It isn’t to me.
Reach made me care about armor customization because once I made my spartan exactly how I wanted it, it really immersed me into the campaign. Not sure I’ll ever get that experience again. I would be willing to buy armor under very specific conditions, which will probably never be met lol.
3 4 3 subpar game releases so far, in one way or another haha.
The closest I’ve come to attacking them is questioning Ske7ch’s honesty. Which I think is reasonable. I also recognize that his job is PR, sp no hate.
Exactly. This game was a love letter to the bottom line, not the fans.
That last point encapsulates the whole thing, and is the point I made in a previous post.
If they want to focus on making money and have that as the be all & end all…that’s absolutely fine, it’s entirely their choice. But don’t then say in the next breath that they’re doing what they do and making these choices to give fans the “best possible experience” and that it’s all for us. That’s absolute rubbish.
Don’t do one thing, and try telling me it’s another.
TL;DR - Two sayings sum this up perfectly, one British and one American:
British: “If it’s a spade, call it a spade”.
American: “Don’t piss on my back and tell me it’s raining”.
Yea outside of matchmaking they don’t have a way to imerse yourself into the game with your custom Spartan. So really the in game store is virtually usrless
Warzone monetizes the hell out of camos and weapon skins, many of which will give you attachments and even weapons you haven’t yet earned for money, so I’m not sure what you’re on about there. While I think WZ has (after several seasons) gotten a pretty good formula with how they run their pass, they sell character identity packs on average for $20, (sometimes as low as $16, highest I’ve seen to date was $30), and havd soft pay to win mechanics by way of allowing weapon and weapon attachment access to people willing to pay for them. They’ve also had several skins that have offered uniquely beneficial iron sights to that skin exclusively. Infinite doesn’t sell anything that impacts gameplay.
All attachments in WZ are earnable via gameplay, and they should be as they directly impact gameplay. SOME character skins are achievable by way of challenges, but those challenges are tied either to the pass, or ownership of that respective character, both of which require purchase of either pass or the characters native CoD game. If you’ve been following WZ since launch, you’d have had to purchase 3 full games to have access to most of the characters without using microtransactions.
You’re free to dislike what is being done in Infinite, but don’t go lying about what the competition does or doesn’t do.
The weapon skins are the nicer extra ones and the attachments are just realized version of ones you unlock for the weapon.
But I’m talking bout the basic camo like gold and Dascus those are free and earned through the grind.
You can buy them ahead of unlocking them, which is a minor pay to win pathway.
Fair enough regarding the weapon challenge specific camos, but your earlier comparison (below) is still inaccurate nothing Infinite has paywalled effects gameplay.
Weapon attachments and weapons themselves impact gameplay, which is why even though you can buy them faster than you can earn them, they are all achievable in-game to avoid any major pay to win practices.
What I’d like to see them take from WZ is how they populate the pass. Even though the pass content is often ancillary stuff it still has actual “stuff” in it, which is something this first season is sorely lacking.
I know weapon attachments affect gameplay. That’s not how I’m comparing them. I’m saying as far as unlocks are considered weapon attachments are the equivalent to Halo armor. The grind to get them and unlock them through gameplay.
Now I honestly curious how they will monetize forge content.
This post went from 0-100 real quick.
Was it necessary to put words in the mouth? This is poisoning the well .
Ske7ch didn’t say “f**k you guys”
Ske7ch basically said: These systems are being monitored but the focus for Halo Infinite is to generate revenue.
This may not be what you want to hear, but it doesn’t mean the studio is giving us the middle finger. It means there is a lot of Hands and a lot of Knots being tied. That’s it.
Do I like that he said that? No, but you’re bating a specific response by twisting the reality to suite your narrative. Stop it.
Does anyone else find this worrisome?
No, because everything that was said in there was true.
It’s like they forget even with a fully paid $60 game the servers were paid for as well as everything else.
No, because they still sold DLC packs AND Halo 2, 3, Reach, and Halo 4 didn’t use dedicated servers, which absolutely cost a decent chunk of cash to operate and maintain.
It feels like he’s saying “look we know you guys want the customization back that you’ve had for 20 years now but f**k you guys pay us money
No, he’s saying that the monetization system isn’t going to be radically overhauled or removed, but when he says “Is there room to continue assessing the overall economy and value for players? Absolutely…” it means that we’ll probably eventually see changes that people have been vocal about. Perhaps lower bundle costs and individual item purchase.
“Common sense” yeah uh huh
He essentially said we will never get what it used to be. Which to be quite frank is full of bullsh*t. Customizations that were earnable in other games should have been free and added to the career progression system and they should have used the battlepass as a way to add new unique skins. Use the store for things like e sports skins or announcers.
Noone asked for this to be a f2p game especially when we are still paying $60 for the campaign. I was super excited to get back into Halo since I had to skip over 5 due to its exclusivity. Now I literally do not care. Not one iota. Forge is not coming out for over half a year and coop for a few more months. The longevity of this game is already doomed.
This 10 year as a service game will not last and to be quite honest I am glad, I really hope it crashes and burns so shareholders see that this kind of monetization doesn’t work even for great IP’s like Halo.
He essentially said we will never get what it used to be
So you want a clone of an older game with no technological advances, no dedicated servers, and map packs locked behind paywalls? Just go back and play “what used to be” on MCC.
Noone asked for this to be a f2p game especially when we are still paying $60 for the campaign.
I know quite a few people that are getting back into Halo for the first time since Halo 4 only because the multiplayer is F2P. So just because you and a minority of the community are salty about people being able to jump in without spending cash doesn’t mean everyone else agrees with you.
I was super excited to get back into Halo since I had to skip over 5 due to its exclusivity. Now I literally do not care. Not one iota
Yes you do. A quick look at your profile reveals the last 17 days you’ve read thousands of posts and posted 145 times. You’re big mad, but you absolutely do care.
I really hope it crashes and burns so shareholders see that this kind of monetization doesn’t work even for great IP’s like Halo.
This monetization system absolutely works, that’s why everyone has a battle pass now lol.
You have two job offers:
-
Temp gig with one time out of $1200 with maybe chance for smaller paying gigs in the future.
-
Steady job with less bi-weekly pay out but it’s a steady job.
Nobody in this forum is choosing the temp gig.
Now you’re all over the place
This is an incorrect analogy, let me add something that evens it up to this situation.
The Temp Gig is a job you are INCREDIBLY good at and have enjoyed for the passed 20 years… now without a choice to ANY employee, there is a sudden change in management and you’ll be moving onto the less pay but steady bi-weekly job, that no longer requires you to be “incredibly” good, which allows the company to lower your payment owed, and to top it off this trend of management changes have been sweeping all companies in similar lines of work in just the last decade… so now your skill and effort put into the company or industry in general was wasted in favor of CEOs making more money and not improving ANYTHING other than the profit margins of their companies.
I mean if they don’t make the items so expensive and the progression system such a predatory one, how do you expect them to power their regional matchmaking servers. Wait, they have regional matchmaking?
They do have that, right.…?!
/s