I get the campaign DLC was “scrapped” or just never worked on. As much as that sucked, there isn’t much to ben disappointed about in the long run since it never even existed in the first place.
However, I wonder what they even planned for the multiplayer story. That still exist if everyone remembers it? We have nowhere to judge besides the pacing being insanely slow but besides that, its the only lead we got to having a current Halo story and I wonder if anyone is actually curious about what the plan is with it atm.
Sounds good the story is being revealed through the multiplayer an cannon fodder on site… The game could use some more weapons an a Halo 5 PvPvE warzone type game mode added to Halo Infinite that might do much better than a huge Battle Royal map that someone could just make in the Forge… They could have a community forge playlist in matchmaking aswell… The New game might be a 4X strategy style Spinoff game.
I expect we will get a similar token narrative with season 3, season 4 will be even less, if anything at all, then nothing after that.
Similar to content releases, a couple maps and sandbox items with season 3, then maybe a few things with season 4. After that only battle passes, and community forge content.
I honestly hate mutli-player meta-narratives.
I want instead to have an ACTUAL MISSION OR TWO with each year having a story arc that is told over the course of four seasons that add missions.
But no.
Instead all of these multiplayer focused games decided to go the lazy way and just spoon-feed a narrative with small animations that just allude to a narrative.
Like it makes sense in Team Fortress 2 since that game is all slapstick humor and gags, where each story is essentially just having a fun skit with the characters.
But with the likes of Rainbow Six and Halo, franchises that are DEEP with story driven focuses; it is aggravating to just get a small animation and maybe an equally brief micro-comic.
ESPECIALLY when the game has characters that clearly are enemies and hate each other BUT the hero-shooter requires the game to allow you to play as these characters in matches alongside their enemies.
Overwatch and R6 Siege do this the most.
With Infinite it is just like playing Spartan-Ops all over again.
Your character is an extra in someone else’s story.
I’ve been seeing some talk on Twitter (which is actually what I thought this thread was about), speculating that Spartans get infected in the infection mode because of the Banished AI
Would be an interesting concept.
Much better than Halo 4’s Flood that couldn’t use the Hammers.
At least Halo 2 Anniversary did the Flood correctly to a degree.
I think given the recent stuff shown for infection, this story was meant to be rolled out much quicker than it actually was.
To the point where I genuinely think what we have so far is Season 1 stretched out across a year and a bit. Think about we only got one cinematic trailer and it’s all just set up for something bad to happen with Irratus.
You know, shockingly the Spartans think it’s a good idea to upload copies of a Banished AI whilst having just/still being in an AI rebellion of their own.
Not interested in the multiplayer story. Honestly I don’t even remember the context of the little bit of story we got at this point. One of 343 biggest mistakes was trying to bring story into multiplayer (also going from firefight to “Spartan ops” in the name of story). All story should have been left for campaign only… Had that done that maybe we could have actually gotten campaign dlc. 343 always seems to bite off more than they can chew so they constantly under deliver.
Most games can pull this off. Or I think so. I only know Destiny can pull it off. Halo on the other hand, I don’t like how un-interactive you are to the game.
Missions are “play a certain amount of games to unlock next cutscene” is uninteractive.
The thing is that 343i try to keep multiplayer as canon as possible meaning they want to stray from actually having your Spartan risking death and technically dying permanently.
So if that infection talk was true, then the Banished AI is just making spartans “infected” in a simulation and its all not real in the end anyways…
See I find it odd that they’ve went out their way to retcon the Created thing, just to do a narrative involving a Banished AI mind controlling Spartans. It’s a bit odd.
Which made sense in Halo 4 when they were pushing for your character to be one of the main protagonists in Halo Spartan-Ops… … … somewhat.
Honestly I dunno how Spartan Ops even got greenlit the way it was, cutscenes wise.
“Hey so you are going to be playing as Nameless Joe, a member of Fireteam Crimson. Your rival team Fireteam Majestic will be getting all the cutscene glory though. So while players do all the work as their own custom nameless Spartans, the story glory goes to these five characters who are not seen ever in gameplay.”
Like it felt like 343 was trying to emulate the success of Halo Reach’s execution of your multiplayer Spartan being the likeness of Noble 6. However the problem is the fact that Reach’s cutscenes were rendered in-game while Spartan-Ops were pre-rendered cutscenes with higher quality graphics… … … which honestly makes even less sense since that meant more of the budget had to go to cutscene production.
Halo 4’s main campaign was all rendered in-game engine assets, which must have GREATLY helped to save the budget.
But Spartan-Ops must’ve been a money sinkhole with high production value with little returns; especially considering that Season 2 and Season 3 of Spartan-Ops were scrapped from production and their stories told in comic-book form.
But making the multiplayer canon is just… an odd choice.
The multiplayer of Halo before was never canon, it was just players having fun with the sandbox and in arenas that were meant to subtle world-build the setting lore.
But Halo 4 insisted that the multiplayer is on a Star Trek holodeck aboard the UNSC Infinity.
Halo 5 and Halo MCC has the multiplayer being simulations aboard Anvil Station to test out MJOLNIR armor models.
Halo Online was going to have a tie-in narrative but that was scrapped.
And Halo Infinite has the multiplayer being training missions and simulations once again.
What purpose does it have for the multiplayer story to be “you are training for operations” when there are no such operations to be performed?
I agree that the multiplayer should be seperate to the campaign story and more about creating new tech and maps with real deep spartan custmisations and not to forget building new coalitions.
I feel the story is just a big burden on the Arena experience unfortunate realy as it would of been great to incorperate it in a progressive and timless way.