In an interview they reported that the Sprint would be common ground among all spartans. But would include a heat wave, so if you where to try and sneak up on enemy bases (be stealthy) it would give away your positions (Not to long distance enemies, but enemies who are nearby).
At the same time, Sprinters are slowed down when being shot.
While I’m excited that Sprint is making a permanent marker, I’m iffy about it having a cooldown/heat wave, giving away where I am.
I also feel that slowing us down while sprinting defeats the purpose of a suicidal charge and while I agree some people get agitated by the double melee, it’s not like you can’t 1 for 1 it, I feel sprint goes from a combat changing experience to “just a way to get across the map faster”.
But these are just my opinions.
Anyone else?
> In an interview they reported that the Sprint would be common ground among all spartans. But would include a heat wave, so if you where to try and sneak up on enemy bases (be stealthy) it would give away your positions (Not to long distance enemies, but enemies who are nearby).
> At the same time, Sprinters are slowed down when being shot.
>
> While I’m excited that Sprint is making a permanent marker, I’m iffy about it having a cooldown/heat wave, giving away where I am.
> I also feel that slowing us down while sprinting defeats the purpose of a suicidal charge and while I agree some people get agitated by the double melee, it’s not like you can’t 1 for 1 it, I feel sprint goes from a combat changing experience to “just a way to get across the map faster”.
> But these are just my opinions.
> Anyone else?
Sprint was originally intended to make up for the slow movement, it wasn’t intended to be a combat changing experience, but more of a get across the map faster, especially in Big Team Battle and other larger playlists.
I am confident with Sprint in Halo 4 as long as this slow down while being shot will allow me to kill someone who starts sprinting and only reaches me at the end of his sprint.
I suppose, but the heat wave thing still makes me iffy.
No. Because 343i told us how sprint will work in halo 4.
You do have a good reason to be nervous but if it works how they say it will it will be fantastic.
Clicking left stick to sprint just doesn’t sound like halo to me.
I feel that it will be fine in BTB/campaign/spartan ops.
I don’t feel sprint belongs in the small 4v4 arena maps unless the sight lines are opened up significantly. It’s just not fun playing cat and mouse half the game and having to rely on grenades, power weapons, and teammates just to finish a kill on a player who is obviously lesser skilled. If its too easy to disengage, the gameplay gets tedious and stale and I hope 343 realizes that.
I would rather sprinting be more for faster movement than just rushing in combat.
Nope. Most games that have sprint manage to incorporate it without it being a negative feature of game play. I think 343i is aware of the sprinting complaints which came out of Reach and are adjusting sprint accordingly.
Obviously. Sprint doesn’t work with a game with kill times as long as halo’s.
And judging by what we’ve seen of the BR, they haven’t adjusted kill times for sprint.
> Nope. Most games that have sprint manage to incorporate it without it being a negative feature of game play. I think 343i is aware of the sprinting complaints which came out of Reach and are adjusting sprint accordingly.
That’s because every other game that has sprint has instant or near instant kill times.
> > Nope. Most games that have sprint manage to incorporate it without it being a negative feature of game play. I think 343i is aware of the sprinting complaints which came out of Reach and are adjusting sprint accordingly.
>
> That’s because every other game that has sprint has instant or near instant kill times.
I fully agree that time-to-kill plays an important role on how sprint will function in-game. Other aspects like Map design and how the map’s lines-of-sight function will also play a critical role on how sprint works.
Until we see how maps are designed and how the final time-to-kill works, its hard to say exactly how sprint will work. But I am not worried.
Even Gears 3 with its slow time-to-kill manages to have sprint not become a disruptive feature of the game.
Regardless of sprint, people need to come to grips that sometimes people are simply going to get away.
> > > Nope. Most games that have sprint manage to incorporate it without it being a negative feature of game play. I think 343i is aware of the sprinting complaints which came out of Reach and are adjusting sprint accordingly.
> >
> > That’s because every other game that has sprint has instant or near instant kill times.
>
> I fully agree that time-to-kill plays an important role on how sprint will function in-game. Other aspects like Map design and how the map’s lines-of-sight function will also play a critical role on how sprint works.
>
> Until we see how maps are designed and how the final time-to-kill works, its hard to say exactly how sprint will work. But I am not worried.
>
> Even Gears 3 with its slow time-to-kill manages to have sprint not become a disruptive feature of the game.
>
> Regardless of sprint, people need to come to grips that sometimes people are simply going to get away.
I already know how sprint effects map design and it’s not good. It’s essentially impossible to have tight, arena style maps like midship with sprint and that is a HORRIBLE thing.
Sprint in my opinion will be great for larger maps, for smaller maps think its bad idea. But won’t know for sure til I get the feel of it by playing it. Keeping an open mind about it.