Just curious as to what people would really love or have to see in Halo 6 in order to buy it
An art style like h2a or trilogy. Normal firefight. Credit system for armour. Achievement based armour. Return to an older sound design. I can go on. Would love to see halo 5 gameplay return but with no sprint. Halo is known for no sprint
Splits screen, I would play that game 90% more if it had it.
A good story, splitscreen and a Forge that isn’t a step backwards
Mature Spartans. Respect for the canon and especially all Spartan IIs. 4 Player coop. Expanded Spartan Ops…but again…follow the Spartan II example. HALO Reach Style Firefight. HALO 2 Style MP.
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> Mature Spartans. Respect for the canon and especially all Spartan IIs. 4 Player coop. Expanded Spartan Ops…but again…follow the Spartan II example. HALO Reach Style Firefight. HALO 2 Style MP.
You’re totally right.
More Chief and Blue Team!!!, Arbiter, Rtas 'Vadum, Didact, Mendiacant Bias.
sprinting is where I’m drawing the line for Halo 6.
I will not buy it if they continue trying to force the sprint mechanic into the game. I would like to see more of the abilities removed from the franchise. But, sprinting is where I’m drawing my line in the sand. Realistically, if sprinting is in the game, I’ll probably still give the game a Redbox rental in order to see what they do with the story. But I will not own a copy.
Reach style firefight, split screen and more blue team
I think that it would be nice if you got req points but those got used to directly buy armor and stuff, not req packs. That way, you get stuff you want, not what the RNG (random number generator) wants you to get. Also, why did they get rid of dual wielding? One last thing: I don`t like Spartan Charge. Oh yeah, split screen needs to be back.
I know a whole group of Halo fans around me that would buy an Xbox One and Halo 6 if it had LAN support and split-screen.
-Bring back armor abilities.
-Reach based customization.
-A quality story.
-original halo playlists at the launch of the game.
-make the game complete when launched.
-team based vehicles. (Falcon, Spectre, Hornet).
-old art style.
-Remove fireteam O’Cancer (except buck)
-Vote system for maps in matchmaking
-invasion return
-playable elites
-And for Christ sake put a kick option back in custom games.
Ideally, I’d like Halo 6 to have:
-Splitscreen
-Art style that is a combination of current and H2A/HW2
-Halo 4 level armor customization
-Better armor designs
-Better campaign
I want a great long story
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> An art style like h2a or trilogy. Normal firefight. Credit system for armour. Achievement based armour. Return to an older sound design. I can go on. Would love to see halo 5 gameplay return but with no sprint. Halo is known for no sprint
Totally agree with ya
Customization improved is what I want to see, other than that I liked the offline mode and split screen.
I’d like to see a credit/armour system just like Reach.
Significantly improved AI. When in Warzone and Legendary Campaign, the enemies just get huge boosts to health and damage. AI should be more challenging on higher difficulties because of their intelligence and players should be able to beat them because they outsmarted the AI, not because they had to get at least 7 other players to help them fight. It should feel like we’re fighting a living, breathing, thinking being, like the AI from F.E.A.R.
All in all, make it more similar to older games. But don’t take steps backward either.
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> Significantly improved AI. When in Warzone and Legendary Campaign, the enemies just get huge boosts to health and damage. AI should be more challenging on higher difficulties because of their intelligence and players should be able to beat them because they outsmarted the AI, not because they had to get at least 7 other players to help them fight. It should feel like we’re fighting a living, breathing, thinking being, like the AI from F.E.A.R.
It is one of the bad things about HALO games that was never improved from the first one. The feeling I am fighting a man made challenge. The challenge is to beat the game scenario. So you learn the rules of the situation, what the developers did, and that is what you actually defeat - the developer rules rather than the satisfying accomplishment of beating a dangerous foe. Competing against developer instituted rules that defy some sense of the real takes you away from that suspended feeling of sci-fi reality and says, “Hey you are playing a game.” In lieu of taking on the fight against a dangerous foe on a far away planet, the goal is reduced to “beat the level.” Early Splinter Cell games were notorious for this.
Instead we should be looking at the enemy as the enemy - a thinking devious, ruthless enemy. We should be examining the terrain and our weapons and use tactics that would work rather than discovering what the devs did so we can find the way to beat the system. We game the system instead of playing the game. The scenario should feel hyper-real. Otherwise you do not get that feeling of, “Wow we barely escaped with our lives!” Instead that is traded for the far lesser experience of " Well, I almost didn’t pull that win off." They are not the moment and the former is far more impactful and gratifying than the latter.
Elites have eyes in the back of their heads and can run backwards navigating obstacles in a manner that breaks immersion. It isn’t just HALO CE but so many games used to do this, even with human AI. It is comical and disappointing all at once. It should have gone away along time ago.