I know they weren’t expecting to make 1035 per person. I was being a smart -Yoink!- there lol
reminds me of one idea for credit earning via campaign runs
values are based on the following
for each mission: speed, kills, skulls, deaths, and an extra % per co op player
in open world: FOBs, Boss kills (including the optional ones), and collectibles (this includes skulls and audio logs, which are single pick ups). —- Note: the criteria from missions are also in play here as well, but speed is half its value (to promote exploration)
#s for everything tho I havent crunched
Not Much, because people like me who ussually buy the FULL GAME, only play it on Game-pass ( which I got for $1 )
The lack of Biomes and the lack of amazing content from the concept art that didn’t make it into the game made me not want to purchase it. Aside from the $10 Battle-pass, I’m not buying any armor, esp because the game only has 10 maps after being in development for so long. Even Cod Vanguard launched with 20 maps and Warzone, and they had less than half the development time that Infinite did. incredible.
I was also hoping that Infinite would have NEW VEHICLES, HUGE MAPS with 64+ players, Properly complete story threads from the end of Halo 5 ( Arbiter, Locke, fighting against the created instead of just having Cortana narrate the whole thing ), it just really feels like a game that was slapped together at the last minute.
I feel bad for the concept artists, because they are INSANELY SKILLED, created some amazing ideas, yet those ideas seem like they weren’t used for the most part.
Aside from occasionally playing the game via Gamepass I won’t be spending a PENNY on the game unless they put the awesome biomes from the concept art into future Campaign DLC.
I’m not paying $60 for what ammounts to a really long level with repetitive missions. I’d rather go back and play Halo CE campaign again and Halo 4 multiplayer than deal with a game with only grass, trees, rocks and Hexagons and a multiplayer with no XP for kills/wins/objectives, and missing forge, co-op and having no huge leap in terms of multiplayer map scale ( It needs battlefield sized maps with flyable pelicans )
do conference calls ever specifically go as far as to point out the profits/revenue from a specific game? I just didn’t know of this so I would love someone to give me an example and to point out some real figures that were shared.
MS is a massive company, not only does have like a bazillion things it has its hands in, even from a gaming perspective Halo Infinite is actually pretty minor in terms of overall value shareholder wise. They are mostly focused on Gamepass numbers I’d imagine.
Sean W. had a video where he sort of did an educated guess as to how much Infinite made, but it is impossible to give exact figures when no info is ever shared and even things like exact population numbers is hard to quantify.
Damn Loch Ness monster!
Well they sold 81 million copies before it’s December release so I’d say a lot.
https://www.gamespot.com/amp-articles/halo-hits-81-million-copies-sold-ahead-of-halo-infinites-release/1100-6497908/
They’ve made 10s if not hundreds of millions already
Yeah hopefully they lost and lose more money like they deserve for releasing an unfinished game and being extremely greedy with the store. Not to mention on top of that they can’t even fix their game and won’t even communicate effectively acknowledging game breaking issues. I hope they lose a ton!!!
Oh yea. Microsoft as a whole is big, so it wouldn’t be a huge part of the call. But they’ll definitely go over key xbox revenue points, and Halo Infinite is a large pillar Xbox’s portfolio right now. They won’t go into crazy detail in those calls, but we’ll likely hear metrics like attach rates and subscriptions driven.
81 million sold + 25 million game pass subscribers. 106million × $30 would be a return in the $300,000,000 range for season 1. Which would pay back development in 2 years as of late 2019 spend estimates. My guess is Infinite ended up closer to $800,000 to produce after the delays, which would be almost 3 years to break even, and then 7 years profit. (More like 5-5 if you count concurrent dev costs after launch)
Total buzzed brain storming
Uhm, I think that there is a - small - confusion here or I didn’t understood the original post but, the 81 millions copies you are refering to, isn’t the Halo Infinite sales, but the total Halo sales since 2001…
So based on that, your calculations about how much the game has made for season 1 are wrong 
I should edit the OP as well, cause I was moreso asking about sales from the store, not how much they got from the campaign
Edit: Updated the OP and Title
343 doesn’t expect to get 1K out of everyone.
They expect everyone to buy a couple of things a season.
I wouldn’t be surprised if this week has been more lucrative than previous weeks though. Reception to the shop this week has been overwhelmingly positive. They’ll likely make even more next week when individual items start getting sold.
People are a LOT more willing to buy 1-2 items a week for 3-5$ each than they are to spend $20 on a bundle.
Oh yea, I see that now, sorry I was going off an article title someone posted and not the content. Opening the article I now see it meant all Halo’s, not just Infinite.
Looking back I forgot to carry a 0 so the math is actually incorrect anyway
. So my whole attempt was wrong 

gonna quote this every time someone says something like this lol
but I get what you mean about the new shop. tho I’ve read somewhere that one of the items was already out once and had no drop in value. someone replied saying “well that’s so previous buyers don’t feel cheated out of credits”…tho you could just…give their credits back if that’s the case
Pretty much this.
I’ve bought the battle pass and Daisy’s bear.
Oh… and the tea-bag weapon dongle thingy.
Just to use Destiny as a comparison, in Destiny you can make 2700+ Bright Dust per week just by playing the game.
2700 is equal to around $10 worth of Silver (Silver is the real money currency, $10 would be 1000 Silver) you can then earn theoretically unlimited bright dust doing repeatable bounties for 5 more dust a pop, and are able to hold a maximum of 5 repeatable bounties for a single activity at a time. Realistically you are looking at about 100 bright dust an hour.
Destiny is letting you earn $45 avg of in game money per month just for playing, without accounting for the repeatable daily bounties, dust granted when you open bright engrams, or things like the current event where you get 700 extra dust per week just for logging in after weekly reset. The only caveat being that you’ve purchased the most recent major expansion (released annually, priced around $30)
So you can very easily make over a 15x “profit” in Bright Dust on your annual DLC purchase as a bare minimum. It’s entirely possible and likely for a weekly player to earn 20x profit.
I’m suggesting a 3x profit max just so you can get 2-4 (depending on the prices) items from the shop per season. Of all you got was 1k you’d have to choose between covering your next BP with it, or getting 1-2 items tops from the shop. And even then you can’t get one of the more expensive 1200 Cr bundles with that.