> > Watch these two vids to get clear view to where I’m getting at.
> >
> > http://www.youtube.com/watch?v=T0_jiB2hqeQ
> >
> > http://www.youtube.com/watch?v=M-QMBTlLmFM
> >
> > You see, Bungie made a lot of promises for the campaign, but they were never lived up to. To me, Reach’s campaign was a severe disappointment. I don’t think the campaign is “bad”, it’s just plain adequate, but it could’ve been SO much more.
> >
> > Here’s the promises they either didn’t live up to.
> >
> > - 60 A.I. battles on screen at once: Absolutely not true! Instead, they were only SLIGHTLY more enemies on screen than they were in prior games, but never to the point where it actually made the player feel like they were engaging in a planetary scale battle. The battles weren’t built-up well either, as they felt like another variation of FireFight than actual set-piece battles.
> > - Reach will feel like a living breathing, immerssive planet: ODST’s New Mombasa’s Nighttime hub-world was far more atmospheric and immerssive than Reach. Attempts to immerse players into Reach worked poorly, such as the Civillian NPCs, whom just ran around in random circles and you didn’t give a damn when they were being slaughtered. There only three indigenous animals in Reach, and one of them makes one underwhelming appearance. Reach simply didn’t have they sense of wonder or exploration than Combat Evolved had.
> > - It’s going to be an intimate character driven story: For a story that’s supposedly inspired by the Seven Samurai, Bungie seem to have put more investment into doing contrived errands than to explore the personalities of Noble Team. The characters were flat, one-note archetypes. Bungie’s attempts to humanize Spartans falls flat on it’s face. ODST had better character development, and it had a shorter campaign.
> > - Reach is going to be a sandbox game: What is Bungie’s definition of Sandbox? The levels in Reach are quite big, but their structure are too linear to be defined as “sandbox”. A sandbox game would put players into a free-roaming level and allow players to emergently approach the gameplay. Crysis for example, is a sandbox game because it places the player into a free-roaming level and allows players to play those missions however they want to,. Reach scripts the player into fighting in corridors and one-way path situations. Bungie clearly don’t understand what Sandbox means.
> >
> > I’m pointing out the false promises Bungie has made, that no game journalist for a big named video game website or magazine would dare to. Bungie overhyped the campaign in the Vidocs, developer commentary, and interviews by making one falese promise to another. It’s quite clear that Bungie seem to have cared less about the single-player and story, but more for the multi-player and content. It’s been that way after Combat Evolved, minus ODST of course. You could say that it’s impossible for a game to contain both a great single-player and multi-player, but try to say that with a straight face after playing Uncharted 2 and Call of Duty 4. I will say this, Reach at least had a better single-player and story than Modern Warfare 2.
>
> So the main point is, Reach didn’t live up to expectations, based on the hype and the story line it was set in.
>
>
> Had they not worked on ODST, the campaign could of been longer and better.
>
> http://www.youtube.com/watch?v=pZs8ryXP4kE
>
> Skip to: 8:05.
>
>
> We could have had several warthogs, and in the distant see several Frigates engaging Cruisers and a couple Carriers further off behind them in the distance. The sky would of been dark and gloomy, like a full on engagement. It was achievable, these are not fantasy’s, Bungie could have done this. 343 better execute it well.
>
> There was no climax to the story either. Like, there’s too much to type on how bad it was. Gears of War 2 is a perfect example of improvement. Bungie cared to much on multiplayer, and YOU CAN have a great multiplayer and campaign, Halo: CE is a example.
>
>
> Eg. Compare all other halo’s to Halo: CE’s vehicle dynamics…
I agreed with everything you’ve said, up until Gears of War 2… Did you really care for that Maria nonsense? Reach’s storyline was pretty weak, but it wasn’t on par of the awfulness of Gears 2’s story. Hell, it had a better storyline than Modern Warfare 2 and Killzone 2. Then again, it’s no where on par with the excellent storytelling of F.E.A.R., Half-Life 2, BioShock, and the first two Marathon games. Even Halo 2 & 3 had better storytelling than Reach. But I will say this, Gears of War 2’s single-player, from a gameplay standpoint, was superior than Reach in almost every way.
I will say that proto-type footage of Reach, certainly looks more fun than the actual game. The single-player and story in these games had a lot of potential, but they’re ultimately wasted because Bungie clearly had their gears towards the multi-player. I can’t say I entirely blame them, since the Halo franchise and the gaming industry have becoming more commercial. Not to mention that the cost of purchasing and producing games have risen up dramatically, Bungie made safe bets with the franchise after Halo: CE. But that still doesn’t excuse them from criticism, fr delivering one underwhelming campaign to another.
That said, Halo 2 & 3’s campaign were at least solid, even if they weren’t spectacular. They had a few stand-out missions, to go along with some of the “meh” missions and the cringes Flood levels. Reach may not contain Flood levels, but it didn’t contain any stand-outs either. Long Night of Solace was cool, but that’s about it. Lone Wolf wouldn’t count, because it was more of an interactive ending, than an actual level. Halo 3: ODST’s campaign was the closest to matching Combat Evolved’s quality, but it was an over-priced expansion pack .
I doubt Bungie won’t repeat the same mistakes for their new franchise, seeing that they sold-out to Activision. You can say that they’re only made a publishing deal and they’re still independent, but it’s hard not to be skeptical when it’s a ten year publishing deal and seeing how money hungry Bobby Kotick is. I don’t have high hopes for 343 Industries either, because it’s just a Cash Cow for Microsoft to churn out more Halo games. Soon, the Halo series will be as milked as the COD franchise.