Anyone feel the same? (H3 vs H4 MP)

Personally I like the direction 343 is moving forward with regarding arena style play. I honestly feel that Halo: Reach and Halo 4 were made for people to log on for 1-2 hours per day, shoot some people, win some/lose some, level your SR then get off. It was such a “doesn’t make a difference whether I win or lose”. Halo 3 (for me) was about getting together with some friends who share the same passion for competitive gameplay and kick some -Yoink- and rank up until 4AM.

The issue though is that while I prefer Halo 2/3 gameplay over Reach/4, Im not the 14 year old that can play from Friday at 5pm - Sunday night anymore. I can understand why Bungie and 343 wouldn’t care to cater to me and my competitive style play because even if I did have the competitive system I’m asking for, I’d only be putting in 20% of the time I used to anyways.

I am in fact a minority opinion (in terms of hours of gameplay). So what I’m interested in here is what everyone else’s opinion is with regards to matchmaking preferance;

  1. Casual: Player-made Loadouts, AA’s, random drops, heavy vehicles, unsymmetrical maps.

  2. Quasi-Competitive: Map Loadouts, AA’s, symmetrical maps, website ranking system/ no ranking system

  3. Competitive: Rifle Starts, Weapons on map, no AAS, symmetrical maps, In-game ranking system

If you preferred the HCE, H2, H3, how many hours of video games did you log versus the amount you could log now (weekly).
If you prefer Halo Reach/4, how many hours of video games do you log (weekly).

While I like the idea of H5 considering competitive play, Im just wondering the amount of time players with this mentality could log anyways.

There are already too many threads like this.

> 2) Quasi-Competitive: Map Loadouts, AA’s, symmetrical maps, website ranking system/ no ranking system

Seems redundant to me. A one-or-the-other system like in Halo 3 works fine.

I am 30 years old and married now. No, I don’t have as much time to devote to the game as I used to, but then again, back when I was 23, 24 I didn’t have that much time either. I play mostly at nights when my wife goes to bed. I have a couple of friends that play at night and we usually play from 11 to 1 or 2 in the morning. Its highly competitive for those couple hours, and then we go to bed. I wouldn’t want halo to be more “casual”. What had me keep coming back to halo was the balance and competitive nature of the game. For casual gaming I play cod. For competitive play, I play halo.

You are not alone, this post is the one i waited for.
H2 and HCE are my favorite games.

> The issue though is that while I prefer Halo 2/3 gameplay over Reach/4, Im not the 14 year old that can play from Friday at 5pm - Sunday night anymore. I can understand why Bungie and 343 wouldn’t care to cater to me and my competitive style play because even if I did have the competitive system I’m asking for, I’d only be putting in 20% of the time I used to anyways.

I don’t have the time for gaming that I used to either, but I still prefer Halo’s traditional gameplay. Having less time for gaming doesn’t change what type of gaming I enjoy. If anything, it makes me less tolerant of low-quality, pseudo-Halo gameplay.

There was never a difference in game mechanics between ranked and social in Halo 2/3, and casual gameplay never suffered. AAs, PODS, random drops, they don’t make the game more casual friendly, they make it more noob friendly. Big difference.

> There are already too many threads like this.

So? He’s stating his opinions and sharing his experiences. Not his fault if people have done the same.

> There are already too many threads like this.

Are we expected to read every thread on this site?