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> > > > > Yeah you have no personal experience which means everything you have seen is distorted second party info.
> > > >
> > > > That’s just plain nonsense. I don’t need to personally play the game myself to see how ridiculous a 3x damage boost is, or pairing 4 speed boosts with Prophet’s Bane. It’s a mockery of the arena shooter philosophy, and just multiplayer games in general to be honest. Maybe you started with Halo not long ago though, that would explain why you don’t seem to see an issue with it.
> > >
> > > Don’t make me laugh, That isn’t a mockery of arena shooters that is one of the core parts. Have you plaid old ones? Those where key things to do mix power weapons and on map pick ups like that for some crazy combos.
> > >
> > > I have been playing halo sense CE, got my first chops in MP playing on the PC version… god I loved that rocket hog. No I don’t see an issue with it because there isn’t one, it is a made up problem by those who really don’t like change.
> > One of the core parts of arena shooters is purchasing power ups and power weapons with cards earned via in game and real currency? hmmm, I have to say I don’t really remember many arena shooters doing that. Last time I checked arena shooters had players fight for map control in order to aquire weapons…
> > and no, it has nothing to do with not liking change. quite the contrary, it has everything to do with wanting a multiplayer experience to be fun and well balanced, as it should be. Thankfully 343 haven’t sold out completely, because they’ve ditched that horrible system in Infinite after seeing how badly received it was.
> Where the hell are you getting real currency? That doesn’t have jack to do with the weapons and sub type combos? Seriously where are you even getting that as it isn’t even valid in this conversation, the weapons and gear don’t require it in 5 and while yes some people did buy them most don’t.
> You are going on a completely different train of thought, no wonder you are arguing over this, you aren’t even having the same freaking conversation.
> I am talking about vehicle types, not some system where you can but different ones but sub types.
> five brought a lot of good ones to the table, they are no different then the difference between a rocket hog and a chain hog. the coating versions isn’t what I meant at all, I am talking true differences like the wraith vs AA wraith the mantis vs the hannible one things that would actually add to the game play. You are talking about some half baked system that we all know isn’t coming back.
“That doesn’t have jack to do with the weapons and sub type combos?” Isn’t a question, so you can drop the question mark. Seriously, it’s annoying when people completely overuse question marks all the time.
As for you insinuating I’m having a different conversation, that really isn’t true. The fact of the matter is, the REQ system clearly introduced weapon and vehicle variants which were overpowered, thus rendering the default variants completely unavailing by comparison - exactly because they knew people would spend the money on packs to get some of them.
If you break the variants down all they really do is add redundancy.
All Sword/Temple/Ultra: just stronger and more powerful versions of the default vehicles. Yawn…
All ONI/Hannibal variants: just stronger and more powerful versions of the default vehicles. Yawn…
The Phaeton Helios: just a stronger, more powerful Phaeton. Yawn…
Stuff like the rocket hog has a place, because it’s not neccescarily better than the chaingun warthog, it just has a different kind of playstyle. Obviously the Razorback is a variant along the same lines.