Anyone worried about microtransactions?

We already know Infinite is the most expensive project in the history of gaming. This means 343 could try to compensate for their expense through an agressive monetization system. I was not a big fan of the requisition system in halo 5 and I am terrified at the idea of Infinite being ruined by microtransactions, especially for cosmetics.

Microtransactions are pretty much a way of life now.

If you want ongoing support for a game… servers, new content, etc - it has to be paid for somehow.

As long as you can’t buy a competitive advantage in the game… I’m all for microtransactions. Let those who have the disposable income (and a penchant for shiny armour) pay our way.

And let’s face it. The masses have spoken. People are happy to pay for this stuff… a lot…

If the microtransactions fund content like Halo 5 offered, it will be a disappointment. Remember how many armors were recycled as new? Remember how many remix maps we got based on already existing maps? Remember all the, arguably, redundant vehicles skins (did we need like 6 Warthog variants like the arctic and woodland model)?

The bar can be raised.

> 2533274812652989;3:
> If the microtransactions fund content like Halo 5 offered, it will be a disappointment. Remember how many armors were recycled as new? Remember how many remix maps we got based on already existing maps? Remember all the, arguably, redundant vehicles skins (did we need like 6 Warthog variants like the arctic and woodland model)?
>
> The bar can be raised.

Some of the content was decent ~ good, but yeah a bit too much of it was recycled. Cut a third of those armor variants and skip the Camo Variants on the Warthogs, Scout hogs, Guass hogs, mantis, etc and that could have freed up space for the Plasma Launcher, Sentinel Beam variants, and arguably much better stuff than those were.

If Weapon/Vehicle variants return for Infinite (And every time I use the Void’s Tear or Razor’s Edge or Dying Star, I hope to heavens that they do) they should take note of that and just stick to a few things rather than a half dozen. There’s no need for six variants each for six vehicles.

On topic, I’m cool with MTX’es when they’re like, cosmetic and stuff and don’t have a heavy impact on PvP. Which is why i really didn’t like the Mythic packs in 5, since you were outright buying super rare items like the Nornfang. I’m glad they had the presence of mind to not do the same for the Phaeton Helios and Hannibal vehicles.

As said above, microtransactions are the industry standard now. I’m worried too, but they’re a fact of life unfortunately. Life is full of cycles though. Eventually the market will speak loudly enough and we will circle back to a time when we didn’t have microtransactions (fingers crossed on that one). Until then, we’re just gonna have to deal with them.

I’m worried to an extent. They’ve already confirmed there won’t be loot boxes so I don’t have to worry about that but there still will be mtx so the question becomes how harmful will they be. Will there be purchase only stuff? Will it affect gameplay? Will the progression system be designed around trying to force you into buying? Those are my main concerns when it comes to mtx. At the end of the day even if it does have harmful mtx, what’s important to me is campaign and actual gameplay so if the game is still fun I’ll be happy but it’s always nice to have a progression system that isn’t predatory. I’ve been playing Apex since launch and have a great time with that game despite it probably being the most predatory modern MP right now so I think I’ll be okay lol

MTX are a curse on gaming. If we want more content it should be in the form of (idealy) single player expansions (witcher 3 style) perhapse with a few new weapons/maybe a new mm map free for everyone to encourage ppl to log on and consider buying new content. Kinda like what pokemon is doing now. Halo 5’s MTX were so bad we had thousands of armor and weapon reskins with just a tiny percent of actually good content (wasp, aa wraith, etc). All that dev time that went into making that extra junk was a waste that made the game worse. Imagine if that effort had been put into making content that actually improved the game?

Video games are becoming so expensive to produce and with AAA games like infinite this is especially true. Now if you consider the price to purchase a game at $60 has not changed to compensate for the cost to produce it makes sense that studios are going to look for other methods to earn a profit. Based on this the idea of having MTX doesn’t bother me. Though i do think that they should only be limited to cosmetics and I don’t want to be reminded constantly that I should be spending money in the game. I’m thinking infinite will wind up with some type of battle pass system also, which is pretty standard for shooters these days. It would be nice if they could innovate this system to make it more worth the money without affecting core balance and gameplay. I have no idea what this would look like, but Halo really needs to start innovating again instead of copying current trends.

> 2533274829552618;7:
> MTX are a curse on gaming. If we want more content it should be in the form of (idealy) single player expansions (witcher 3 style) perhapse with a few new weapons/maybe a new mm map free for everyone to encourage ppl to log on and consider buying new content. Kinda like what pokemon is doing now. Halo 5’s MTX were so bad we had thousands of armor and weapon reskins with just a tiny percent of actually good content (wasp, aa wraith, etc). All that dev time that went into making that extra junk was a waste that made the game worse. Imagine if that effort had been put into making content that actually improved the game?

Totally agree, I’d rather pay 20$ once on a quality map pack that I get to play permanently rather than spending 2$ on armor pieces that I technically already own. Yeah the armor design in Halo 5 was disastrous, and I suspect it was on purpose. 50 good looking helmets is much better than 500 duplicates and Bionicle looking garbage.

> 2533274903814187;1:
> We already know Infinite is the most expensive project in the history of gaming. This means 343 could try to compensate for their expense through an agressive monetization system. I was not a big fan of the requisition system in halo 5 and I am terrified at the idea of Infinite being ruined by microtransactions, especially for cosmetics.

Nah I think 343i has learned from their mistakes and will have no microtransactions

AAA game development costs have skyrocketed over the past few decades.

Videogame prices have not increased at all. They’ve been $60 for over 15 years now.

Just accounting for inflation, a game should cost $80-90 in 2020.

So you have two options:

  1. Ensure that a far larger number of people buy your game (not always possible)
  2. Create mechanisms to make more money per paying customer

The irony is that I’m sure a huge percentage of people who bloviate endlessly about how MTXs are the devil would ALSO scream about a game costing $80…even if it meant MTXs could be taken completely out of the game.

The REQ system in Halo 5 was bad in Warzone because it conferred a gameplay advantage on people willing to spend more money. As long as some MTXs are just cosmetic items…I’ll be begrudgingly okay with it.

If you deprive developers/publishers of means to earn a healthy return on their investment, AAA games will cease to exist. It’ll be nothing but indie games and kickstarter projects.

> 2557401216976241;8:
> Video games are becoming so expensive to produce and with AAA games like infinite this is especially true. Now if you consider the price to purchase a game at $60 has not changed to compensate for the cost to produce it makes sense that studios are going to look for other methods to earn a profit. Based on this the idea of having MTX doesn’t bother me. Though i do think that they should only be limited to cosmetics and I don’t want to be reminded constantly that I should be spending money in the game. I’m thinking infinite will wind up with some type of battle pass system also, which is pretty standard for shooters these days. It would be nice if they could innovate this system to make it more worth the money without affecting core balance and gameplay. I have no idea what this would look like, but Halo really needs to start innovating again instead of copying current trends.

I understand your view but the argument of game development being more expensive has already being debunked. The vast majority of studios (EA, Activision) who monetize aggressively make games at a cheaper cost than they did in the past. Microtransactions is mostly a product of greed and the desire to maximize profits beyond reasonable limits. In the case of Infinite, the game is actually really expensive but that is not the case for most. That being said Halo already has a huge fanbase, Infinite could potentially become the best selling halo of the franchise and that should be more than enough to fill 343 and microsoft’s pockets. Infinite’s microtransactions are already confirmed to be only for cosmetics and that terrifies me. Customization in halo is very important and I don’t want 343 to weaponize it by capitalizing on naïve players. Why should I have to pay for armor pieces that I already own since I bought the game? You can accept microtransactions or you can stand up against greed and speak with your wallet. MTX only exist because people buy them, if we stop, they’ll disappear.

> 2533274935834633;11:
> AAA game development costs have skyrocketed over the past few decades.
>
> Videogame prices have not increased at all. They’ve been $60 for over 15 years now.
>
> Just accounting for inflation, a game should cost $80-90 in 2020.
>
> So you have two options:
> 1. Ensure that a far larger number of people buy your game (not always possible)
> 2. Create mechanisms to make more money per paying customer
>
> The irony is that I’m sure a huge percentage of people who bloviate endlessly about how MTXs are the devil would ALSO scream about a game costing $80…even if it meant MTXs could be taken completely out of the game.
>
> The REQ system in Halo 5 was bad in Warzone because it conferred a gameplay advantage on people willing to spend more money. As long as some MTXs are just cosmetic items…I’ll be begrudgingly okay with it.
>
> If you deprive developers/publishers of means to earn a healthy return on their investment, AAA games will cease to exist. It’ll be nothing but indie games and kickstarter projects.

I live in Canada, a full standard game costs 93$ with taxes (even if you ajust for Canadian dollars, its really expensive). I have no problem paying that money for a quality game. I wouldn’t mind paying 100$ for Halo Infinite if the content is there. But paying for in-game stuff that I already own? No thanks. AAA developing costs haven’t increased that much (Adjusted to inflation). In fact a lot of games that make use of MTX today are actually cheaper to produce than they were in the past (sports games). Halo Infinite already has a huge fan base, they should focus on making the best possible game in order to outsell halo 3 and become the best-selling game in the franchise. In halo 5, armor pieces were purposely duplicated to hell and most of them were ugly. Why? Because the most armor pieces there is, the more you have to grind to get what you want, the more grind there is, the bigger the incentive to pay $$$. That is predatory and harmful to the actual game. MTX make games worse, if we stop paying for them, AAA games (not free to play) will continue to exist and developers will simply put more effort in the actual game.

> 2535425010781404;10:
> > 2533274903814187;1:
> > We already know Infinite is the most expensive project in the history of gaming. This means 343 could try to compensate for their expense through an agressive monetization system. I was not a big fan of the requisition system in halo 5 and I am terrified at the idea of Infinite being ruined by microtransactions, especially for cosmetics.
>
> Nah I think 343i has learned from their mistakes and will have no microtransactions

Unfortunately my friend, 343 has already confirmed microtransactions in the game. It won’t be loot boxes or other randomized stuff, but we should still be cautious.

> 2533274903814187;12:
> > 2557401216976241;8:
> > Video games are becoming so expensive to produce and with AAA games like infinite this is especially true. Now if you consider the price to purchase a game at $60 has not changed to compensate for the cost to produce it makes sense that studios are going to look for other methods to earn a profit. Based on this the idea of having MTX doesn’t bother me. Though i do think that they should only be limited to cosmetics and I don’t want to be reminded constantly that I should be spending money in the game. I’m thinking infinite will wind up with some type of battle pass system also, which is pretty standard for shooters these days. It would be nice if they could innovate this system to make it more worth the money without affecting core balance and gameplay. I have no idea what this would look like, but Halo really needs to start innovating again instead of copying current trends.
>
> I understand your view but the argument of game development being more expensive has already being debunked. The vast majority of studios (EA, Activision) who monetize aggressively make games at a cheaper cost than they did in the past. Microtransactions is mostly a product of greed and the desire to maximize profits beyond reasonable limits. In the case of Infinite, the game is actually really expensive but that is not the case for most. That being said Halo already has a huge fanbase, Infinite could potentially become the best selling halo of the franchise and that should be more than enough to fill 343 and microsoft’s pockets. Infinite’s microtransactions are already confirmed to be only for cosmetics and that terrifies me. Customization in halo is very important and I don’t want 343 to weaponize it by capitalizing on naïve players. Why should I have to pay for armor pieces that I already own since I bought the game? You can accept microtransactions or you can stand up against greed and speak with your wallet. MTX only exist because people buy them, if we stop, they’ll disappear.

The cost of AAA game development/marketing has absolutely increased, adjusted for inflation.

I don’t have a right to sit in first class on an airline flight just because I bought a ticket in economy. You don’t “own” armor pieces which were explicitly created for MTXs simply by purchasing the base game. Those armor pieces potentially wouldn’t exist at all as the resources used to create them would have been put somewhere else (another game, marketing, etc). Would you rather have zero MTXs with 20 armor sets? Or MTXs with 200 armor sets? I don’t have a dog in this fight as I won’t be purchasing any MTXs regardless.

Yes, if everyone collectively refused to purchase MTX in games, they would likely disappear. Future AAA games would also have lower budgets, and other games would never be funded as investors will pull their money out of the video game genre entirely to fund other ventures. If investors don’t receive the returns on investment that they are seeking in videogames, they will go else where. Or they will simply go to other markets (China) which have higher profit potential. It’s great to have values that you stand by…but it’s also useful to be pragmatic and realize games exist for the sole reason of making money. Not making us happy.

Gamers who refuse MTXs also complain about Kickstarter claming “why should I have to put my money towards a game that I haven’t even played”, seemingly oblivious to the fact that this is what those evil shareholders do every single time a game is developed by a large publisher.

I mean, if those 200 armor sets are mostly reskinned versions of the initial 20 armor sets, then I’d probably just have the 20.

Hopefully they’re not as explicit as h5

> 2533274903814187;14:
> > 2535425010781404;10:
> > > 2533274903814187;1:
> > > We already know Infinite is the most expensive project in the history of gaming. This means 343 could try to compensate for their expense through an agressive monetization system. I was not a big fan of the requisition system in halo 5 and I am terrified at the idea of Infinite being ruined by microtransactions, especially for cosmetics.
> >
> > Nah I think 343i has learned from their mistakes and will have no microtransactions
>
> Unfortunately my friend, 343 has already confirmed microtransactions in the game. It won’t be loot boxes or other randomized stuff, but we should still be cautious.

Yes, we should be cautious. I’m not buying Halo Infinite until I know all the details. I bought Gears 5 thinking that it would be ok because of no loot boxes. Boy was I wrong. It’s a full priced game with an overpriced free to play economy with content behind paywalls.

I know 343i have no part in Gears but I’m hoping Halo Infinite will have a better system. Unfortunately we probably won’t know how predatory or not the game will be until post launch. It’s a shame it’s come to this, Halo Infinite will be the first Halo that I don’t buy a collectors edition for and play day one.

> 2592250499819446;18:
> > 2533274903814187;14:
> > > 2535425010781404;10:
> > > > 2533274903814187;1:
> > > > We already know Infinite is the most expensive project in the history of gaming. This means 343 could try to compensate for their expense through an agressive monetization system. I was not a big fan of the requisition system in halo 5 and I am terrified at the idea of Infinite being ruined by microtransactions, especially for cosmetics.
> > >
> > > I know 343i have no part in Gears but I’m hoping Halo Infinite will have a better system. Unfortunately we probably won’t know how predatory or not the game will be until post launch. It’s a shame it’s come to this, Halo Infinite will be the first Halo that I don’t buy a collectors edition for and play day one.

I’m honestly just jealous you have collectors editions for all of them. I really got into the lore after H5, so ironically, Infinite will likely be the first Halo game I buy where I go all out and get whatever the top end edition is.

I don’t care about cosmetic micro-transaction if I can get the same cosmetic while playing (I prefer cosmetic micro-transaction to be a fast way to get a good look while still offering the player, who don’t want to spend money, to go the long way to get the same look)
I hate Pay-to-Win micro-transaction because it create unbalanced game like in Battlefront 2 (spawning just to get wrecked by someone who bought loot boxes to level his assault to max lvl).

I’m worried that the micro-transaction in Halo Infinite are the same as Halo 5 because I saw many players say that it unbalance Warzone game because one team can have 5 scorpions at the same time with it