Anyone Miss Grenading Powerups / Weapons in CE?

first, watch this video so you know what im talking about :smiley:

i, for one, miss this VERY MUCH. it added a lot of depth to the game, and opened up a lot of different possibilities to getting out of certain situations where the enemy team has most of the power weapons, etc.

what do you guys think? would a LITTLE bit of grenading powerups / grenading weapons be acceptable (meaning you can ‘bump’ a grenade down from a high position, like the invis from the top of damnation to the bottom, things like that).

"This video contains content from SME and EMI, one or more of whom have blocked it in your country on copyright grounds. Sorry about that."

Anyway, I don’t need to watch the video to know what you mean. Grenading the sniper rifle or overshield on Hang’em High to you, overshield and active camo on Ice Fields, sniper rifle on Derelict, rocket launcher on Battle Creek… I could go on.

And yes, I miss that very much.

try this if that link doesnt work. :smiley:

Dont forget grenade jumping as well =) And yes, I very much miss those elements from CE it added huge depth and skill to the game and I hope we will be able to do them in the classic HCEA playlists and Halo 4.

I remember spending hours and hours perfecting my angle to get the damn sniper and rockets

I <3 CE

There should be no objections really from anybody if both starting sides on symmetrical maps have the opportunity to do those things. Bouncing objects towards you would add a risk/reward (failing at it is an possibility) factor that would definitely increase the depth of the game. If anybody has any objections to it, I doubt their reasons are valid, or skill-oriented.

You can still grenade weapons in Reach; you just can’t send them hurtling around the map (well, not without more exsplosives anyhow) now.

> You can still grenade weapons in Reach; you just can’t send them hurtling around the map (well, not without more exsplosives anyhow) now.

hurtling around the map is a bit much i’d say, but being able to blow up a grenade by a gun and have it fly ~10 feet isnt unreasonable i dont think.

or being able to simply bump a powerup off the top of, say… damnation, so you can pick it up on the lower levels. they should totally look into this area for added depth.

> > You can still grenade weapons in Reach; you just can’t send them hurtling around the map (well, not without more exsplosives anyhow) now.
>
> hurtling around the map is a bit much i’d say, but being able to blow up a grenade by a gun and have it fly ~10 feet isnt unreasonable i dont think.
>
> or being able to simply bump a powerup off the top of, say… damnation, so you can pick it up on the lower levels. they should totally look into this area for added depth.

Power-ups haven’t been physical objects since Halo 2. It just works better that way.

And grenading weapons still works; like on Asylum to get the Sniper away from its spawn.

Yes. I used to do it all the time for when I saw a shotgun on the ground and someone was close by it.

The nade would drain his shields and the shotgun blast would kill him.

It’s still possible, with both weaponry and objectives. It doesn’t launch the item like a cannon, but it works at moving that item more towards the desired location. For example, someone grabs the Oddball on Asylum, dies, and a grenade launches it (the objective) into the hands of the Red Team.

> > > You can still grenade weapons in Reach; you just can’t send them hurtling around the map (well, not without more exsplosives anyhow) now.
> >
> > hurtling around the map is a bit much i’d say, but being able to blow up a grenade by a gun and have it fly ~10 feet isnt unreasonable i dont think.
> >
> > or being able to simply bump a powerup off the top of, say… damnation, so you can pick it up on the lower levels. they should totally look into this area for added depth.
>
> Power-ups haven’t been physical objects since Halo 2. It just works better that way.
>
> And grenading weapons still works; like on Asylum to get the Sniper away from its spawn.

can you grenade the sniper to a spot that is more by the tunnel exit? just curious.

and why do non-physical object powerups “work better”?

Yeah, it adds more skill to the game, I’d love to see it back.

I think it’s a bit of a sad gimmick that really should be left behind, because there will be FAR too many wannabe players doing it and thinking they’re awesome…

… Plus, it’s not really that serious or a mature thing to see in game…

… Plus it could be very annoying given that such a nade could take the reward away from a player who previously would have deserved the weapon or powerup…

… But I can’t really object to it too much. It just doesn’t strike me as a particularly worthwhile change.

Yeah I liked doing that in CE. The only one I can think of that works in Reach off the top of my head is on Uncaged. You can nade the sniper from Landing Platform and the snipe will travel over the mancannon to your hands. Handy for the Blue team as they’re also closest to rockets aswell.

> I think it’s a bit of a sad gimmick that really should be left behind, because there will be FAR too many wannabe players doing it and thinking they’re awesome…
>
> … Plus, it’s not really that serious or a mature thing to see in game…
>
> … Plus it could be very annoying given that such a nade could take the reward away from a player who previously would have deserved the weapon or powerup…
>
> … But I can’t really object to it too much. It just doesn’t strike me as a particularly worthwhile change.

Serious or mature? Huh?

And how is running to something in a game where you know there is a 100% chance you’ll get it “rewarding” to you?

I think anything that adds a little depth without messing up balance is a good thing.

Having weapons and powerups fly around maps simply isn’t that serious or mature. I am aware it’s not a serious objection, hence why I clarified I wouldn’t actually care if it got put back in.

And if I duel someone on The Pit’s Rocket corridor and win, run to retrieve the Rockets and they’re blasted towards the enemy, picked up and used to thrash me, that’s definitely taking the reward factor out of that battle.

Hence the reason you should have grenaded them towards you. It still rewards players, just in a different way. In my opinion, it rewards them for something fairly skillful.

I won’t argue the “serious or mature” thing because that is obviously an opinion based on two words that can’t even be quantified. I happen to think it would be very serious game play, but I really can’t even fathom what you mean by mature. It’s not like you -Yoink!- the rockets to you.

A great example was the sniper on Lockout. Shooting the fusion core to bring it to BR 3 was a really cool strategy that added depth to the map.

> > > > You can still grenade weapons in Reach; you just can’t send them hurtling around the map (well, not without more exsplosives anyhow) now.
> > >
> > > hurtling around the map is a bit much i’d say, but being able to blow up a grenade by a gun and have it fly ~10 feet isnt unreasonable i dont think.
> > >
> > > or being able to simply bump a powerup off the top of, say… damnation, so you can pick it up on the lower levels. they should totally look into this area for added depth.
> >
> > Power-ups haven’t been physical objects since Halo 2. It just works better that way.
> >
> > And grenading weapons still works; like on Asylum to get the Sniper away from its spawn.
>
> can you grenade the sniper to a spot that is more by the tunnel exit? just curious.
>
> and why do non-physical object powerups “work better”?

1: Because the old ones (CE) looked like crap.

2: Because power-ups are often very vital to the balance of a map depending on where they are placed and having the ability to move them would seriously screw with that balance, particularly an attack/defense scenario.

3: Because having them be affected by the environment means that they wouldn’t be able to be placed on something that isn’t perfectly flat.