I mean they made the PvP F2P in order to make aprox $1035 per person if everyone bought every bundle
just curious
Note: this is in regards to the store, not the campaign purchases
I mean they made the PvP F2P in order to make aprox $1035 per person if everyone bought every bundle
just curious
Note: this is in regards to the store, not the campaign purchases
Onestly, I’ve never seen the numbers of a games published before the games hits one year of life, and some of them never publish
I think that if the numbers went out, you’re going to see them everywhere (reddit, here, instagram, ecc ecc)
No idea but hopefully running at a huge loss until they fix everything.
Then, and only then, I hope they are massively successful and hit headlines so people come back and we can have a huge player base with a working game.
Who knows. They haven’t earned my money yet, I’ll tell you that much.
If everyone was level headed they would’ve made $0 from the game lol
Some insights will likely come from MS’s next shareholders call. News outlets normally get some sort of metrics to report out if those, but it may not be super specific
If I had to guess I would say at least 3 dollars.
They very likely do not assume each person is actually going to pay $1035. Their financial estimates instead likely are based off of an average amount per user. How much that is, who knows.
Technically they only need to make an average of $60 per person to equate box sales of previous titles, provided a similar sized user base.
Free to play games don’t assume everyone is going to buy everything. They assume some whales will buy alot, some people will buy sporadic amounts, and some will adamantly pay nothing at all.
About tree fiddy… 
They made enough money to reduce store prices. So, doing pretty good.
I mean, them reducing the prices makes me think that they weren’t making enough money
So, sales - which this is not, tend to be about moving inventory.
Otherwise, reducing prices happen when it can be afforded to do so. Most businesses maintain their prices so long as they sell, and by various polled metrics, they were selling. What was the last match you went into where you didn’t see a cosmetic that could be purchased?
Multiple actually. But reducing prices doesn’t always mean it can be afforded to do so, it could mean they aren’t making enough money, so they bring the prices down in the hopes that more people will buy. This has been a common business practice for ages
$10x50>$20x20
I bet 343 would realistically be happy if everyone made one BP purchase and one store item purchase each season. At this point that is in the ballpark of $20-40 bucks per player as a target.
I wonder what the unique player count who have made a purchase since launch is across all platforms? I don’t think we may ever know.
Seems like Infinite has a really high attach rate from what I can tell on XB consoles specifically. Hope many XBO + XB Series consoles are out there in the wild? Do we know that?
Trust me I’m aware. You’re also full of it on the no cosmetics one lol.
So because my battles aren’t like yours I’m full of it? Good to know…
They could have been making a solid amount of money off whales, but getting bad public perception. If that was happening but they were also getting lower than expected unique players making store purchases, it would still be a good move to lower prices.
You’d probably get similar revenue outcomes, but then have the bonus of shifts towards positive public perception and a possible bump to the population.
Imo, there just need to be $1-40 items available, instead of only $5-20 or $10-40. More variety in items and pricing would make everyone happy
I think this would be a great system for all parties
Originally posted by [Metal is the best] :
I will give examples to some of these
Coatings/Emblems are crosscore, crossvehicle, crossweapon.
Milestones give us credits
15000 kills gives us 1500 creditsRank Progression gives us cosmetics
Starts out at 25 levels which require XP to advance. Starts at 35k required and increases by 20k each level.
Each season adds 10 levelsThe store is revamped
Special–Any cosmetic items that aren’t in Events or Battlepasses are put here.Event–Items from past events are put here after the event ends. Further splits into all of the events (I.e. it splits into Fracture/Winter Contingency/Cyber Ops/ect/ect all of those sections contain content from those events. Fracture further divides into the past fractures. (I.e. Tenrai fracture/pass 2 fracture/pass 3 fracture, ect ect) )
Seasonal/Battlepass–Items from the past BPs come here and split into the different seasons (like the events)
A store bundle would contain every single item in the store at that time.
Section bundles include all the content in that section (Special Bundle, Event bundle, Seasonal Bundle)
Subsection bundles would include all content for that subsection (Fracture bundle, Winter Contingency bundle, Cyper Ops bundle, Season 1 bundle, Season 2 bundle, ect, ect)
Bundles would go down even farther, (Tenrai bundle, Season 2 fracture bundle, ect, ect)
Or you can buy every item separately, but the bundles have more content for the price. Bundles are also cheaper if you already have items from that bundle.
Different bundles would include the following: Coating bundle, Helmet bundle, Hip attachment bundle, Weapon skin bundle, ect, ect.The whales would of course just buy everything, giving MS a big influx of money.
There would only be 4 seasons in the store at one time, 3 would be the latest 3 seasons (i.e. in 2 years, we would have had 8 seasons, 8, 7, 6 would all be in the store, 5,4,3,2,1 would all rotate on a weekly basis)
Same for events. (fractures of seasons 8,7,6 would be the permanent fractures while 5,4,3,2,1 would be rotating)
Special would do the same (special content for seasons 8,7,6 would be permanent at the time, 5,4,3,2,1 would be rotating)
More opportunity for MS to make money and more freedom to the player to buy stuff.
After every battle, your score is transferred to credits (let’s say you got 3000, very high. 1 credit per 150 score That would transfer to 20 credits) then you get an extra 10 credits for every battle won and 2 credits for every battle completed.
For this particular battle then, you would have gotten a 22-32 credits.
If you got 22 credits per battle for 300 battles straight (which is highly unlikely) you would end up with 6600 credits (9600 if you got 32 for 300 battles). With this new store system that would get you a fair amount of content. And if you didn’t like the amount of credits, you could always buy some credits with money. The player wins and MS wins.For custom battles, your final credit gain is modified by the bot difficulty you are going up against, this is to prevent cheesing the credit system. It would try to remain as fair as the online credit gain
If you bought the campaign (not the gamepass) you would also gain + 10 credits per win and the credit multiplier for score would be 100, not 150. Every battle completed would give you 5 instead of 2. If you got a steady 3000 score for 300 battles, in total you would get (30 for the score, +20 for wins, + 5 for completed battle) 35-55 for 300 battles, that turns out to 10’500-16’500. MS gets money from the campaign and the player wants to buy it to get a good stream of credits to spend ingame.
Add in crosscore and I feel this would be a system that benefits both MS and the players
The season bundles including all of the items should be in another section of the shop, and after a year, four bundles (assuming a season is 3 months) should be combined with a reduced price. These would rotate as well.
Items cost $1 each and bundles are 35% cheaper
Bundle
Helmet
Helmet attachment
Shoulders
Knees
Chest Piece
Utility
Emblem
Backdrop
Coating
Would be $10 for all of those, with the bundle, it is $6 (6.5 rounded down)Keep challenges and forget performance based XP, since this system would basically be performance based XP
Each challenge has a scaling system, you have basic challenges (kills, assists, play objective, complete matches, win matches)
Get kills
1,2,3,4,5,6,7…
You get the idea, you get a certain amount of XP for every kill, it is like this for everything (complete matches, get assists, ect ect)The xp gain increases with every level but is different for each challenge. The daily challenge is scrapped except for events, which lets you just log on and play 1 match, get 1 rank.
1 kill would be 20 XP. 2 Kills would 25, 3 would give you 30 and so on.The event levels have a required XP amount (500 XP) like the seasonal BP. (except for the daily rank up)
Ultimate’s are scrapped as well and instead are turned into a ranking system. There are 6 ranks (Common, Rare, Super Rare, Ultra, Legendary, Premium) In the end, you can choose from your unlocked items the one you wish to have (unless you completed all the challenges earlier in the week.Common-Super Rare would switch out every week. Ultra would switch out every other week. Legendary would switch out every 2 weeks. Premium would switch out every month. The challenge scaling would be set up in a way so that Legendary is tough to get but Premium is near impossible and would require a lot of grinding. You would no longer be able to grind your way to the Ultimate in 1 day.
So if you got the Premium in week 1 of the month, you can get Legendary in week 2, Ultra week 3 and Super Rare in week 4 and then the Premium returns.Example:
1500 XP—Common–Common Emblem
2800 XP—Rare–Rare Backdrop
4100 XP—Super Rare–Rare Visor
5400 XP—Ultra–Epic Pose
6700 XP—Legendary–Legendary Chest piece
8000 XP—Premium–Legendary Helmet1500 XP—Common–Common Keychain
2800 XP—Rare–Rare Coating
4100 XP—Super Rare–Rare emblem
5400 XP—Ultra–Epic Pose
6700 XP—Legendary–Legendary Chest piece
8000 XP—Premium–Legendary Helmet1500 XP—Common–Common Backdrop
2800 XP—Rare–Rare Visor
4100 XP—Super Rare–Rare Coating
5400 XP—Ultra–Epic Knees
6700 XP—Legendary–Legendary Chest piece
8000 XP—Premium–Legendary Helmet1500 XP—Common–Common Coating
2800 XP—Rare–Rare Emblem
4100 XP—Super Rare–Rare Pose
5400 XP—Ultra–Epic Knees
6700 XP—Legendary–Legendary Helmet
8000 XP—Premium–Legendary Helmet attachment1500 XP—Common–Common Emblem
2800 XP—Rare–Rare Pose
4100 XP—Super Rare–Rare backdrop
5400 XP—Ultra–Epic Visor
6700 XP—Legendary–Legendary Helmet
8000 XP—Premium–Legendary Helmet attachmentThose are my thoughts on the matter
To add to this.
Medals would give you XP gain towards the BP but not the weekly ultimate.
Each medal would ranked ranked on the rarity level
Normal=5 XP
Heroic=10 XP
Legendary=15 XP
Mythic=20 XP
If you get 50 XP for 400 battles (which is how many battles I’ve played within 3 months of playing, which is standard for a normal BP)
You would get 20k XP with is 20 levels. And if you completed the weekly ultimate, that would give you 96k. So you can get a total of 116k levels. Are you likely to get that? Nope, so this would let people be putting progress into the BP for more of the season for those who need something like that.
Also. I don’t think I clarified this, you can gain credits/XP in custom games but the income is halved (if a number comes out to a decimal it is rounded up). So if you got 2000 score in a online mode, you would need to get 4000 to match that for the credit income. If you get 50 XP from medals you would need double the medals to get the same amount. Any overrides (except for adding bots) disables your ability to gain XP/Credits.
This allows people who like offline mode to still be gaining progress but stops cheesing the system from happening.
Originally posted by [Metal is the best] :
The store is revamped
Special–Any cosmetic items that aren’t in Events or Battlepasses are put here.Event–Items from past events are put here after the event ends. Further splits into all of the events (I.e. it splits into Fracture/Winter Contingency/Cyber Ops/ect/ect all of those sections contain content from those events. Fracture further divides into the past fractures. (I.e. Tenrai fracture/pass 2 fracture/pass 3 fracture, ect ect) )
Seasonal/Battlepass–Items from the past BPs come here and split into the different seasons (like the events)
A store bundle would contain every single item in the store at that time.
Section bundles include all the content in that section (Special Bundle, Event bundle, Seasonal Bundle)
Subsection bundles would include all content for that subsection (Fracture bundle, Winter Contingency bundle, Cyper Ops bundle, Season 1 bundle, Season 2 bundle, ect, ect)
Bundles would go down even farther, (Tenrai bundle, Season 2 fracture bundle, ect, ect)
Or you can buy every item separately, but the bundles have more content for the price. Bundles are also cheaper if you already have items from that bundle.
Different bundles would include the following: Coating bundle, Helmet bundle, Hip attachment bundle, Weapon skin bundle, ect, ect.The whales would of course just buy everything, giving MS a big influx of money.
There would only be 4 seasons in the store at one time, 3 would be the latest 3 seasons (i.e. in 2 years, we would have had 8 seasons, 8, 7, 6 would all be in the store, 5,4,3,2,1 would all rotate on a weekly basis)
Same for events. (fractures of seasons 8,7,6 would be the permanent fractures while 5,4,3,2,1 would be rotating)
Special would do the same (special content for seasons 8,7,6 would be permanent at the time, 5,4,3,2,1 would be rotating)
More opportunity for MS to make money and more freedom to the player to buy stuff.
Also, here are some examples of bundles examples for the MK.VII
Knee pads bundle
UA/TYPE MR
UA/TYPE RG
UA/TYPE SA
UA/TYPE SP
UA/TYPE ST
$5 for all, bundle costs $3
MK.VII armor bundle
Armor Kits= 9
Helmets=11
Helmet attachments=19
Visors=27
Chests=16
Shoulders=13
Gloves=3
Wrist=1
Utility=6
Knee Pads=4
Coatings=61
Comes out to $170 for the entire bundle. Add in the bundle’s discount and you get $110
Tenrai Battlepass bundle
25 items
Comes out to $25 the bundled discount is $16
What do you think? Are those fair prices?
Or not enough and had to try something different.
They don’t expect players to purchase everything