Anyone else worried about what ske7ch said the other day about the monetization?

No I agree with you I think they should have just had the game be $60 up front for the multiplayer and the campaign rather than making the multiplayer free to play I mean they could have even had the free to play for the multiplayer but still gave the players who purchased the campaign a progression system like every other Halo game and that way the only people who aren’t getting the progression system are the ones who downloaded the free to play version of the game

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This amazing. This is exactly why 343 suck so hard. After the Xbox app and gamepass pushed notifications last week about a preload for 12/8, the truth comes out that there’s no actual preload for campaign, straight from Ske7ch’s mouth. It’s beyond belief at this point how absolute trash this launch is gonna be.

Add the h

ttps://twitter.com/ske7ch/status/1468270110674587649?t=fVMSlWcSCOkvTrTkQzNIGQ&s=19

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His comment absolutely made sense in the beginning. Yes, they wanted to grow the player base. And, yes, F2P means more monetization. And, yes again, things cost money. However, the point he loses me is when he starts talking about assessing the overall economy and value for players. The initial assessment was quite clearly WAY OFF, you can tell based on the uproar about how much the cosmetics cost. Only a small fraction of the player base think it’s worth the value and that small fraction probably have money coming out their ears, so they don’t know what value is.

Then the part about the cosmetics having nothing to do with the playlists, that’s just a straight up lie. Doesn’t take a genius to know that the FOMO weekly challenges and the lack of playlists were intertwined to create an artificial increase in play time. To straight up deny this is absolutely worrisome. There is only two reasons why the current system is in place - To either greedily generate as much revenue as possible or the devs are straight up idiots. Which seems more likely?

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Please stop being so toxic and purchase the $50 of cosmetics in today’s store. We must do our part to keep 343 in operation and keep the servers running.

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just look around, it’s the way the industry is moving forward. Name one game that has started with MTX and then taken a step back and removed them.

If a game doesn’t have it now, the next installment will.

I’m not even worried about the MTX’s at this point. The entire thing is such a trainwreck that it almost isn’t believable. Now we’ve got the Xbox app pushing notifications to preload H:I and ske7ch saying there’s no campaign preload. It’s just the latest bike wreck in a long line of bike wrecks.

No Slayer playlist. You know the foundation of Halo MP.
No co-op campaign. You know one of the pillars of campaign.
No campaign mission selection. Why not? Because screw you, that’s why.
No forge. Why not? We never finished it lol suck it up.
No reasonable playlist selection system. Why not? Cause we don’t like Halo and we’ll tell you how Halo should be played.

It’s all just a big joke at this point.

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Would you just stop being so toxic and just consume product please

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Excuse me? I’m getting divorced next week because my wife isn’t a gamer and doesn’t think spending $225 on Halo cosmetics so far this battle pass season is a worthwhile use of our money. I told her that 343 has to feed their families and keep the servers running, she said that’s a pisspoor excuse from them

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I feel that the severity of the monetization is the problem, not necessarily the existence of it.
Would I pay $5 for the Anubis set? Yeah I would have bought that, lol. I assume anybody could afford it at $5.00 and just think it looks cool so they get it.
Would I pay $20? NO WAY. If I see anyone wearing this armor I just assume they’re bad at the game and desperately want to look cooler than the rest of us.
You can’t just make a single armor set be 33% of the cost of the CAMPAIGN, especially armors we’ve seen before.

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Sure you can, they have to feed their families and keep the servers running you know! How else would a multi-trillion dollar corporation ever make money on a game if it weren’t for the $20 weekly armor pack?

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I personally don’t even care how much they charge for anything in the store, I care about the fact that they clearly designed the playlists and matchmaking around challenges and the battle pass, resulting in my lack of ability to even simply play slayer if I want to.

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That’s how MTX pricing work. It’s not exclusive to Halo but I don’t see people crying over the prices in other games, just that they exist.

If you’re worried about a company making money, you need to get a life.

How do you think 343’s employees get paid? Pay bills?

Hurr Hurr Hurr…
I’M gonna feed my wife with… OVERVALUED DIGITAL MERCHANDISE
*Guitar riffs*

We must do our part, consume their hard work and pay the money for the MTX’s! How else will they ever make money?

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if you add a backslash it’ll remove the italics effect

*instant realization*

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Then you’s in the wrong thread for that, lol.
This is about the monetization as a whole.

While it sucks, it can be done right. I’ve seen it be done right. Right now it’s not right.

exactly. Imagine them supporting the game for 10 years based on day 1 sales. How ever will they make money off of it?

I’m really, really, really hoping that the new games from Bethesda and Obsidian won’t have any microtransactions.
I know Bethesda was already going that way with Fallout 76, their mobile games and the mod stores, but I’m still hoping they won’t.

IMHO, once the MTX is in, you can’t do away with it unless it goes through a serious scandal like the Battlefront 2. And that was a screw-up of epic proportions.

We know it takes money to run things, that is given. Duh. But the MTX, Progression and Customization all tie in together in a F2P game.

The current MTX/Progression/Customization needs to be rebalanced and slightly reworked for it to work, to reach the the industry standard that gives players a fair deal in terms of value/price for the things that are offered in the store.

  • The BP and/or the ultimate challenges have to offer credits or “crafting” materials for people to have an alternative avenue of acquiring cosmetics
  • Add more pricing options in order to bridge the gap between some of the seemingly “less” valuable bundles
  • Reprice some of the bundles, reimburse the players who’ve already bought them with the credit difference
  • Ability to acquire individual pieces of cosmetics should the player not want the entire bundle
  • Make it so that the bundles dynamically discounts should a player already have a piece of cosmetic that’s part of that bundle
  • Unlock the color cores across the armor cores

All of these things are pretty much the standard, they are achievable to fix and adjust. If people keep feeling like the store offers things low in value compared to the asking price, then there really was no point in going F2P unless you went into it with the full knowledge that you’d catch major heat for it. And that’s literally a suicide.

Can’t really keep on buying things that taste like dookie while pretending it tastes like filet mignon.