I don’t know about you guys, but I miss the beta. I had a blast. So stop here if that’s not what you wanted to hear …
I had the thing fired up and ready to hop in the minute it went live. My first match I had like a +14 k/d. I’m assuming it was everyone else’s first match and they were trying to figure out the controls, but I had mine already set to “Halo 4” (which is roughly the same control scheme I adopted for Reach and every game since), so I cleaned house … hard.
Then a day or so in, everyone else figured out how to play the game and I quickly got put back in my usual mediocre-at-Halo place.
Okay, so … the beta wasn’t perfect, but overall, I liked it. There was something very Combat-Evolved-esque about it (which was my first and favorite Halo). I think it may be the physics (ever get the “Combat Evolved” medal?) and the centered reticle (you didn’t even notice that, did you?), but even though the game is incredibly modern feeling, there was something about it that felt … I don’t know how to say this because I seem to be in the minority on this, but very much like classic Halo. It was like they took the best features from Halo 3 & Halo 4 and sprinkled a little CE in there, then introduced some more modern mechanics (for good or ill).
So here’s where I stand:
1. Guns:
AR: I don’t think it’s over-powered. I like that it’s a viable weapon for once. It’s still easily bested by a BR, just not as easy as before. I don’t want Halo to be a one-gun-game.
SMG: Very OP. Take it down a notch.
BR: I love it. Probably the best one in the franchise (oh yes I just did.)
DMR: Not my go-to, but I think it’s decently balanced. Seems on par with the Halo 4 version (post-weapons tuning). Much better than Reach’s.
Hydra: Once you learn how to use it, it’s great.
Sniper Rifle: Slow rate of fire (I’m not sure if that’s good or bad since I’m terrible with a sniper) and the zoom needs to be tweaked.
Rocket Launcher: I miss the SPNKr, but it has a pretty cool reload animation.
Magnum: I’m pretty sure this is the M6C from Halo 2 … or some variant of it (M6E?). But I love it. It’s hard to aim, but very effective. Judging from Halo 4 & Halo 5, 343 knows how to make a good magnum.
Lightrifle: Sexiest scope ever. I like the 3-shoot-kill whilst zoomed. The maps we played made this quite hard to pull off, what with all the cover.
Prophet’s Bane & Energy Swords: They’re energy swords. What do you want me to say?
Weapons may need a bit of balancing, but they’re pretty spot-on for a beta.
2. Maps:
Truth: Great remake of Midship.
Regret: Very pretty and fun for Strongholds and Slayer
Eden: Decent
The rest were pretty “meh” … I didn’t like Empire or the two Forge maps. I’d say the maps were the weakest part of the beta.
3. Audio:
I love the sounds. Everything is so tight & crisp. I like being able to clearly hear footsteps and the rustle of my armor as I bolted around the map. The guns sound great. Spartan chatter is new, but helpful. I didn’t like it at first, but it grew on me. That “pop” noise when you get a headshot was weird at first too, but it quickly became very satisfying to hear.
I’ve dabbled in audio production for over 15 years and this game has some very impressive compression and overall sound.
4. Abilities:
Sprint: I like sprint with consequences. When I heard about it, I was worried, but after playing with it, I think it works well.
Clamber: When I went back to play the older games, this is something I kept wishing I could do. So I think that’s a good sign.
Thruster: plain fun. It’s just incredibly satisfying and enjoyable to thrust about during combat.
Slide: Never once used it except to try it out.
Spartan Slam: Not a fan. I pulled a few of them off, but usually they were quite a gamble. It needs serious work done … or removed … or at least moved to the thruster button so I can assassinate someone if I want to.
Ground Pound: I thought this was the dumbest thing in the world when I heard about it, but it’s rather fun to use. It rarely happens and needs some serious tweaking, but I think it should stay (though I won’t cry if they get rid of it.)
Smart Scope: It simply looks cool. I could take it or leave it, but it functions more like an elaborate tradition zoom than it does ADS.
Hover: I didn’t like it at first, but it was another of those things I missed doing when I went back to play the older games.
5: Gametypes:
Breakout: Not a fan
Slayer: duh, it’s awesome
Strongholds: I really like the scoring system. Only one team can score at a time and only if they control at least two strongholds. Very fun.
I’m sure I’m missing something, but in conclusion, I thought it was a very solid beta. There are some things I’d like to see changed, like increasing the kill times, tweaking the abilities, adding the Mark V armor, and creating some good solid maps … do that, and I’ll be the happiest Halo fan ever.

