advantage here. Note, someone else’s science;
Now some other pointers
Red Reticle Assist Ranges, Spread/Bullet Magnetism Control, Time to Kill Head/Body, Time till Reload or Cool/Time to Reload or Cool.
AR: 24/42m Light Bloom Control Hitscan 1.1/1.4s TTK 3.1s/1.4s
SR: 23/39m Medium Bloom Control 0.93s TTK 1.8s/2.4s
SMG: 19/30m VERY slight Bloom Control Hitscan 0.8/.94s TTK 4.4s/2.0s
OK, what does this say?
This is all things considered equal and attacking head-on… Which is not how you engage an opponent but it’s how most people describe their encounter issues.
Up to 10m, it’s a virtual tie for the SMG & SR.
10m-20m, the SR has the unscoped advantage but can now be dodged, and risks a cooldown if fullauto’d. The AR can fullauto but requires centre-mass consistency, ends up with low ammo if so. The unscoped SMG is still pretty good up to 15m, but past that it’s much too inconsistent to be considered the smart thing to do.
20-30m, the SMG MUST scope, the SR MUST be rapid pulsed to maintain low spread and the AR should be pulsed to maintain max bullet magnetism and/or low blue reticle spread. It’s actually a good idea to pepper with a fullauto and switch to a precision here. Perhaps lead with a 'nade…
30m-40m, the SMG tickles, the SR can be very easily dodged even if it has a scoped red reticle, and the AR either needs to be scoped or pulse controlled… You should have been using your M6 or be in a position that you can freely shoot scoped with little return fire.
Now, I haven’t mentioned the SAW, which uses a large magazine to emulate the SR’s ability to harass or suppress, the SMG’s RoF and AR’s range capability, all with the best possible TTK of the fullautos.