Im not sure if this is just me or not, but when aiming at AI in campaign from mid to far ranges I noticed that it looks like they dont run at 60 FPS. They look more like they are running at 30 FPS and very choppy compared to the rest of the 60 FPS environment.
Character animations are lowered to 30FPS at 10+ meters away in order to help maintain the constant 60FPS.
> 2533274871621586;2:
> Character animations are lowered to 30FPS at 10+ meters away in order to help maintain the constant 60FPS.
Makes perfect sense. Lol. It’s not just AI, it’s players, too. I’ve been noticing more and more; throws me off.
they also scale the resolution down in an effort to always keep it running at 60fps.
> 2533274806844209;4:
> they also scale the resolution down in an effort to always keep it running at 60fps.
Not as noticeable though. I haven’t noticed at all, honestly. My TV isn’t that big though.