I know I know, another person complaining about kill times, but it is a core element of Halo, even stated as such by Josh Holmes: “The main difference between Halo and Call of Duty is that in Halo, when you’re shot, you have the ability to turn around and fight back,”.(Sorry if this isn’t the original source, couldn’t find a Game Informer one).
I continue noticing in videos of the beta and Warzone that your shields and health (mainly health) vanish in a flash making that statement untrue in Halo 5 (though in Warzone it seems better by a small amount).
I thought a good idea would be to keep the shields as they are, but increase player health by a small amount. You could still perform a 4sk with a BR (for example) if you scored a headshot on the fourth burst. It makes scoring a headshot more rewarding that way.
Anyways, these are just my thoughts, I’m sure there are different ways of going about this.
It’s still slower than halo CE, so idk about your core argument there. When I was shot I still could turn around, strafe, and out shoot and kill the person who shot me first in halo 5. Several precision guns are 4 shot kills, sound familiar to other halo games?
I disagree. I enjoyed the shield recharge time and I don’t think it needs changed, especially considering the new SA mechanics which makes players more likely to run away. If you turn the shields up, you’ll find that the game would be slowed down so much that you might as well be playing Tag.
> 2533274909139271;3:
> It’s still slower than halo CE, so idk about your core argument there. When I was shot I still could turn around, strafe, and out shoot and kill the person who shot me first in halo 5. Several precision guns are 4 shot kills, sound familiar to other halo games?
I don’t quite understand what you mean. I’m not complaining about shots to perfect kill for precision weapons, I’m talking about the amount of body shots required to kill which I believe is too low.
> 2533274882881665;6:
> I disagree. I enjoyed the shield recharge time and I don’t think it needs changed, especially considering the new SA mechanics which makes players more likely to run away. If you turn the shields up, you’ll find that the game would be slowed down so much that you might as well be playing Tag.
What I suggested was a health buff and for shields to remain the same. That way you can still take someone down in 4 shots with a BR or 5 with a DMR as long as you score a headshot, but maybe one or two more shots more on top of what it already takes if you do not get a perfect kill.
I agree with buffing the health a little bit
I didn’t like dying so fast every time I spawned because it isn’t normal for halo
But if nothing changes, with the health specifically, than its not game breaking.
I think we will all enjoy the game as it is upon release.
> 2533274909139271;3:
> It’s still slower than halo CE, so idk about your core argument there. When I was shot I still could turn around, strafe, and out shoot and kill the person who shot me first in halo 5. Several precision guns are 4 shot kills, sound familiar to other halo games?
Well actually the perfect kills for each weapon are
Not really. The BR and precision weapons hit with the same amount of bullets in the Beta. I can see the auto weapons eating armor and health because they are a little bit more accurate. But, I don’t see why health needs buffed.
> 2533274804482178;13:
> Not really. The BR and precision weapons hit with the same amount of bullets in the Beta. I can see the auto weapons eating armor and health because they are a little bit more accurate. But, I don’t see why health needs buffed.
Even if the shots to kill are the same, the time to kill is noticeably faster. This applies to precision weapons too as some gained a RoF increase, and on top of that it seems that only a couple body shots are needed to finish of an unshielded opponent. I think one or two shots should be added on to whatever amount is needed currently to kill without shields.
Let me give an example:
DMR in beta - 4 body shots to break shields, 2 (guessing its 2 from what I’ve seen) more to deplete health
DMR after health buff - 4 body shots to break shields, 3 more to deplete health
The BR’s puuurfect TTK went from about 1.45 secs in H4 to about 1.35 in H5. Human cognitive process is about 250ms, which means that the 100ms of difference isn’t going to be as noticeable as being claimed.
It feels different when moving from H3 to H5 but that’s night and day netcode and ballistic functions. Going from H4 post-TU to H5 is almost the same as H3 to H4, but H3 wasn’t/isn’t hitscan.
Not understanding how the distance to the data centres affected gameplay during the beta and not being able to play customs means there isn’t a lot of accurate scientific data to prove or disprove much at the moment.
Telling us you think there needs to be a buff to health because you’re guessing at what it takes to kill an unshielded is a bit unfair to all.
The DMR takes just a little bit longer to drop shields than the BR, the shot requirements to hit the body afterward shields drop for both are 3, but that’s 9 bullets for the BR.
BECAUSE the DMR fires quicker than the BR, the BR can get a puuurfect kill before the DMR but the DMR can shoot all body before the BR can do the same.
Wanting to keep the puuuurfect kills the same but increase the time to kill for bodyshots isn’t demanding more skill from players, it raises the question why you’d be concentrating on just using 1 weapon that you spawn with at all times instead of the entire sandbox at your plausible disposal.
> 2603643534597848;15:
> The BR’s puuurfect TTK went from about 1.45 secs in H4 to about 1.35 in H5. Human cognitive process is about 250ms, which means that the 100ms of difference isn’t going to be as noticeable as being claimed.
>
> It feels different when moving from H3 to H5 but that’s night and day netcode and ballistic functions. Going from H4 post-TU to H5 is almost the same as H3 to H4, but H3 wasn’t/isn’t hitscan.
>
> Not understanding how the distance to the data centres affected gameplay during the beta and not being able to play customs means there isn’t a lot of accurate scientific data to prove or disprove much at the moment.
> Telling us you think there needs to be a buff to health because you’re guessing at what it takes to kill an unshielded is a bit unfair to all.
> The DMR takes just a little bit longer to drop shields than the BR, the shot requirements to hit the body afterward shields drop for both are 3, but that’s 9 bullets for the BR.
> BECAUSE the DMR fires quicker than the BR, the BR can get a puuurfect kill before the DMR but the DMR can shoot all body before the BR can do the same.
>
> Wanting to keep the puuuurfect kills the same but increase the time to kill for bodyshots isn’t demanding more skill from players, it raises the question why you’d be concentrating on just using 1 weapon that you spawn with at all times instead of the entire sandbox at your plausible disposal.
> 2603643534597848;15:
> The BR’s puuurfect TTK went from about 1.45 secs in H4 to about 1.35 in H5. Human cognitive process is about 250ms, which means that the 100ms of difference isn’t going to be as noticeable as being claimed.
>
> It feels different when moving from H3 to H5 but that’s night and day netcode and ballistic functions. Going from H4 post-TU to H5 is almost the same as H3 to H4, but H3 wasn’t/isn’t hitscan.
>
> Not understanding how the distance to the data centres affected gameplay during the beta and not being able to play customs means there isn’t a lot of accurate scientific data to prove or disprove much at the moment.
> Telling us you think there needs to be a buff to health because you’re guessing at what it takes to kill an unshielded is a bit unfair to all.
> The DMR takes just a little bit longer to drop shields than the BR, the shot requirements to hit the body afterward shields drop for both are 3, but that’s 9 bullets for the BR.
> BECAUSE the DMR fires quicker than the BR, the BR can get a puuurfect kill before the DMR but the DMR can shoot all body before the BR can do the same.
>
> Wanting to keep the puuuurfect kills the same but increase the time to kill for bodyshots isn’t demanding more skill from players, it raises the question why you’d be concentrating on just using 1 weapon that you spawn with at all times instead of the entire sandbox at your plausible disposal.
I only used the BR as an example, besides, in a 1 on 1 fight between a BR and DMR user, the BR will most likely win because of its perfect kill time regardless of whether or not health is increased. That’s not the point of the DMR, it’s a long range weapon for getting quick accurate kills. I’m trying to say that most all weapons deplete health a bit too quickly. So by affecting the body shots needed for a kill are you saying the RoF advantage the DMR has is made less effective? I thought that increasing body shots needed would put more emphasis on scoring headshots for all precision weapons. As for automatics, the difference would be a couple rounds more, which I’m sure would feel much better after all the complaints the AR and SMG have gotten.