Anyone else hope they increase the shotgun range?

They neutered the shotgun’s range in halo 2, Halo 3 & reach, and became a camping weapon.

In Halo 4 it has a little more range to it and it’s much, much better.

If they increase its 1HK and 2HK range just a wee bit more in Halo 5, people will actually be more likely to be aggressive with the shotgun.

People who are good will rack up a lot of kills fast and people who aren’t good will just get mopped up by a BR.

Thoughts?

Actually with smart scope, i feel that what they should do is make the base range equal to H2-3’s and the zoom closer to Reach or 4.

If they hopefully take out SS, I would like the shotguns effective range to be similiar to CE’s.

Would be nice, and considering how maps are enlarged anyways they might as well.

I bet SS got that covered.

I guess they have to, but honestly, their whole game is wrong from the start of.

They should never have included sprint, thus the maps would never have increased in size making the shotgun range increase unnecessary.

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> I bet SS got that covered.

It might not. In Titanfall, ADS with the shotgun does next to nothing. Ironically, that’s what makes it good. Everybody is stuck squinting down their carbines, moving at a snails pace, whilst I’m hopping all over the place throwing off their aim and killing them from behind.
The same can’t be said for Halo, since there’s no movement penalty for SS, but a benefit other than decreased pellet spread would be nice.

Does anybody really use SS with a shotgun? I have tried it in some games and i have never felt it was necessary. I always fire it from the hip.

no way, not with thrusters

Regardless of what Smart Scope may do for the shotgun’s range, unscoped damage values should stay closer to H4 or Reach for my liking of maintaining these “new” abilities as a layer and not intricate to some weapon uses.

Because of Sprint, Thruster and Slide, we may be able to get away with an unscoped shotty like the H3 model, which at least could 1SK just beyond fist range, and a Smart Scoped shotty would give us something equal to the H4 or Reach models in range damage drop-off.

As long as we don’t have something like the H2 model. The H3 model is too short ranged for my liking (even for a shotgun) BUT it doesn’t require the melee follow-up to the same degree as the H2 model when dead on target and within fist range.

Ok this is gonna sound a tad out there but I thought I’d see what others thought about it.

Something that always bugged me about the relationship between the sniper and shotty is that one is the long range power weapon while the other is the close range power weapon and based on that you’d think that they’d be balanced against each other as opposites, the shotty would be equally good in close range as the sniper is at long range while it’ll be as terrible at long range as the sniper is at close range but that’s not really the case.

The sniper is capable of pulling of CQC kills through no scopes and quick scopes while the shotgun has no long range potential whatsoever. As a result of this the shotgun is inferior in terms of it’s versatility when outside of it’s element. This isn’t to say that I hate the mechanic of no scoping, its one of the best things about the sniper rifle and is a reward for skilled play which is something that needs to stay, my issue is that the shotgun has no equivalent to it. The sniper rifle can get a kill at pretty much any range but it gets more difficult the closer you are to your opponent, ideally I’d like to see the opposite with the shotgun; it has the same capability to kill at any range but it’ll become reasonably more difficult the further you move outside of it’s intended range.

Up until recently I’ve had no idea as to what can be done to the shotgun in order to give it the versatility it needs while at the same time requiring the same skill level required to pull of no scopes with the sniper rifle but I think I may have something that’s going to require the smart scope.

Like others have already the SS will probably tighten the shotty’s spread but what if it tightened it a lot? And I mean a lot, a lot to the point where the cross hair was so small it would look like it belonged to a sniper rifle. Imagine a shotgun that when zoomed in (I’d imagine it’d be similar to how H5’s Magnum looks when smart scoped) it was like trying to no scope someone at long range with a sniper rifle. If you ask me that would be extremely difficult and would also give the shotgun the long range versatility it needs to be balanced against the sniper as a perfect opposite.

In regards to how the damage will work I’m not too sure. No scoping a tiny target across a map is difficult anyway so maybe maintaining it’s one body shot kill will be okay or maybe when smart scoped a one shot kill will need to land on the head while it’ll require two body shots for a kill as well. Maybe the un-scoped shotgun could become a two body shot kill and a one head shot kill weapon like the sniper. Though adding a head shot multiplier may require a tighter base spread for H5’s shotty.

One thing that’s got me thinking though is whether or not making a shotgun like this is logically possible. I mean a shotgun that has spread that’s so tight it can compete with the range of a sniper rifle? That’s sounds like it’d be breaking a few laws of physics. But if it improves the game play that the shotty has to offer I guess it doesn’t really matter. At least we could say that Halo’s shotgun doesn’t function like an antique by modern military standards anymore.

This has been one of my slightly less conventional ideas in regards to weapon balance and I guess that the shotty-sniper relationship isn’t that urgent of an issue but what are your thoughts on this possibility? I know I’ve missed something here.

I just want a CE shotgun with the more reasonable 6 round magazine. It is one of if not my favorite shotguns in any FPS game.

That said they have already thrown in hints of smart scope with an ‘adjustable choke’ or something based on the Waypoint entry on the shotgun. Can’t wait to get one shotted by a shotgun from Pink 2 to the bottom of red street because of #immersion.

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Moreless you’re saying “Imagine the shogtun using a slug when scoped, pellets when unscoped.”

AND that’s how I imagine the Scattershot perhaps now working. Brings me back to my old Turok2 upgraded shotgun days in effect. Something I’ve felt in the beta and H4 as is :smiley:

But I do doubt the shotgun will tighten its spread to slug-like proportions.

i could care less because of the fact that im a sniper and Br man

although if i have to ill get up close and deadly with my hands

Yeah the map sizes and movement didn’t actually come to mind. With large maps and even the smg wrecking at rane, they should bring back the CE shotgun in terms of effectiveness.

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> Actually with smart scope, i feel that what they should do is make the base range equal to H2-3’s and the zoom closer to Reach or 4.

hell no. I dislike smart scope to begin with as I find it unnecessary, but smart scope shouldn’t inherently change a gun’s characteristics by aiming which is what 343 said it wouldn’t do (though the AR and SMG beg to differ there). Besides putting a shotgun closer to your face doesn’t make it more effective at range. What is this, Destiny? Though I’m sure this is probably the way the shotgun will behave in the final game because 343 needs some stupid reason for people to use smart scope like how the sword lunge gets Halo 2 range if you zoom.

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> > 2533274799135257;2:
> > Actually with smart scope, i feel that what they should do is make the base range equal to H2-3’s and the zoom closer to Reach or 4.
>
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> hell no. I dislike smart scope to begin with as I find it unnecessary, but smart scope shouldn’t inherently change a gun’s characteristics by aiming which is what 343 said it wouldn’t do (though the AR and SMG beg to differ there). Besides putting a shotgun closer to your face doesn’t make it more effective at range. What is this, Destiny? Though I’m sure this is probably the way the shotgun will behave in the final game because 343 needs some stupid reason for people to use smart scope like how the sword lunge gets Halo 2 range if you zoom.

check the post i made thats literally above yours, I clearly retracted my statement.

I honestly don’t see how ADSing with a shotgun would, in any case, improve spread. Seriously, most shotguns are mainly hip fire weapons. It’s just some add-on most games put on shotguns to encourage a small risk-reward. Guaranteed CQC kill at the cost of movement speed. Halo doesn’t have that system, so I don’t see why they should introduce it.

> 2535473152030881;11:
> This has been one of my slightly less conventional ideas in regards to weapon balance and I guess that the shotty-sniper relationship isn’t that urgent of an issue but what are your thoughts on this possibility? I know I’ve missed something here.

I don’t think making the Shotgun into a DMR is the right way to ‘balance’ it.

On the topic of less conventional, out-there ideas, here is one: The shotgun can destroy projectiles like rockets. Makes sense on a weapon that fires out a sheet of pellets, would give more incentive to pick it up with its new defensive role.

You could incorporate an element of skill here. Say the pellets have to explode first, and they do so after a specific distance. Meaning you would have to time the shot / position yourself just right.