I notice this doesn’t effect a lot of people, but seriously if you compare the elites from Reach 4/5 to Elites from Halo 1/2 there is a big difference. Their movement speed and tactics in Halo CE felt so smooth and realistic, they were such a worthy challenge. In Halo 2 they changed a abit, kinda nerfed a little bit but they still had that solid slick build, not the stocky build they later go on Halo 3. This is why I also have a hate towards Halo Reach, they changed the covenant looked… which is fine at the time… but 343i have taken that design for them in Halo 4, and now 5 it seems.
I am so close to making a video comparing the two. The Elites in Reach always used to just hop around, and move way to fast. It killed the realistic approach and movement they used to have in Halo 1/2. Now the Elites in Halo 4… and now 5… seem to be a generic mixture taken from Reach which is disappointing. I had hope when I saw the cool looking Elites in the cutscene with Arby and Locke… Loved that they are bringing back that classic look… but from seeing gameplay in ‘Warzone’… they are just like Reach Elites… Hopping around madly… equipped with over powered weapons… I don’t know…
I was disappointed in the Prometheans in Halo 4 and the fact that they were the opposite of fun to battle against due to the Knights being able to teleport and one hit melee kill you. Not to mention come back to life with the aid of their healing sentinel buddies. This made for some grindy combat as well as most weapons being ineffective against them… The Carbine for instance. I would have preferred to battle the flood then the Prometheans. Then you have the paper vehicles which take hardly any damage before they explode on you and the Phantoms with their OP turrets… Halo 4 was not what I was expecting. Hopefully Halo 5 has better balance and more thought put into enemy weaknesses and strengths.
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> I was disappointed in the Prometheans in Halo 4 and the fact that they were the opposite of fun to battle against due to the Knights being able to teleport and one hit melee kill you. Not to mention come back to life with the aid of their healing sentinel buddies. This made for some grindy combat as well as most weapons being ineffective against them… The Carbine for instance. I would have preferred to battle the flood then the Prometheans. Then you have the paper vehicles which take hardly any damage before they explode on you and the Phantoms with their OP turrets… Halo 4 was not what I was expecting. Hopefully Halo 5 has better balance and more thought put into enemy weaknesses and strengths.
I thought the Prometheans were a worthy add on, however I’m not a fan of those crawlers. Could of been better if they had a few more different type of Promethean enemies, which we’ll get in Halo 5 by the looks of it… more humanoid type of creatures.
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> > 2533274925473364;2:
> > I was disappointed in the Prometheans in Halo 4 and the fact that they were the opposite of fun to battle against due to the Knights being able to teleport and one hit melee kill you. Not to mention come back to life with the aid of their healing sentinel buddies. This made for some grindy combat as well as most weapons being ineffective against them… The Carbine for instance. I would have preferred to battle the flood then the Prometheans. Then you have the paper vehicles which take hardly any damage before they explode on you and the Phantoms with their OP turrets… Halo 4 was not what I was expecting. Hopefully Halo 5 has better balance and more thought put into enemy weaknesses and strengths.
>
>
> I thought the Prometheans were a worthy add on, however I’m not a fan of those crawlers. Could of been better if they had a few more different type of Promethean enemies, which we’ll get in Halo 5 by the looks of it… more humanoid type of creatures.
Those crawlers were indeed annoying. Nearly as annoying as those flood stalker forms 
My main gripe with the Promethean knights was the amount of head-shots they could take before succumbing to death which was insane.
Would have preferred more standard covenant battles, as they are the most enjoyable in all the Halo games and only the flood and in regards to the Prometheans do you hear complaints of grindy combat which can get tedious.
I agree that there need to be more humanoid Prometheans.
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> Not to mention come back to life with the aid of their healing sentinel buddies. I would have preferred to battle the flood then the Prometheans.
As opposed to the flood infection form being able to revive fallen flood and reanimate corpses to make new flood.
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> > 2533274925473364;2:
> > **Not to mention come back to life with the aid of their healing sentinel buddies.**I would have preferred to battle the flood then the Prometheans.
>
>
> As opposed to the flood infection form being able to revive fallen flood and reanimate corpses to make new flood.
At the least the flood don’t have an insta-healing teleport that they pull off every 8 seconds. -_-
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> > 2661949065475413;5:
> > > 2533274925473364;2:
> > > **Not to mention come back to life with the aid of their healing sentinel buddies.**I would have preferred to battle the flood then the Prometheans.
> >
> >
> > As opposed to the flood infection form being able to revive fallen flood and reanimate corpses to make new flood.
>
>
> At the least the flood don’t have an insta-healing teleport that they pull off every 8 seconds. -_-
Yeah, the teleport should have made them vulnerable, not invicinble while they heal. Then they’d have an exploitable weakness and open up a skill gap.
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> I notice this doesn’t effect a lot of people, but seriously if you compare the elites from Reach 4/5 to Elites from Halo 1/2 there is a big difference. Their movement speed and tactics in Halo CE felt so smooth and realistic, they were such a worthy challenge. In Halo 2 they changed a abit, kinda nerfed a little bit but they still had that solid slick build, not the stocky build they later go on Halo 3. This is why I also have a hate towards Halo Reach, they changed the covenant looked… which is fine at the time… but 343i have taken that design for them in Halo 4, and now 5 it seems.
> I am so close to making a video comparing the two. The Elites in Reach always used to just hop around, and move way to fast. It killed the realistic approach and movement they used to have in Halo 1/2. Now the Elites in Halo 4… and now 5… seem to be a generic mixture taken from Reach which is disappointing. I had hope when I saw the cool looking Elites in the cutscene with Arby and Locke… Loved that they are bringing back that classic look… but from seeing gameplay in ‘Warzone’… they are just like Reach Elites… Hopping around madly… equipped with over powered weapons… I don’t know…
Putting aside which elite were the most challenging between the halo games, I have to disagree with that point in bold. Halo CE elites with their quick and jaggy movements were not smooth or realistic but to make them challenging with the technology that was available at the time. Go and play some older games like battlefront 2 where the AI was all over the place with their movements and at the time that was only way to make enemies hard to kill because AI was to stupid to have tactics other then run at shoot. Put I will say CE pulled it off really well unlike battlefront 2 which I played recently with my friend and that game does hold up anymore, which is dad.
Having said that, I do wish the Arbiter elites had the armor from previous games but hey, even game developers have a budget.
I’m not even gonna ask for better Elite models at this point. I’m tired…
I just want to see better helmets for Thel’s Elites… Where are the shark fins? What happened to the pseudo Japanese styling?