Just went back and played halo 2 on MCC, and damn the explosions of vehicles is cool, watching them detonate in realistic ways.
meanwhile here in infinite, they pop apart like freaking legos. I want to see the turret blown off a tank as its ammo cooks off, not have its tracks pop off like lego’s when there is no reason for them to do so.
I want to see a wraith turn into a ball of plasma fire as it detonates finally blowing plasma out of the driver and gunner hatch as the vehicle can’t take it anymore.
I want to see halo two ghost explosions where the battery overloads powering the anti grav in it and causing it to fly wildly.
The funny thing is all of these are possible with the current self destruct timer. The timer could be the start of the explosion.
lets take the banshee for example.
The damage is hit, the “timer” starts, flame starts spewing out of the back as your show for it. Moments later the wings explode with energy you are still flying at this point but you have 2 seconds to get out or die.
As the wings spew flame, the top starts to bristle with flames 1 second left, then suddenly it explodes spewing plasma into the cockpit and killing who ever is there the top flying off with force.
Another example the Razorback
Stage 1: 5 seconds till destruction: The engine catches fire, what ever items are on the back rack fall off
stage 2: 4 seconds till destruction: And explosion happens bellow, the front wheels being blown off if they are still there.
Stage 3: 3 seconds till destruction: control is lost, as the fire engulfs bellow.
stage 4: 2 seconds till destruction: Flame spews up the sides.
stage 5: destruction: The flames finally crack the engine, an explosion rocks the vehicle fire entering the driver and passanger seat notably the rear passangers are not killed.
stage 6: post destruction: The flames spread to the back after another second of burning damaging those in the back before another detonation happens 2 seconds after the driver is killed.