Anyone else, NOT holding there breath for this?

As an ex-competitive player, I want nothing more than to return to the days of what the game felt like in Halo 2 and Halo 3. Everything thing else has felt like it has been a departure from the core of the original game. I understand companies want to subvert expectations but doubling down on your failures isn’t what brings success back, look at where Star Wars is going. Listen to the pro’s you hired over 8 years ago for input and stop giving us what we don’t want. There are proven methods to make both a competitive fan-base happy and a casual one. Who is with me when I say the only reason I am even getting Halo 6 is that 343 thankfully promised it was going to be on PC? I know for damn sure I was not going to be fooled once again into going out and buying another console just for Halo’s release. Funny that people criticize others for only wanting to buy a console for a certain game they play when before 2012 it was a completely acceptable and common thing to do.

My expectations are at a bare minimum, and I expect most other fans expectations are as well. Just know that as soon as we see a full trailer or gameplay, the community is going to know what kind of Halo experience you are pushing. Meaning people like me who are not looking to buy a Halo 5 sequel mechanically, but a traditional Halo experience. Anything more or less is posturing to people and fans that did not make this franchise one of the most popular selling titles of the early 21st century. Sell your game to the fans that made it as big as it used to be, we never would have left if you never gave up on what we enjoyed.

Pretty much agree with you. You should voice your thoughts in this thread and to keep the discussion active and at the forefront. I have a feeling they’re going to hold off on showing any gameplay for quite some time.

I think keeping your expectations low is the smartest thing to do in any game, not just Halo. You’d be surprised at how many people are convinced H6 will be a return to classic, they’re setting themselves up for disappointment before even knowing what kind of gameplay it will have, let alone seeing it first.

Based on what little information we do have, along with information not being given out often, I’m cautiously optimistic. I don’t trust 343i as everything they stamp their name on disappoints me (and many others) in some significant way, but what we know about Halo Infinite suggests at least something positive on the horizon (big or small.)

The whole microtransaction and “games as a service” thing they’re hiring for very much worries me as they already tried testing the waters for always-online DRM with Halo 5: Guardians, but we’ll see what happens.

At this juncture I would just be happy to have a good campaign again. I want to hope. I want to believe. But I’ve just been burned too many times.

> 2533274818691003;1:
> As an ex-competitive player, I want nothing more than to return to the days of what the game felt like in Halo 2 and Halo 3.

Definitely not holding my breath. I’m not buying Halo Infinite as things stand, and I dropped Halo 5 because of things like rng, loot packs and the entire unlock system being tied to it. However, the last thing I want is for Halo Infinite to return to what the game felt like in Halo 2 and 3, although 2 is the better imo. I don’t think they can please all of us. I’ve come to the conclusion some of us won’t be buying Halo Infinite. Either old fans like me or new fans to the genre, I don’t think they can keep us all happy.

> 2592250499819446;6:
> > 2533274818691003;1:
> > As an ex-competitive player, I want nothing more than to return to the days of what the game felt like in Halo 2 and Halo 3.
>
> Definitely not holding my breath. I’m not buying Halo Infinite as things stand, and I dropped Halo 5 because of things like rng, loot packs and the entire unlock system being tied to it. However, the last thing I want is for Halo Infinite to return to what the game felt like in Halo 2 and 3, although 2 is the better imo. I don’t think they can please all of us. I’ve come to the conclusion some of us won’t be buying Halo Infinite. Either old fans like me or new fans to the genre, I don’t think they can keep us all happy.

So would you say that Certain Affinity failed with Halo 2 Anniversary’s multiplayer component?

I’m gonna keep a close eye and withhold judgment until the embargo is lifted. I am hopeful but expecting disappointment if this game doesn’t deliver ill give up on the franchise. Once I have had time in a beta to form initial impressions it will be up to Favyn, Raycevick, Act man and ACG to convince me the game is worth a purchase. Even if the gameplay is what I want there is a lot of other aspects that may falter.

<mark>This post has been edited by a moderator. Please do not discuss/share modifying or hacking content on an Xbox console or PC or bypass the profanity filter.</mark>
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It’s fine with me honestly, the MCC is the complete package and all I could of asked for… IF IT WORKED AT LAUNCH! That was by far the worst launch I have ever experienced with a game ever, and let me tell you I have played a s@!t ton of games is the only way I can justify it.

I want to thank most of you for the constructive replies/criticisms. Over the years I feel like my opinion has been met with completely rude, volatile and irrational reasonings to counter my points concerning the series over the years. As for the comment in regards to making everyone happy, it’s totally possible. It’s honestly just a matter of if they want to throw the resources at the project. I am not a game developer but, from what I understand it could be as simple as splitting the multiplayer development staff into two teams or just hire another team to work on either the casual or competitive factors to the game. I know this takes money, but it takes money to make money is the saying and when you are a billion-dollar conglomerate, you have the money.

My expectations currently are based at “just give me a fun game please”. I honestly just want a Halo game that everyone plays for longer than 2 months and doesn’t leave. I know, it’s not a simple thing to demand but I think after growing up with the titles they originally pushed, it’s not much to expect. Im sure people would disagree with this but, I would be just happy with a Halo 3.5 where it’s the same game but just coupled with a crap ton more content.

<mark>-REDACTED-</mark>

I’m with you 100%. Much of the old loyal fanbase has left, but there are many still remaining. it would be a groundbreaking testament of time if we got a Halo game that resonates with old-school players more. I hate seeing Halo in this phase of trying to chase different current trends, as it used to be a trend-setter, especially Halo 4 (being a trend-chaser), as it was a CoD ripoff in a lot of ways. CoD used to be extremely competitive with Halo at the time of H2 and H3 up to Reach.

I’m want to have optimism so badly, but it is hard because of the previous setbacks. The E3 trailer graphics have restored at least some of my faith, however, as it proves 343i are listening to the community. I just hope all the newer players don’t drown out the opinions of the old-school players.

I play halo almost every day unless I’m sick. I would like to see a return to the roots of halos gameplay mechanics because I REALLY loathe the spartan abilities added to the game after 3.

> 2535421324694638;7:
> > 2592250499819446;6:
> > > 2533274818691003;1:
> > > As an ex-competitive player, I want nothing more than to return to the days of what the game felt like in Halo 2 and Halo 3.
> >
> > Definitely not holding my breath. I’m not buying Halo Infinite as things stand, and I dropped Halo 5 because of things like rng, loot packs and the entire unlock system being tied to it. However, the last thing I want is for Halo Infinite to return to what the game felt like in Halo 2 and 3, although 2 is the better imo. I don’t think they can please all of us. I’ve come to the conclusion some of us won’t be buying Halo Infinite. Either old fans like me or new fans to the genre, I don’t think they can keep us all happy.
>
> So would you say that Certain Affinity failed with Halo 2 Anniversary’s multiplayer component?

It’s not a case of whether I think they failed with Halo 2 Anniversary’s multiplayer. The MCC was broken at launch for all games, and still is for many. When it comes to classic Halo I think of the original three, not the remasters / anniversary games. I simply prefer the Halo 5 feel but it’s my opinion Halo 2 is a better example of classic Halo than Halo 3. However, I don’t want a return to that.

> 2533274818691003;1:
> Stop giving us what we don’t want.

I think in this statement there is the issue with creating new games. Halo has an incredibly diverse fanbase, you have those that favor the classic movement styles, those that adore advanced movement, those that want a simple and linear story, and those that want a deep story linked with several of the other narrative threads that the Halo universe has given us. It’s very hard to please them all.

That said I do respect your healthy skepticism, it never hurts to wait and see what a product is going to be like before you jump on it’s bandwagon.

I want a solid campaign. H5’s campaign was not good at all in my opinion. It felt like a cheap made for television scifi movie or show at best. The multiplayer wasn’t all that good either. I want more classic playlists and settings. The graphics need to be reverted to the old style also. Really hoping these things will be changed in the new Halo.

> 2533274927740213;13:
> > 2533274818691003;1:
> > Stop giving us what we don’t want.
>
> I think in this statement there is the issue with creating new games. Halo has an incredibly diverse fanbase, you have those that favor the classic movement styles, those that adore advanced movement, those that want a simple and linear story, and those that want a deep story linked with several of the other narrative threads that the Halo universe has given us. It’s very hard to please them all.
>
> That said I do respect your health skepticism, it never hurts to wait and see what a product is going to be like before you jump on it’s bandwagon.

And whose fault is that? 343i made radical changes to Halo (down to its core) in order to capitalize on the success of more popular shooters while neglecting what Halo fans bought the games for. It’s completely the fault of 343i/Microsoft that we’re in this boat now as they’ve created this divide due to hopelessly chasing market trends.

A large portion of the community has left with most that remain only sticking around due to brand loyalty (something easily seen by comparing who uses these forums to those on Facebook, YouTube, and basically everywhere else.) Halo wasn’t built on sprint, perks, killstreaks, killcams, ADS, advanced mobility, borderline always-online DRM, or any of that other crap nor should a Halo game be built around the idea of “well, this game that sold well had it” as, while that sounds smart to a corporate suit-and-tie, different games have different audiences and what purchasers of one game want will not be what the purchasers of another game want in most cases.

I have very low expectations for Infinite. 343 completely killed the campaign and lore of the series with Halo 5. They took their franchise out into a back alley and double tapped it in the back of the head. They wrote themselves into such a terrible place with Halo 5’s campaign that unless they are going to retcon or ignore most/all of Halo 5, there is no way that the story for Infinite will be compelling at all. He’s dead, Jim.

As for the multiplayer, I just don’t think 343 understand that sprint and movement abilities harm arena FPS gameplay and game design at its most fundamental level. I believe they are unflinchingly committed to them, and I do not think it is possible to make a great arena shooter with them. There’s a reason that counterstrike, quake, and the best Halo games (1/2/3) don’t have sprint. Literally zero great arena shooters have sprint in them. But for some reason 343 thinks Halo - an arena shooter - is better with sprint. So I expect Infinite will be, at best, as good as Halo 5 - which I would say is “fine”. Not great, not compelling, nowhere near what the original trilogy was, but will get a small following and keep the series limping along on life support. Maybe 1-2 big competitive tournaments then gone.

Practically speaking, I expect to play Infinite for a couple months when it launches and then go back to MCC.

It’s not just on the competitive side either—almost everything that 343 has said and done since gaining control of the ip runs counterintuitive to what a developer who was given an incredibly beloved and lucrative franchise should’ve done. In the course of three years they’ve managed to halve the sales of the brand and run its name into the ground. Now they’ve realised that it’s not all just talk from the community, and suddenly they want to pull a ‘new Coke’ and act like they finally get it, but it’s already apparent from the inclusion of microtransactions and the unwillingness to fully commit to the old art style and gameplay that they don’t.

To say that I’m sceptical of Infinite implies a sense of doubt, when it’s otherwise painfully obvious how things are going to turn out with this half-and-half philosophy. The reason why Coca-Cola is still the most popular soft drink in the world today is because the company identified what the consumer wanted and adjusted accordingly; they didn’t splice what people did and didn’t like, they threw the bad part out. Given the information currently available, 343’s reticence to actually detail what the game is, and Frank O’Connor’s recent statements regarding gameplay, the logical conclusion is that 343 has yet to learn its lesson: make a product that people actually want, not what you think they want.

> 2535458269032348;14:
> I want a solid campaign. H5’s campaign was not good at all in my opinion. It felt like a cheap made for television scifi movie or show at best. The multiplayer wasn’t all that good either. I want more classic playlists and settings. The graphics need to be reverted to the old style also. Really hoping these things will be changed in the new Halo.

Brian Reed was the writer for H5, and he was terrible. Glad they let him go.

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*Original post. Click at your own discretion.

> 2533274818691003;9:
> This post has been edited by a moderator. Please do not discuss/share modifying or hacking content on an Xbox console or PC.*Original post. Click at your own discretion.
>
>
> It’s fine with me honestly, the MCC is the complete package and all I could of asked for… IF IT WORKED AT LAUNCH! That was by far the worst launch I have ever experienced with a game ever, and let me tell you I have played a s@!t ton of games is the only way I can justify it.
>
> I want to thank most of you for the constructive replies/criticisms. Over the years I feel like my opinion has been met with completely rude, volatile and irrational reasonings to counter my points concerning the series over the years. As for the comment in regards to making everyone happy, it’s totally possible. It’s honestly just a matter of if they want to throw the resources at the project. I am not a game developer but, from what I understand it could be as simple as splitting the multiplayer development staff into two teams or just hire another team to work on either the casual or competitive factors to the game. I know this takes money, but it takes money to make money is the saying and when you are a billion-dollar conglomerate, you have the money.
>
> My expectations currently are based at “just give me a fun game please”. I honestly just want a Halo game that everyone plays for longer than 2 months and doesn’t leave. I know, it’s not a simple thing to demand but I think after growing up with the titles they originally pushed, it’s not much to expect. Im sure people would disagree with this but, I would be just happy with a Halo 3.5 where it’s the same game but just coupled with a crap ton more content.
>
> -REDACTED-
>

I will uninstall, sell all merchandise and completely abandon this franchise if you don’t change my post back to normal. I swear to you, I will go out of my way to discourage sales and tell most people in my community that the games dead because, let me tell you, where I am from most people aren’t going to buy the game without a few people who are dedicated to hyping it up, which, I am one of those few people over the last 18 years. At least with my Halo community, it is pretty tightly knit and we all know who actually played and cared about the game, even a few semi-pros. My previous post included absolutely NO EXPLICABLE content, verified by your own IP and ownership to be deemed acceptable to play but no longer to develop. I am tired of the elitist mentality, your franchise is in a dumpster fire state and could use any kind of boost at this point, so stop shooting yourselves in the foot by spitefully redacting my post days after it has caught attention. Hope this gets solved or I’m telling you I’m going to be really really p@#$$ed, because, at the end of the day, you have egregiously displayed you aren’t worth a damn investing into after hyping us up over and over again for the better part of a decade.

You know what, here, as a bigger middle finger to you and so you get that I’m serious, everyone google “Installation 01 Game”. Want a game worth hyping up? Here it is, they take their time, listen to the community, oh and may I mention, they even say and I quote “I like to think of it as our own version of a Halo 3 sequel. Halo 3.5?”. Oh and may I also mention they have collaborated fully within Microsoft’s rules on IP and continue to keep steady communication with them? Enjoy folks because regardless of how Infinite does, I truly think these guys will be the ones to give us what we have been looking for all these years.

Like, are you guys at 343 dreaming of the future which is that the Halo franchise is open source and 343 goes under? Feels that way as a fan sometimes. Hopefully, my opinions been constructive for you as a company to realize that, we the fans control your future as developers, because it feels like you are losing grip of that reality.

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*Original post. Click at your own discretion.

> 2535454830077947;17:
> It’s not just on the competitive side either—almost everything that 343 has said and done since gaining control of the ip runs counterintuitive to what a developer who was given an incredibly beloved and lucrative franchise should’ve done. In the course of three years they’ve managed to halve the sales of the brand and run its name into the ground. Now they’ve realised that it’s not all just talk from the community, and suddenly they want to pull a ‘new Coke’ and act like they finally get it, but it’s already apparent from the inclusion of microtransactions and the unwillingness to fully commit to the old art style and gameplay that they don’t.
>
> To say that I’m sceptical of Infinite implies a sense of doubt, when it’s otherwise painfully obvious how things are going to turn out with this half-and-half philosophy. The reason why Coca-Cola is still the most popular soft drink in the world today is because the company identified what the consumer wanted and adjusted accordingly; they didn’t splice what people did and didn’t like, they threw the bad part out. Given the information currently available, 343’s reticence to actually detail what the game is, and Frank O’Connor’s recent statements regarding gameplay, the logical conclusion is that 343 has yet to learn its lesson: make a product that people actually want, not what you think they want.

You’re on the same wavelength as me I think. Thank you for sharing that, words after my own heart.