Anyway to turn off dynamic lighting?

I love Halo 4 Forge, and its pretty amazing some of the additions to it, but i have one minor problem. Dynamic Light is good for making the maps look more natural, but at least for certain ideas it wouldn’t work properly. My main complaint is that if your making an indoor map, it makes the rooms look too dark. Not even the 4 additional lights make the rooms feel any brighter. There certain games types like Flood in which the shadows can work towards my favor, but if i just want a bright, enclosed room, it just wouldn’t work. If there is a way to turn this feat off, or if there is a glitch to do it, please let me know.

Absolutely, No. not. Not an option. Nope. Not ever and no way.

> Absolutely, No. not. Not an option. Nope. Not ever and no way.

That was fairly…Abrupt.

OT: I agree there should be a way to disable it, but as for your question, no. The only thing you could do is forge your map in the indoor area on erosion and have no roof.

I like Erosion, and for indoor maps it works, but i wish there was a way, especially for the map Impact, which I’ve always wanted to make a Spaceship in the appropriate setting, but of course, its too dark.

I do not see an advantage to having a map without dynamic lighting, enlighten me.

> I do not see an advantage to having a map without dynamic lighting, enlighten me.

If you wanted to make your own enclosed spaces when you forge, it becomes too dark. It you wanted to make a spaceship map, the inside would be too dark. Sure most of the Impact forge pieces have glass so light can travel through, but it still makes the inside look too dark. A space station or ship usually have lights inside, but not in halo 4. The shadows can work if you’re making a creepy Flood Maps, basically making the atmosphere look unsettling and abandoned, but for everything else, it just doesn’t work well. I’m not saying get rid of Dynamic lighting, but just have an option to turn it off.

Why wouldn’t you want a darker map? First of all it’s not going to be pitch black or anything close to that, and second of all it could look even cooler since nearly every projectile in Halo 4 generates light. I forget what the actual process is called but everything from rockets to plasma pistol rounds will light up the area to varying degrees.

Also Forge does stop generating dynamic lighting once there are something like 256 lighting-capable objects on the map, but achieving that would most certainly lead to frame rate drops within the map and an empty budget.

> Why wouldn’t you want a darker map? First of all it’s not going to be pitch black or anything close to that, and second of all it could look even cooler since nearly every projectile in Halo 4 generates light. I forget what the actual process is called but everything from rockets to plasma pistol rounds will light up the area to varying degrees.
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> Also Forge does stop generating dynamic lighting once there are something like 256 lighting-capable objects on the map, but achieving that would most certainly lead to frame rate drops within the map and an empty budget.

Does every space station and spaceship use an outside light source to light up the inside. Of course not. That is why i’m asking and trying to figure out. I don’t hate Dynamic lighting, i just want to have an option or a way to turn it off for certain instances.

> > I do not see an advantage to having a map without dynamic lighting, enlighten me.
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> If you wanted to make your own enclosed spaces when you forge, it becomes too dark. It you wanted to make a spaceship map, the inside would be too dark. Sure most of the Impact forge pieces have glass so light can travel through, but it still makes the inside look too dark. A space station or ship usually have lights inside, but not in halo 4. The shadows can work if you’re making a creepy Flood Maps, basically making the atmosphere look unsettling and abandoned, but for everything else, it just doesn’t work well. I’m not saying get rid of Dynamic lighting, but just have an option to turn it off.

Ok that makes sense and thats something they should add.

It would be nice if Dynamic Lighting was a special fx or something so that it could just be used for specific game modes if necessary.

Also it stops working pretty randomly. And not just when you get to the high end of the budget. Simply placing a couple of silo-3 pieces near each other on Impact causes the game to cast random moving shadows everywhere.