AR changes from beta

Hey, everyone. It looks as though the AR has received a huge nerf since the beta. From what I understand, the AR no longer has headshot bonuses, does not receive accuracy boost when zoomed, but does have an increased magazine size. Are there other buffs to this weapon that I am overlooking or has the AR essentially been crippled since its beta appearance?

It will be fine. It won’t be as strong as the beta but it will be stronger than the past Halo games.

I actually like that it’s been nerfed. It made precision weapons like the BR and DMR obcelete on ranges it’s not suppose to be in. It even parred up with the Sniper and that says alot.

The AR has been brought to where it should be. a close mid(ish) range weapon. The BR no longer has a chokehold on the game as the one and done gun, and the AR is now useless at long range (as it should be). Perfect imo

According to the kill times people on reddit calculated 343 nerfed the pistol and the BR as well, only the DMR seems to remain the same
But thats what people bagged for on waypoint…too many people crying over the “too short” kill times :frowning:

> 2533274801973487;5:
> According to the kill times people on reddit calculated 343 nerfed the pistol and the BR as well, only the DMR seems to remain the same
> But thats what people bagged for on waypoint…too many people crying over the “too short” kill times :frowning:

And that is wrong because?..Halo has always had long killtimes, why change it? For the sake of change? Nah, Halo is bout that slow gameplay.

> 2533274843463464;6:
> > 2533274801973487;5:
> > According to the kill times people on reddit calculated 343 nerfed the pistol and the BR as well, only the DMR seems to remain the same
> > But thats what people bagged for on waypoint…too many people crying over the “too short” kill times :frowning:
>
>
> And that is wrong because?..Halo has always had long killtimes, why change it? For the sake of change? Nah, Halo is bout that slow gameplay.

Nah, for the sake of all these movement/escaping options that are now paired with long kill times and HCE (the very fist Halo…) had quite short killtimes…

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> > 2533274843463464;6:
> > > 2533274801973487;5:
> > > According to the kill times people on reddit calculated 343 nerfed the pistol and the BR as well, only the DMR seems to remain the same
> > > But thats what people bagged for on waypoint…too many people crying over the “too short” kill times :frowning:
> >
> >
> > And that is wrong because?..Halo has always had long killtimes, why change it? For the sake of change? Nah, Halo is bout that slow gameplay.
>
>
> Nah, for the sake of all these movement/escaping options that are now paired with long kill times and HCE (the very fist Halo…) had quite short killtimes…

What?

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> > 2533274801973487;7:
> > > 2533274843463464;6:
> > > > 2533274801973487;5:
> > > > According to the kill times people on reddit calculated 343 nerfed the pistol and the BR as well, only the DMR seems to remain the same
> > > > But thats what people bagged for on waypoint…too many people crying over the “too short” kill times :frowning:
> > >
> > >
> > > And that is wrong because?..Halo has always had long killtimes, why change it? For the sake of change? Nah, Halo is bout that slow gameplay.
> >
> >
> > Nah, for the sake of all these movement/escaping options that are now paired with long kill times and HCE (the very fist Halo…) had quite short killtimes…
>
>
> What?

  1. “Halo has always had long killtimes” -> not true, HCE had short killtimes
  2. “For the sake of change?” No, not for the sake of change (actually shorter killtimes would be the reversion to initial situation so one could argue that you are still supporting a “change for the sake of change”-step applied after HCE…) but because long killtimes don’t mix well with stuff like sprint or thrusters that help you run away
    Beta killtimes felt good overall, the game had lots of other problems though, some of them have been taken care of as it seems…I hope they don’t screw up kill times for the final game

> 2533274801973487;9:
> > 2533274843463464;8:
> > > 2533274801973487;7:
> > > > 2533274843463464;6:
> > > > > 2533274801973487;5:
> > > > > According to the kill times people on reddit calculated 343 nerfed the pistol and the BR as well, only the DMR seems to remain the same
> > > > > But thats what people bagged for on waypoint…too many people crying over the “too short” kill times :frowning:
> > > >
> > > >
> > > > And that is wrong because?..Halo has always had long killtimes, why change it? For the sake of change? Nah, Halo is bout that slow gameplay.
> > >
> > >
> > > Nah, for the sake of all these movement/escaping options that are now paired with long kill times and HCE (the very fist Halo…) had quite short killtimes…
> >
> >
> > What?
>
>
> 1) “Halo has always had long killtimes” → not true, HCE had short killtimes
> 2) “For the sake of change?” No, not for the sake of change (actually shorter killtimes would be the reversion to initial situation so one could argue that you are still supporting a “change for the sake of change”-step applied after HCE…) but because long killtimes don’t mix well with stuff like sprint or thrusters that help you run away
> Beta killtimes felt good overall, the game had lots of other problems though, some of them have been taken care of as it seems…I hope they don’t screw up kill times for the final game

CE had some pretty long killtimes. Just because the pistol is a 3-shot doesn’t mean that in the hands of a pro that it’ll always be. a 3-shot was very rare, even for pro’s, and the killtimes were fairly long. A perfect 3-shot would be about 1 and a half second, maybe even more.
Halo 5’s Beta killtimes with a perfect 4-shot of a BR, or 5-shot of a DMR, were very fast. Around one second or less. Which is very much not like Halo but seems to be more catered to CoD.

And yes, I’m saying that Halo 5 is getting pretty much like CoD but not because of sprint or ADS solely, but by other factors to.

Just like you said, sprint does not fit well with long killtimes nor does it work well with long spawntimes. And is it very Halo-ish to go away from what made it so competetive and different from other shooters for the sake of evolution? No, abselutely not! Why change a core part of Halo when it worked so well from the start? Oh yea, because 343i priorotizes realism and immersion over everything else which they confirmed with their massive info-drop on the Team Beyond forums.

I’m happy with that the killtimes are longer now, that sprint is slower, that weapons shoot slower and I’m happy because I want Halo to be slow because that’s how I, and many many others, see what Halo is. I don’t want Halo to become a fast paced, 0.5 second killtime, instant spawn, super sprint shooter like Call of Duty is, no, that’s not Halo!

When I played the beta my only complaint was the damage at farther ranges (beyond what is normally mid distance) when compared to that of say a DMR. That and a lack of recoil while in smartscope, other than that I didn’t have much of a problem.

> Halo: CE had short killtimes

By accident… because the 3-shot-kill of the magnum was a glitch. Every other non-power weapon kills quite slow.

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> > 2533274801973487;9:
> > > 2533274843463464;8:
> > > > 2533274801973487;7:
> > > > > 2533274843463464;6:
> > > > > > 2533274801973487;5:
> > > > > > According to the kill times people on reddit calculated 343 nerfed the pistol and the BR as well, only the DMR seems to remain the same
> > > > > > But thats what people bagged for on waypoint…too many people crying over the “too short” kill times :frowning:
> > > > >
> > > > >
> > > > > And that is wrong because?..Halo has always had long killtimes, why change it? For the sake of change? Nah, Halo is bout that slow gameplay.
> > > >
> > > >
> > > > Nah, for the sake of all these movement/escaping options that are now paired with long kill times and HCE (the very fist Halo…) had quite short killtimes…
> > >
> > >
> > > What?
> >
> >
> > 1) “Halo has always had long killtimes” → not true, HCE had short killtimes
> > 2) “For the sake of change?” No, not for the sake of change (actually shorter killtimes would be the reversion to initial situation so one could argue that you are still supporting a “change for the sake of change”-step applied after HCE…) but because long killtimes don’t mix well with stuff like sprint or thrusters that help you run away
> > Beta killtimes felt good overall, the game had lots of other problems though, some of them have been taken care of as it seems…I hope they don’t screw up kill times for the final game
>
>
> CE had some pretty long killtimes. Just because the pistol is a 3-shot doesn’t mean that in the hands of a pro that it’ll always be. a 3-shot was very rare, even for pro’s, and the killtimes were fairly long. A perfect 3-shot would be about 1 and a half second, maybe even more.
> Halo 5’s Beta killtimes with a perfect 4-shot of a BR, or 5-shot of a DMR, were very fast. Around one second or less. Which is very much not like Halo but seems to be more catered to CoD.
> And yes, I’m saying that Halo 5 is getting pretty much like CoD but not because of sprint or ADS solely, but by other factors to.
> Just like you said, sprint does not fit well with long killtimes nor does it work well with long spawntimes. And is it very Halo-ish to go away from what made it so competetive and different from other shooters for the sake of evolution? No, abselutely not! Why change a core part of Halo when it worked so well from the start? Oh yea, because 343i priorotizes realism and immersion over everything else which they confirmed with their massive info-drop on the Team Beyond forums.
> I’m happy with that the killtimes are longer now, that sprint is slower, that weapons shoot slower and I’m happy because I want Halo to be slow because that’s how I, and many many others, see what Halo is. I don’t want Halo to become a fast paced, 0.5 second killtime, instant spawn, super sprint shooter like Call of Duty is, no, that’s not Halo!

Noone wants Halos killtimes to be on paar with CoD’s. As you mentioned, a perfect kill is hard to get but isn’t that part of the fun :wink: Halo CE’s killtimes can be quite long because it’s harder to hit
I don’t know where you’re taking your killtimes, I would check out those links:

A perfect kill in the beta was not “Around one second or less” and with what 343 seem to have done with the pistol, they seem to be moving much more into the CoD direction than before.
A good Halo shold have a fast perfect killtime and a slower normal killtime (so there should be a big gap between those two) (IMO)
CoD has a fast normal killtime and a fast perfect killtime (not a big gap)
What 343 did with the pistol after the beta (slow rate of fire + higher damage but still a 5sk) is decreasing the gap between a perfect and a normal kill because the perfect kills takes longer (due to slower ROF) but the normal kill is faster (due to higher damage) so you’re getting a smaller gap.
And I don’t know where you’re taking that “0.5 second killtime, instant spawn, super sprint shooter”-stuff from, if that is what you think I want, I would ask you to read my posts again…

> 2533275004372869;12:
> > Halo: CE had short killtimes
>
>
> By accident… because the 3-shot-kill of the magnum was a glitch. Every other non-power weapon kills quite slow.

Well, Bungie created the most fun Halo MP (IMO) by accident then :wink:

> 2533274807556308;1:
> Hey, everyone. It looks as though the AR has received a huge nerf since the beta. From what I understand, the AR no longer has headshot bonuses, does not receive accuracy boost when zoomed, but does have an increased magazine size. Are there other buffs to this weapon that I am overlooking or has the AR essentially been crippled since its beta appearance?

Whoa, whoa, whoa. Hold up. Where’s this coming from?

I heard it was just a damage nerf but that was said months ago. I haven’t seen any Warzone game play of someone going out of their way to test for this. Some links to wherever this is coming from would be awesome right now.

> Well, Bungie created the most fun Halo MP (IMO) by accident then :wink:

I don’t consider Halo CEs multiplayer as fun as the others. It’s very apparent how tacked-on and unbalanced it is since they didn’t even think they could make multiplayer work. The magnum has a huge reticle and the bullet spread within the reticle is very random. You could get a 3-shot-kill just by being lucky enough that the bullet decided to appear in the right place.

I think the nerf was a much needed change.

> 2535473152030881;14:
> > 2533274807556308;1:
> > Hey, everyone. It looks as though the AR has received a huge nerf since the beta. From what I understand, the AR no longer has headshot bonuses, does not receive accuracy boost when zoomed, but does have an increased magazine size. Are there other buffs to this weapon that I am overlooking or has the AR essentially been crippled since its beta appearance?
>
>
> Whoa, whoa, whoa. Hold up. Where’s this coming from?
>
> I heard it was just a damage nerf but that was said months ago. I haven’t seen any Warzone game play of someone going out of their way to test for this. Some links to wherever this is coming from would be awesome right now.

The autos still do headshot damage. Red hit markers pop up when the AR,SAW and SMG bullets still hit the head. It just looks like the is either less damage or got rid of the increase damage to shielded headshots.

> 2535439459177473;17:
> > 2535473152030881;14:
> > > 2533274807556308;1:
> > > Hey, everyone. It looks as though the AR has received a huge nerf since the beta. From what I understand, the AR no longer has headshot bonuses, does not receive accuracy boost when zoomed, but does have an increased magazine size. Are there other buffs to this weapon that I am overlooking or has the AR essentially been crippled since its beta appearance?
> >
> >
> > Whoa, whoa, whoa. Hold up. Where’s this coming from?
> >
> > I heard it was just a damage nerf but that was said months ago. I haven’t seen any Warzone game play of someone going out of their way to test for this. Some links to wherever this is coming from would be awesome right now.
>
>
> The still do headshot damage. Red hit markers pop up when the AR bullets still hit the head. It just looks like the is either less damage or got rid of the increase damage to shielded headshots.

Ok then, I’ll put the pitch forks and torches away… for now.

The subject of the headshot multipliers really has me on edge. The beta finally gave us a Halo where the automatics have claimed their rightful place in the world and the thought of reverting back to how things were before is a less than stellar thought. It’d be heartbreaking to see the damage bonus removed before launch.

> 2535473152030881;18:
> > 2535439459177473;17:
> > > 2535473152030881;14:
> > > > 2533274807556308;1:
> > > > Hey, everyone. It looks as though the AR has received a huge nerf since the beta. From what I understand, the AR no longer has headshot bonuses, does not receive accuracy boost when zoomed, but does have an increased magazine size. Are there other buffs to this weapon that I am overlooking or has the AR essentially been crippled since its beta appearance?
> > >
> > >
> > > Whoa, whoa, whoa. Hold up. Where’s this coming from?
> > >
> > > I heard it was just a damage nerf but that was said months ago. I haven’t seen any Warzone game play of someone going out of their way to test for this. Some links to wherever this is coming from would be awesome right now.
> >
> >
> > The still do headshot damage. Red hit markers pop up when the AR bullets still hit the head. It just looks like the is either less damage or got rid of the increase damage to shielded headshots.
>
>
> Ok then, I’ll put the pitch forks and torches away… for now.
>
> The subject of the headshot multipliers really has me on edge. The beta finally gave us a Halo where the automatics have claimed their rightful place in the world and the thought of reverting back to how things were before is a less than stellar thought. It’d be heartbreaking to see the damage bonus removed before launch.

Well considering there is going to be multiple versions of weapons (SMG with a longer barrel and a AR with a sight and energy Bayonet) I’m going to bet there is going to be a version of those weapons that act just like the Beta. With AR it was the case of being drag down with the SMG because that weapon was a little too strong in the beta. I have also noticed a reduction or elimination of the recoil penalty for the AR in normal and Smart-link as well as the reticule bloom expands less.

> 2535439459177473;19:
> > 2535473152030881;18:
> > > 2535439459177473;17:
> > > > 2535473152030881;14:
> > > > > 2533274807556308;1:
> > > > > Hey, everyone. It looks as though the AR has received a huge nerf since the beta. From what I understand, the AR no longer has headshot bonuses, does not receive accuracy boost when zoomed, but does have an increased magazine size. Are there other buffs to this weapon that I am overlooking or has the AR essentially been crippled since its beta appearance?
> > > >
> > > >
> > > > Whoa, whoa, whoa. Hold up. Where’s this coming from?
> > > >
> > > > I heard it was just a damage nerf but that was said months ago. I haven’t seen any Warzone game play of someone going out of their way to test for this. Some links to wherever this is coming from would be awesome right now.
> > >
> > >
> > > The still do headshot damage. Red hit markers pop up when the AR bullets still hit the head. It just looks like the is either less damage or got rid of the increase damage to shielded headshots.
> >
> >
> > Ok then, I’ll put the pitch forks and torches away… for now.
> >
> > The subject of the headshot multipliers really has me on edge. The beta finally gave us a Halo where the automatics have claimed their rightful place in the world and the thought of reverting back to how things were before is a less than stellar thought. It’d be heartbreaking to see the damage bonus removed before launch.
>
>
> Well considering there is going to be multiple versions of weapons (SMG with a longer barrel and a AR with a sight and energy Bayonet) I’m going to bet there is going to be a version of those weapons that act just like the Beta. With AR it was the case of being drag down with the SMG because that weapon was a little too strong in the beta. I have also noticed a reduction or elimination of the recoil penalty for the AR in normal and Smart-link as well as the reticule bloom expands less.

I just hope that the standard variant of the AR is going to be as powerful as it needs to be in the final product. The custom weapons look cool but they’re ultimately only going to be featured in Warzone.