I remember not long ago they were saying that they had 20million individual logins making it ‘the most successful launch’ but you’re kinda kidding yourselves with that right?
If the game was pay to play it would maybe log half if not less and I guarantee if it was pay to play you would have had to distribute a lot of refunds.
See imma disagree. I really enjoyed Halo 5. I liked the updated feel to it. The only thing that really annoyed me about it was the REQ system but even then. I’d rather take the REQ system now over the store system.
Halo 5 wasn’t free to play or on PC and the multiplayer did really well. This not only shows that Halo 5 was and is still better but that infinite can’t even keep up even while going free to play.
I don’t think that 343 is kidding themselves. They know that unique all time logins aren’t exactlly the metric to tell them how well the game is doing. But the PR guys know that it’s better for them to come out with the big number that sounds the best to get people to take a look at the game.
I can’t wait until Gears 6 comes out and people try to pretend that Gears 5 was remotely popular.
I’ve looked into it, Halo 5 wasn’t very popular (they had a claim that said it was as popular as Halo 3, which was disproved shortly after) now to be fair it faired far better than Halo 4 numbers, but when you compare it to Infinite I think the difference is pretty obvious.
Besides, Halo 5 came out in 2015… Far less competition even back then. No Fortnite, No Warzone, No Legends… it is insane to believe that it would’ve maintained players as well with much steeper competition which is what Infinite has.
Well Gears 5 (despite being on Gamepass day 1) had a low population. It would skyrocket at the beginning of each operation (while they were still doing those) then nosedive towards middle/end of that season.
it would go from being a top 10ish game to being in like top 40 or something, so it was a lot like Halo 5.
I just think the idea that a game being F2P isn’t remotely good for population is just laughable. If it were so useless Fortnite/Apex/Warzone would’ve left that behind years ago already lol. This is not to say that a huge population is needed for a good game, just that it is extremely unlikely that a non F2P Halo would be half as popular.
That’s a crazy good number for any game. Especially what Halo has been like since 3/Reach.
Apex had about 50m I think after a month or two and that game has greater mass appeal, and was on PlayStation too. So yeah I’d say 20m is strong for an arena game.
Obviously it’s all about concurrent players though, that’s the important stat. This game is high enough on the Xbox charts I’m not worried yet. Almost 300k people have finished the battle pass based on achievements at 20m users so I’m sure regular player count is strong right now still. Someone pointed out Destiny 2 figures were confirmed at 275k and Halo is above it in the charts so yeah population is on Halo 3 level at the absolute worst.
Those are unique player counts for the month and don’t really hold much meaning for the end user. I’m more interested to know how many players are playing when I’m playing. That’s really the only metric that matters.
I think the forums are kidding themselves by treating twitch metrics like they’re the end-all-be-all for judging a games population.
Is Infinite the #1 game in the planet? No.
Is infinite lacking a lot of content that would be great to have. Sure
Is there evidence the game is pulling more than 200,000 unique players on an average day? Yea, yea there is.
Sure the games population is trending down. But that’s pretty common for games like Infinite that launch, and then have more than 3 months delay to the next content drop. I expect lots of players to bring it back into their regular rotation as more and more maps and modes get offered. Once the big streamers have a Halo BR mode to throw into their gaming rotations we’ll probably see an increase in stream viewership too.