Anyone else feel like this game is just really redundant?

You guys are trying to find outlandish solutions to an issue that was solved 20 years ago. Just turn YOINKING collision on! Holy hell

It literally does exist in unranked playlists. That’s what we’re talking about. You’re not even paying attention, bro.

I’m fine with player collision being on or off, doesn’t change the fact that grenade spam has always been a bit of an issue. Its just a bigger issue in infinite because there’s no team damage outside of ranked.

Nade spam has never been an issue to this extent. It’s because people don’t have to think twice before tossing a pineapple. Think about it, if your teammate is in a battle with an opposing player, and you have the choice to damage them, but not your teammate, you’re going lob grenades over there. That’s the issue. This nade spam is unique to infinite Because of poor mechanics like this. Top that with the insanely long throw distance and lack of an arc and it spells catastrophe. But you can’t take grenades away from players on spawn. It’s part of the golden triangle of Halo. Weapons, grenades, melee.

343 keeps making new problems that were solved two decades ago, and now you’re all here trying to find ridiculous solutions to something that was never an issue.

It’s so backwards. It boggled the mind.

Sorry, I mispoke. Read a different thread. But team damage is the issue here

I literally said in my post that lack of team damage is one of the core problems, but regardless of whether team damage is on or off, nade spam has always been a thing in Halo and I’ve had the opinion of nades needing to be pick up items since Halo 2.

Yeah, no. Nades are a spawn necessity. Then players are just going to have the get out of jail free card because you can’t make solid plays which will force players to chase, which will turn the matches into a frenzy of stupid decisions. Pass. Just make the games work like they’ve always worked. Simple as that.

The idea that nades are necessary on spawn is nonsense.

It feels out of place.

During this week I’ve been playing Halo Reach here and there, and if I start playing infinite I find myself playing it the same way until I snap out of it and go oh, that’s right no collusion :man_shrugging:

Wow! Really convincing argument. I’ll bring that up with the last twenty years of Halo and see what it says.

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It isn’t as big of a problem as people are making it out to be. Having no grenades on spawn would be a big gameplay issue, and I’m fairly certain this would never happen.

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There’s a lot of things old Halo games did good. There’s also a lot of things old Halo did bad. Starting with two grenades is one of those bad things among dumb crap like descoping when getting shot.

Just because its “always been that way” doesn’t mean its always good.

Yeah, a big nope to these things. De-scoping added a level of strategy to the game mechanics and didn’t allow you to rely on the convenience of scoping in on a player to obtain a kill. You had to learn how to aim without your scope and to make smart plays so that you can benefit yourself in each battle. Hence finding an appropriate time, situation and position to scope as to finish your kills, while not screwing yourself over. Because if you do position improperly, if you scope improperly, it gives the other player a chance, which is the bread and butter of Halo. I can agree that spawning with four grenades COULD have been an issue in Halo CE/H2. Though, I never heard said complaints. But spawning with two grenades was and still is the sweet spot. What you have an issue with is things like arching and distance. But eliminating the grenade count completely sounds more like appeasement to a crowd that doesn’t understand the golden triangle of Halo’s gameplay. Not saying you’re not a fan, or that your complaints are totally invalid. But they’re def out there, and certainly are missing the point and advantage of grenade play in halo and the necessity to spawn with grenades. It’s not an issue of grenade spam as much as it is an issue of not very well polished game mechanics making a sour cocktail that unfortunately grenades are being abused based souly on things like no team damage, no collision, arch and distance.

Halo 2 grenade spam becomes near null and void due to the nades having such a low arch that having to lookthay far up to spam four grenades would generally spell disaster as your gun is not in a pointed aiming position, and therefore enemy players can lead you with shots before you have a chance to react. Many little things play into it. So to say “Just take grenade spawns away from spawning players” is really missing the point and would be yet another bandage for an issue that was frankly never really an issue until now. And the golden triangle if Halo would be utterly damaged because of this.

Also, I didn’t say “It’s always been this way” is my argument. My argument is it’s been like this for twenty years AND IT WORKS. Don’t fix what isn’t broken.

What strategy? Oh he’s scoping, lemme breath on him…haha no scope for you. And what do you mean learn to aim without the scope? There are guns other than the BR with a scope you know. You’re not supposed to “learn how to aim” with weapons that were meant to be used scoped which is why its extremely difficult to land a no scope shot with the sniper.

Descoping is stupid and it has always been stupid. One of the few things Halo 4 got right was removing that feature. Shame the rest of the game along with Halo 5 was terrible.

Also there is no such thing as “golden triangle” stop saying that.

I would like it if radar had a further range and friendly fire was on for all modes

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I understand what you mean no matter the game mode I’ve played so far I’ve learnt to hold back abit let my team mates go in first instead of running at people and stick with my team at all costs, and support them in fire fights etc. But I have alot of instances of winning fights and as I try and run off at the last second of getting in cover or escaping I get tickled with a few bullets and die because my shield hasn’t recharged in time to take on the next enemy. Now I remember going on 20 and even on rarer occasions 30 player killing spree’s in Halo 3 and 4 (I didnt play 5) but the best I’ve had so far are 6-8 killing spree’s before I inevitably get deep dicked by either the fully respawned enemy team moving in a group round the map or just a random enemy just hitting me in the last second before I get away and it really really sucks.

I’m not expecting to always do that, but I am expecting to be capable of doing so. In this game, you can’t survive after winning a fight unless you are lucky enough to have no other enemies nearby, or you have a power weapon or something like that so that you can win the fight without taking much damage. In typical play, when you win a fight, you’re gonna have low or no shield left; at that point, if you play smart and skillfully, you should be able to maneuver around enemies until you recharge so that you can still have a chance in the next fight.

My issue with this game is that the lack of effective radar, lack of grenade indicators, long shield recharge delay, etc. makes it so that once you win a fight, unless you get lucky you’re most likely just gonna die to the next person. In older games, if I was careful and watched my radar I could take out one person and then avoid the next until I got my shield back, so I could go on getting more and more kills without dying, via skill, not luck. In this game, I can’t do that.