Ive hated the bloom since the beta, any chance 343 can do something so we can use the zero bloom in campaign and firefight? Maybe a skull or something?
FYI
http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-83111-/211200
>>Make reticle bloom configurable.
>>Reticle “bloom” is more than just the way the reticle expands when the player shoots. What we actually have done is take control over the maximum radius of the cone of error that expands as the player fires. The actual UI “bloom” is just a representation of a feature that has been in Halo since the beginning. The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently. The same goes for the Halo CE magnum, where holding the trigger down resulted in less accuracy than pulling the trigger rapidly.
>>What we can do is adjust the maximum cone of error on all headshot weapons (except sniper rifles) for any gametype based on a percentage of its default value. The obvious example that we used at Halo Fest is 0% bloom, which guarantees that the DMR, Needle Rifle, and Magnum are going to shoot exactly where you point them, every time. We could, if we wanted to, raise the bloom to 300%, making it so that said weapons become even less accurate over sustained fire, and take longer to recover their accuracy. Not that we’d do that. Especially not to the MLG playlist on April Fool’s. Why are you looking at me that way?
I’m 99% sure that the Title Update changes will not function in Campaign or Firefight.
So far as I can tell, they’re extensions to the Megalo script engine – that is, the special code that is used for Multiplayer game variants. Firefight game variants don’t use this same code, and Campaign doesn’t have gametypes.