Anyone else worried about the halo 4 multiplayer?

I feel like 343 is heading down the wrong direction every time. We went from amazing halo 1, halo 2, to something like halo reach. Why are they adding so much bull crap this game does not need. Halo 2 is the game that made you what you are today. Don’t get why they are changing it up so much. Just bring back halo 2 or make it very similar to it. That game was not missing a thing. I could play it for hours and not get bored like i do with all of the other halo’s. I think many will agree.

Also one essential thing to having the full halo experience is a good friends list layout. Microsoft friends list is so slow. Its one of the worst interfaces possible for a gaming that is based upon friends and competitiveness. Halo 2 had a really simple and a really good interface layout for the friends list. This is one thing you guys need to bring back.

You do realize that 343i had nothing to do with the creation of those, right?

343 industries only halo game so far is halo cea so they could go about multiplayer changes much differently then Bungie.

Why did bungie stop making halo? So who made reach?

Well, I am worried because this isnt Bungie but excited at the same time because I cant wait to see what new ideas and concepts 343 brings to the Halo franchise, I actually have not been this excited since Halo 2.

Bungie made reach and i’m pretty sure Bungie stopped making halo because they felt as if they were done with the franchise and wanted to move on to a new franchise.

> Why did bungie stop making halo? So who made reach?

Bungie made Reach as their final Halo game, because the contract with Microsoft was for 5 games, so after they made 5 games their contract expired and Halo got handed over to 343i.

I really hope 343 makes this game a lot like halo 2. I hope they realize that it was the game that made halo what it is today.

> Don’t get why they are changing it up so much. Just bring back halo 2 or make it very similar to it. That game was not missing a thing. I could play it for hours and not get bored like i do with all of the other halo’s. I think many will agree.

Every Halo game has brought something new to the table. Thats what makes Halo different, each game is innovative and different from other games, otherwise you would just play the original game (with the exception of CEA). In Halo: Reach, they made a change that many people did not like, but it was still an incredibly innovative game.

> I really hope 343 makes this game a lot like halo 2. I hope they realize that it was the game that made halo what it is today.

I don want a blamming remake i want it to be a unique installment with new stuff added just like every other halo game, i want them to keep the same stuff and add on to it like bungie always did 343 loves halo and has worked with bungie in the past, give them a chance im excited to see what they bring to the table they wont mess this up watch their interviews on halo waypoint and ull see

I just want to play as an Elite all the time. Just give me that, and I’ll check out Halo 4.

Things I hope 343 does in h4 for matchmaking

-make multiplayer a whole new experience for halo fans(but still holding true to the ‘creed’ of Halo)

-make it Halo, not COD or BF3.
Customizing weapons (like many threads have discussed as being cool) would be unbalanced because you’d have to have loadouts for your weapons. You want custom weapons? Go play MW3.
Its alright to be inspired by some traits of other shooters but also remember that Halo helped define fps for a decade.

-No Armor Abilities.
I respect everyones thoughts on AAs;they had their upsides,in campaign they were a pretty cool addition. But in multiplayer it was unbalanced;you didn’t know what the enemy had(unless it was jetpack)and some AAs would have faster recharge than others. I think that they should use equipment again since they were limited use.

-Each DLC map pack should have its own playlist.
They didn’t do this in Reach. Is it not logical to NOT make people pay more money because you don’t have all the current map packs? When was the last time you played invasion on Breakpoint? They need to stop milking gamers to play content they already payed for.

-Fun new gametypes (that work)
I personally thought Invasion was an awesome new gametype,Spartans vs Elites was really cool(one of the few playlists that had Elites in them)and felt like it was part of a campaign conflict instead of humans killing each other for a pretty flag.(CTF is awesome anyway)
The problem with it it though is that there were only 2 maps for them(3 if you had Breakpoint). Why waste an awesome gametype by boring them with the same map every time? If there are new gametypes like Invasion then make more maps for them or have most maps Invasion compatible to some degree.

1 more thing that ill just touch on instead of rambling…
Improve forge…no…REVOLUTIONIZE IT!

Alright children let’s straighten a few things out. 343i had NOTHING to do with Reach.

Basically, after the release of Halo 3 Bungie announced that they would be finished with the Halo franchise after Reach. At this point several members of Bungie parted ways to form a separate organisation where they could continue the Halo franchise. This group is now known as 343 Industries. This diversion happened long before Reach went under development, and 343i had actually been working on Halo 4 while Bungie had been working on Reach, which is why the space between Reach release and H4 release is shorter compared to the gap between other Halo title releases.

Halo Reach is a SPIN-OFF. It is a different plot involving different characters at a different time. This is why there are different weapons, different enemies, different movement and game mechanics, different everything. That, and the game designers aren’t even the same group of people.

Frank even said they are returning to the mechanics of Halo 1/2/3 so as to not break away from what ‘feels’ like Halo. Reach is a terrible game. The only thing thats "halo’ about Reach is the title. Notice nobody calls it Halo reach? Everyone just calls it Reach. Anyway, don’t worry about your AA’s, DMR, jumping 20 cm off the ground, they’ll all be gone, and we’ll be back to the good old days where we can jump as high as the sky and carrying BR’s again =]

i just came back from a match on reach (really CEA multiplayer same difference) and i felt like i was about to tear my eye sockets out because of the aggervation. if 343i wants to make the game fun for all, id suggest a few things

  1. bump up the AR, its completely useless compared to the marksman weapons!

  2. add an option for vehicle magnatism to ground on custom options so that in a map with tight corners my hog doesnt hit a speed bump and spin out of control

  3. the only armor ability that should be kept is sprint.

people might think otherwise but id like to voice my own opinion.

> Alright children let’s straighten a few things out. 343i had NOTHING to do with Reach.
>
> Basically, after the release of Halo 3 Bungie announced that they would be finished with the Halo franchise after Reach. At this point several members of Bungie parted ways to form a separate organisation where they could continue the Halo franchise. This group is now known as 343 Industries. This diversion happened long before Reach went under development, and 343i had actually been working on Halo 4 while Bungie had been working on Reach, which is why the space between Reach release and H4 release is shorter compared to the gap between other Halo title releases.

Many things wrong here. To start, only about 4 employees of 343i are from Bungie, the rest are industry veterans and a few hires from the Halo community. 343i actually started as as the Halo Franchise Development Team (or something along those lines), and started by supporting Halo Wars and helping with the release of ODST and Reach. About 2 or 3 years ago, they expanded, took the name 343 Industries, and began work on Halo 4 and other small projects (Halo Legends, Halo Evolutions, Cryptum, CEA, etc).

> Halo Reach is a SPIN-OFF. It is a different plot involving different characters at a different time. This is why there are different weapons, different enemies, different movement and game mechanics, different everything. That, and the game designers aren’t even the same group of people.

Actually, while Bungie has expanded since Halo CE, a lot of the same people are still working at Bungie. For example, Marcus Lehto, the creative director of Halo Reach, has been the Art Director since Halo CE. Lee Wilson, the cinematic director of Halo Reach, was the cinematic artist on every previous Halo title.

The reason Reach took such a different art approach was because they wanted to make Reach a more realistic game. It had nothing to do with the game being a “spin-off”.

> Frank even said they are returning to the mechanics of Halo 1/2/3 so as to not break away from what ‘feels’ like Halo. Reach is a terrible game. The only thing thats "halo’ about Reach is the title. Notice nobody calls it Halo reach? Everyone just calls it Reach. Anyway, don’t worry about your AA’s, DMR, jumping 20 cm off the ground, they’ll all be gone, and we’ll be back to the good old days where we can jump as high as the sky and carrying BR’s again =]

Frankie did not say they are returning to mechanics from CE, 2, and 3 (which were very different from each other), but that Halo 4 would keep what made Halo, Halo, and take what has been learn from every installment of the franchise.

Also, you know why no one say Halo Reach? Because all you need to say is Reach and everyone knows what you mean. Besides that, no one calls Halo 3: ODST that, they call it ODST. No one calls Halo CE that, they call it CE (same with CEA).

> Things I hope 343 does in h4 for matchmaking
>
> -make multiplayer a whole new experience for halo fans(but still holding true to the ‘creed’ of Halo)
>
> -make it Halo, not COD or BF3.
> Customizing weapons (like many threads have discussed as being cool) would be unbalanced because you’d have to have loadouts for your weapons. You want custom weapons? Go play MW3.
> Its alright to be inspired by some traits of other shooters but also remember that Halo helped define fps for a decade.

Well, I wouldn’t mind custom weapons if they were purely aesthetic in nature. I’d prefer weapon skins.

> -No Armor Abilities.
> I respect everyones thoughts on AAs;they had their upsides,in campaign they were a pretty cool addition. But in multiplayer it was unbalanced;you didn’t know what the enemy had(unless it was jetpack)and some AAs would have faster recharge than others. I think that they should use equipment again since they were limited use.

Well, maybe don’t cut them out completely. Invasion was built around armor abilities, and I remember a very positive reaction upon their announcement. I will say, though, they should be kept out of most playlist. Same with loadouts. Both were things I was glad to see added to Reach, but the level of integration was a bit too much.

> -Each DLC map pack should have its own playlist.
> They didn’t do this in Reach. Is it not logical to NOT make people pay more money because you don’t have all the current map packs? When was the last time you played invasion on Breakpoint? They need to stop milking gamers to play content they already payed for.

I agree and disagree. Honestly, I would like to see full integration into matchmaking after a few months, or at least upon the release of the next map pack (much like Halo 3). Don’t force on all playlist, but still some. Like you said, when was the last time anyone played invasion on Breakpoint.

> -Fun new gametypes (that work)
> I personally thought Invasion was an awesome new gametype,Spartans vs Elites was really cool(one of the few playlists that had Elites in them)and felt like it was part of a campaign conflict instead of humans killing each other for a pretty flag.(CTF is awesome anyway)
> The problem with it it though is that there were only 2 maps for them(3 if you had Breakpoint). Why waste an awesome gametype by boring them with the same map every time? If there are new gametypes like Invasion then make more maps for them or have most maps Invasion compatible to some degree.
>
> 1 more thing that ill just touch on instead of rambling…
> Improve forge…no…REVOLUTIONIZE IT!

100% amen.

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I really don’t even care about the multiplayer. As long as I can forge and mess abound with my friends i’m good. I haven’t seen anyone in a long time that wasn’t in my party show any amount of skill or respect. In my opinion multiplayer is degrading slowly into nothing but campers and spawn killers. Anyway my hopes for this came lay in the campaign. But hopefully 343I will come up with a kick -Yoink- system for multiplayer and all the good players that I remember who could take me down legit come back.

> Also, you know why no one say Halo Reach? Because all you need to say is Reach and everyone knows what you mean. Besides that, no one calls Halo 3: ODST that, they call it ODST. No one calls Halo CE that, they call it CE (same with CEA).

To be honest, I know that many people myself included actually refuse to put the “Halo” in front of the “Reach”. Ridiculous, isn’t it? But that’s a deal I made with myself and I will stick to it. But of course we are the minority, it’s true that most people call it Reach just to save time.

> I just want to play as an Elite all the time. Just give me that, and I’ll check out Halo 4.

Reach is the way forward, Halo will be forgotten if it doesn’t make huge changes. Reach made some good changes and made it more realistic besides just a cartoon.