Something I really missed in Halo Reach were those unique maps. By that I mean enviorments that did not appear in the campaign. I always found the maps that had so much ambiguity as to what their purpose and story was as opposed to “This is where this happened in the campaign” so much more compelling and fun to explore.
Did anyone else ever like to just wonder the maps such as Avalanche or Lockout and try to picture what this place was or what happened here? I just loved that mysterious almost frightening aspect of the mystery of this location we get to explore and it really helped broaden the sense and lore of the universe.
Alot of them even told their own stories such as that crashed pelican on Valhalla or the cracked open flood tube on lockout. Does anyone else miss that and hope it returns?
I agree. I hated how most multiplayer maps in Halo: Reach were either from the Campaign or Forge World.
Oh, and welcome to the forums!
Word, brotha. I could stare at Standoff in H3 forever…
Agreed, Reach’s maps sucked.
No I don’t mean remakes but maps with enviorments that are not taken from campaign but new enviorments that tell their own story and have mystery as opposed to a location copied from the campaign that we already know about.
As long as Lockout doesn’t make a come back, I’ll be fine.
> Word, brotha. I could stare at Standoff in H3 forever…
if lockout came back it would have to be an exact copy of halo2s lockout. And if im not mistaken each map had a description about the role it played in the halo universe
I agree. Guardian is my favorite map in the Halo series. It’s a mysterious, foggy map with a great layout and competitiveness.
Nice first post, by the way.
This is why Guardian anbd the Pit were some of my favorite maps, they werent in the campaign. (yes i know guardian was supposed to be in the campaign, but in the end it wasnt)
thats why my favorite maps in reach, were not in the campaign
Fer sherbert. Just adds to the sense that you are actually in a giant universe with so many beautiful places. Makes a big difference for players too when they go play campaign if they headed straight to multiplayer when they got the game. Instead of already seeing every kind of environment, they are submersed into something completely new! yeee
As long as there are remakes of Sandtrap,Valhalla and high ground, I’ll be happy 
I didn’t care for the direct pull of the MP maps either. Forge world, was an awesome idea but it was so bland with the grey’s, blues, and green. I personally like to see maps taking a theme from different environments of H4, plus some unique maps like you suggested, ie. blackout.
I would also like to see a return of maps like (not remakes) of Sandbox, and Foundry. These maps were unique in the fact that you blank them out and make whatever you liked in them, combine that with unique building pieces for each, with awesome sweet Forge tools of Reach and I can’t imagine what people would make.
I believe that the maps in Reach were developed for MP first, and than put into the campaign. Not the other way around.
But, to be honest: I really don’t care. If a map is good, the maps is good. That’s all there is to it. Remember how Boardwalk was a MP map, while being in the campaign? Remember how YOU’RE ONLY IN THAT PART OF THE MISSION FOR 30 SECONDS, WITHOUT EXPLORING THE ENTIRE SET PIECE?
> Agreed, Reach’s maps sucked.
> As long as there are remakes of Sandtrap,Valhalla and high ground, I’ll be happy 
No Lockout or Zanzibar? 
Halo 2 and Halo 3 definitely had some of the best maps, and Reach had the worst.
I sure as hell hope they do!!!
What ButteryPie said is true indeed, but regardless of what that section was made for first, doesn’t matter. There is not mystery in it.
I’ll be the first to say in here that the maps in Reach are great, IMO, but the OP is also right. No mystery, no ambiguity, not even really a sense ominousity. At least in the non-DLC maps. Other maps such as Tempest and Ridgeline really make you wonder what their purpose was.
And I think people say the maps in Reach suck, namely the base ones, because of no mystery or uniqueness, not because they play bad.
Bungie had it good on paper. Make them multiplayer maps first, then into Campaign. Save time and focus on multiplayer…but this didn’t go as well in game as it sounded on paper.
So, learn from Bungie, 343i.
If there is one thing I’ll grant you permission with, is following previous games pattern with campaign and multiplayer, making them unique from each other. 