Anyone else not having fun with BR starts?

The game just isn’t as thrilling. With AR starts, there was so much map movement and I had so many thrilling moments that I felt like it was 2004 all over again.

With BR starts, it definitely adds an emphasis on teamwork but it just isn’t as fun.

Dont get me wrong, it is the best to play with friends but since I mostly play this game by myself, every match just feels luck based. No matter how good I am, I can only win and have fun if my teammates are actually good.

With AR starts, I could tear people apart and have fun regardless if my teammates even knew how to play or if we won or lost.

I like it when every player can potentially have a different weapon. I like the situations of unpredictability it makes. I like being able to go “Halo” on people and get up in their faces to fight them without being hit across the map by my another enemy.

So please 343, have more playlists. It’ll be good to see what the community prefers too. I bet the AR start playlist would have more players.

How can you say every match is luck based in BR starts and not in AR starts? The AR is a joke and whoever sees who first will get the kill. At least with BR’s, you can out strafe and out shoot your opponent. Everyone on this forum complaining about BR starts is just bad with it and need an AR to get easy kills, go play Breakout.

Nope, I’m absolutely loving BR starts, BR starts are essential in my opinion and much more desirable

I can’t help but wonder if all this anti-BR start peoples were around for the classic “veto for BRs” that rang through nearly every H3 lobby

> 2533274819794644;2:
> How can you say every match is luck based in BR starts and not in AR starts? The AR is a joke and whoever sees who first will get the kill. At least with BR’s, you can out strafe and out shoot your opponent. Everyone on this forum complaining about BR starts is just bad with it and need an AR to get easy kills, go play Breakout.

You can do that with the AR too. And do not generalize about being bad at the BR when it’s actually an easy weapon too.

Shooting first never guarantees you the kill, especially when we still have sprint and thrusters etc…

> 2771858342094810;1:
> The game just isn’t as thrilling. With AR starts, there was so much map movement and I had so many thrilling moments that I felt like it was 2004 all over again.
>
> With BR starts, it definitely adds an emphasis on teamwork but it just isn’t as fun.
>
> Dont get me wrong, it is the best to play with friends but since I mostly play this game by myself, every match just feels luck based. No matter how good I am, I can only win and have fun if my teammates are actually good.
>
> With AR starts, I could tear people apart and have fun regardless if my teammates even knew how to play or if we won or lost.
>
> I like it when every player can potentially have a different weapon. I like the situations of unpredictability it makes. I like being able to go “Halo” on people and get up in their faces to fight them without being hit across the map by my another enemy.
>
> So please 343, have more playlists. It’ll be good to see what the community prefers too. I bet the AR start playlist would have more players.

The bold part constitutes exactly the reason why BR start is widely preferred for competitive settings.

That being said, you’re perfectly right to prefer AR start and to have more fun with it. As many said, AR starts/BR starts, two different styles of playing with their own characteristics and metagames. It’s a matter of preference and everybody should be fine with this.
What I don’t agree anymore with is when, in other threads, people try to justify their taste by claiming that AR start is more competitive, more skillful or more I-don’t-know-what.

> 2533274940426117;5:
> > 2771858342094810;1:
> > The game just isn’t as thrilling. With AR starts, there was so much map movement and I had so many thrilling moments that I felt like it was 2004 all over again.
> >
> > With BR starts, it definitely adds an emphasis on teamwork but it just isn’t as fun.
> >
> > Dont get me wrong, it is the best to play with friends but since I mostly play this game by myself, every match just feels luck based. No matter how good I am, I can only win and have fun if my teammates are actually good.
> >
> > With AR starts, I could tear people apart and have fun regardless if my teammates even knew how to play or if we won or lost.
> >
> > I like it when every player can potentially have a different weapon. I like the situations of unpredictability it makes. I like being able to go “Halo” on people and get up in their faces to fight them without being hit across the map by my another enemy.
> >
> > So please 343, have more playlists. It’ll be good to see what the community prefers too. I bet the AR start playlist would have more players.
>
>
> The bold part constitutes exactly the reason why BR start is widely preferred for competitive settings.
>
> That being said, you’re perfectly right to prefer AR start and to have more fun with it. As many said, AR starts/BR starts, two different styles of playing with their own characteristics and metagames. It’s a matter of preference and everybody should be fine with this.
> What I don’t agree anymore with is when, in other threads, people try to justify their taste by claiming that AR start is more competitive, more skillful or more I-don’t-know-what.

The AR can be competitive as well, since you’ll want to pick up another weapon to fulfill a range role you want. Teammwork is just a universal thing regardless of what you are holding.

Beside there’s always been a BR or two near where you spawn at start anyway.

> 2533274819794644;2:
> How can you say every match is luck based in BR starts and not in AR starts? The AR is a joke and whoever sees who first will get the kill. At least with BR’s, you can out strafe and out shoot your opponent. Everyone on this forum complaining about BR starts is just bad with it and need an AR to get easy kills, go play Breakout.

You just suck with the AR. I’ve done tons of reversals with it.

Don’t forget that the maps mare also different.

> 2533274792768829;7:
> > 2533274819794644;2:
> > How can you say every match is luck based in BR starts and not in AR starts? The AR is a joke and whoever sees who first will get the kill. At least with BR’s, you can out strafe and out shoot your opponent. Everyone on this forum complaining about BR starts is just bad with it and need an AR to get easy kills, go play Breakout.
>
>
> You just suck with the AR. I’ve done tons of reversals with it.

Please try not to insult, our credibility has never been high with these types of people lol.

h5 was better with AR starts in week 1. Especially with regret and eden being confined maps better suited for CQC, the BR doesn’t suit these maps to start with,
AR starts promote better and more map movement/control and a focus on seeking out better weapons.
BR starts just turn into campy battles from across the map

> 2533274808578327;6:
> > 2533274940426117;5:
> > > 2771858342094810;1:
> > > The game just isn’t as thrilling. With AR starts, there was so much map movement and I had so many thrilling moments that I felt like it was 2004 all over again.
> > >
> > > With BR starts, it definitely adds an emphasis on teamwork but it just isn’t as fun.
> > >
> > > Dont get me wrong, it is the best to play with friends but since I mostly play this game by myself, every match just feels luck based. No matter how good I am, I can only win and have fun if my teammates are actually good.
> > >
> > > With AR starts, I could tear people apart and have fun regardless if my teammates even knew how to play or if we won or lost.
> > >
> > > I like it when every player can potentially have a different weapon. I like the situations of unpredictability it makes. I like being able to go “Halo” on people and get up in their faces to fight them without being hit across the map by my another enemy.
> > >
> > > So please 343, have more playlists. It’ll be good to see what the community prefers too. I bet the AR start playlist would have more players.
> >
> >
> >
> >
> > The bold part constitutes exactly the reason why BR start is widely preferred for competitive settings.
> >
> > That being said, you’re perfectly right to prefer AR start and to have more fun with it. As many said, AR starts/BR starts, two different styles of playing with their own characteristics and metagames. It’s a matter of preference and everybody should be fine with this.
> > What I don’t agree anymore with is when, in other threads, people try to justify their taste by claiming that AR start is more competitive, more skillful or more I-don’t-know-what.
>
>
>
> The AR can be competitive as well, since you’ll want to pick up another weapon to fulfill a range role you want. Teammwork is just a universal thing regardless of what you are holding.
>
> Beside there’s always been a BR or two near where you spawn at start anyway.

As I said, it’s not that it can’t be competitive, it’s that many want to explain that it is more competitive and I don’t agree at all.

Picking another utility weapon is indeed part of the difference in metagames I was referring to. The problem is that once one of the two teams got the control of the main positions and of the main weapons (be they power weapons or medium/long-range weapons), it will be nearly impossible (if we are talking about two teams of similar levels of course) for the other team to reverse the situation since they will be reduced to close-range combat at spawn.

Similarly, teammwork is indeed universal, but you cannot teamshot efficiently with a close-range weapon, whereas it’s crucial in competitive matches. Again, once a team gained the upper hand at the beginning of the game, they will most likely defeat you before you had any chance to pick another utility weapon.

How I feel is that with an ideal system, the more you play the game, the better you should become, and consequently, the higher you should rank and have high-level games. Although a game is meant for fun, it is not in contradiction with the fact that the games are also played to be won. And in high-level games, there is, IMO, no place for such considerations like finding an utility weapon before you could even think to help your teammates or run onto the objective without being torn by the other team.

Double post

> 2533274940426117;11:
> > 2533274808578327;6:
> > > 2533274940426117;5:
> > > > 2771858342094810;1:
> > > > The game just isn’t as thrilling. With AR starts, there was so much map movement and I had so many thrilling moments that I felt like it was 2004 all over again.
> > > >
> > > > With BR starts, it definitely adds an emphasis on teamwork but it just isn’t as fun.
> > > >
> > > > Dont get me wrong, it is the best to play with friends but since I mostly play this game by myself, every match just feels luck based. No matter how good I am, I can only win and have fun if my teammates are actually good.
> > > >
> > > > With AR starts, I could tear people apart and have fun regardless if my teammates even knew how to play or if we won or lost.
> > > >
> > > > I like it when every player can potentially have a different weapon. I like the situations of unpredictability it makes. I like being able to go “Halo” on people and get up in their faces to fight them without being hit across the map by my another enemy.
> > > >
> > > > So please 343, have more playlists. It’ll be good to see what the community prefers too. I bet the AR start playlist would have more players.
> > >
> > >
> > >
> > >
> > > The bold part constitutes exactly the reason why BR start is widely preferred for competitive settings.
> > >
> > > That being said, you’re perfectly right to prefer AR start and to have more fun with it. As many said, AR starts/BR starts, two different styles of playing with their own characteristics and metagames. It’s a matter of preference and everybody should be fine with this.
> > > What I don’t agree anymore with is when, in other threads, people try to justify their taste by claiming that AR start is more competitive, more skillful or more I-don’t-know-what.
> >
> >
> >
> >
> > The AR can be competitive as well, since you’ll want to pick up another weapon to fulfill a range role you want. Teammwork is just a universal thing regardless of what you are holding.
> >
> > Beside there’s always been a BR or two near where you spawn at start anyway.
>
>
> As I said, it’s not that it can’t be competitive, it’s that many want to explain that it is more competitive and I don’t agree at all.
>
> Picking another utility weapon is indeed part of the difference in metagames I was referring to. The problem is that once one of the two teams got the control of the main positions and of the main weapons (be they power weapons or medium/long-range weapons), it will be nearly impossible (if we are talking about two teams of similar levels of course) for the other team to reverse the situation since they will be reduced to close-range combat at spawn.
>
> Similarly, teammwork is indeed universal, but you cannot teamshot efficiently with a close-range weapon, whereas it’s crucial in competitive matches. Again, once a team gained the upper hand at the beginning of the game, they will most likely defeat you before you had any chance to pick another utility weapon.
>
> How I feel is that with an ideal system, the more you play the game, the better you should become, and consequently, the higher you should rank and have high-level games. Although a game is meant for fun, it is not in contradiction with the fact that the games are also played to be won. And in high-level games, there is, IMO, no place for such considerations like finding an utility weapon before you could even think to help your teammates or run onto the objective without being torn by the other team.

Kudos good sir

But talking about situations where player skill impacts is hard to discuss as it’s very subjective. Still depending on the map I don’t think the team stuck with the AR are in a very bad situation, they can still come out. Although this depends on the performance of the AR too, if it can be made even better for a mid range role would that be alright? That or the pistol.

I prefer BR starts and I am enjoying it.

Ar starts are ok but the minute the enemy team takes over the two power weapons, you have basically lost.

I enjoy the BR starts, but like tons of people have said, if you yourself are good with a BR, but other people on your team arent, youre screwed. Also has anyone else noticed in their kill cams (if they are accurate), people quick scoping every shot and it seems like it auto locks? Could be out in left field here but they also feels as if its taking away from the game

> 2533274808578327;13:
> Kudos good sir
>
> But talking about situations where player skill impacts is hard to discuss as it’s very subjective. Still depending on the map I don’t think the team stuck with the AR are in a very bad situation, they can still come out. Although this depends on the performance of the AR too, if it can be made even better for a mid range role would that be alright? That or the pistol.

Of course they are always exceptions ; ), but in my experience, in most cases it is extremely complicated since you are forced to move and to position close to your opponents whereas they control the map. Or you can wait for them to come to you, but then the game is blocked, and it’s not fun to play for anyone.

I don’t feel qualified to answer you question, but if the pistol was buffed, then we would find back the Halo CE starting weapons, which are praised. Personally, the magnum is what made me ok with the H5 AR start, whereas I cry everytime I have this on H3 or H2. I still prefer BR start for H5 though. Finally, I don’t really see how we could make the AR better for mid-range without making it OP for covering both close and mid ranges and for “simply” having to spray the target.

> 2533274940426117;16:
> > 2533274808578327;13:
> > Kudos good sir
> >
> > But talking about situations where player skill impacts is hard to discuss as it’s very subjective. Still depending on the map I don’t think the team stuck with the AR are in a very bad situation, they can still come out. Although this depends on the performance of the AR too, if it can be made even better for a mid range role would that be alright? That or the pistol.
>
>
> Of course they are always exceptions ; ), but in my experience, in most cases it is extremely complicated since you are forced to move and to position close to your opponents whereas they control the map. Or you can wait for them to come to you, but then the game is blocked, and it’s not fun to play for anyone.
>
> I don’t feel qualified to answer you question, but if the pistol was buffed, then we would find back the Halo CE starting weapons, which are praised. Personally, the magnum is what made me ok with the H5 AR start, whereas I cry everytime I have this on H3 or H2. I still prefer BR start for H5 though. Finally, I don’t really see how we could make the AR better for mid-range without making it OP for covering both close and mid ranges and for “simply” having to spray the target.

There’s an easy way, make the bloom reset to neutral faster (and maybe make the spread expand a little slower too), giving a better incentive to manually burst fire with the AR, thus making it naturally better at a mid range too.

> 2533274808578327;17:
> > 2533274940426117;16:
> > > 2533274808578327;13:
> > > Kudos good sir
> > >
> > > But talking about situations where player skill impacts is hard to discuss as it’s very subjective. Still depending on the map I don’t think the team stuck with the AR are in a very bad situation, they can still come out. Although this depends on the performance of the AR too, if it can be made even better for a mid range role would that be alright? That or the pistol.
> >
> >
> >
> > Of course they are always exceptions ; ), but in my experience, in most cases it is extremely complicated since you are forced to move and to position close to your opponents whereas they control the map. Or you can wait for them to come to you, but then the game is blocked, and it’s not fun to play for anyone.
> >
> > I don’t feel qualified to answer you question, but if the pistol was buffed, then we would find back the Halo CE starting weapons, which are praised. Personally, the magnum is what made me ok with the H5 AR start, whereas I cry everytime I have this on H3 or H2. I still prefer BR start for H5 though. Finally, I don’t really see how we could make the AR better for mid-range without making it OP for covering both close and mid ranges and for “simply” having to spray the target.
>
>
> There’s an easy way, make the bloom reset to neutral faster (and maybe make the spread expand a little slower too), giving a better incentive to manually burst fire with the AR, thus making it naturally better at a mid range too.

Maybe, I think that’s how the CE AR worked, and I liked it for that. But as far as I’m concerned, I would still prefer the efficiency of a dedicated medium-range weapon to accurately place my shots.

> 2533274940426117;18:
> > 2533274808578327;17:
> > > 2533274940426117;16:
> > > > 2533274808578327;13:
> > > > Kudos good sir
> > > >
> > > > But talking about situations where player skill impacts is hard to discuss as it’s very subjective. Still depending on the map I don’t think the team stuck with the AR are in a very bad situation, they can still come out. Although this depends on the performance of the AR too, if it can be made even better for a mid range role would that be alright? That or the pistol.
> > >
> > >
> > >
> > >
> > > Of course they are always exceptions ; ), but in my experience, in most cases it is extremely complicated since you are forced to move and to position close to your opponents whereas they control the map. Or you can wait for them to come to you, but then the game is blocked, and it’s not fun to play for anyone.
> > >
> > > I don’t feel qualified to answer you question, but if the pistol was buffed, then we would find back the Halo CE starting weapons, which are praised. Personally, the magnum is what made me ok with the H5 AR start, whereas I cry everytime I have this on H3 or H2. I still prefer BR start for H5 though. Finally, I don’t really see how we could make the AR better for mid-range without making it OP for covering both close and mid ranges and for “simply” having to spray the target.
> >
> >
> >
> > There’s an easy way, make the bloom reset to neutral faster (and maybe make the spread expand a little slower too), giving a better incentive to manually burst fire with the AR, thus making it naturally better at a mid range too.
>
>
> Maybe, I think that’s how the CE AR worked, and I liked it for that. But as far as I’m concerned, I would still prefer the efficiency of a dedicated medium-range weapon to accurately place my shots.

The CE AR? That thing was a bullet hose even with 1 shot bursts lmao. Definitely not a good example :stuck_out_tongue:

> 2533274808578327;19:
> The CE AR? That thing was a bullet hose even with 1 shot bursts lmao. Definitely not a good example :stuck_out_tongue:

Lol sure, but its flaws being put apart, I think it was the only one that really allowed you to reach further targets by using burst fire. My point was I would agree to make the AR more interesting to used with as you said, a mechanism that would require the user to control the spread by using burst fire depending on the distance of the target instead of simply letting the finger pressed on the trigger.